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Stops hauntium from trying to haunt objects it is incapable of haunting (#94528)
## About The Pull Request <img width="578" height="377" alt="dreamseeker_Gg1rgahTpr" src="https://github.com/user-attachments/assets/051571f5-5671-40e1-ad94-1607a70f2e71" /> This proc should only work on items since that's the only thing the haunted element works on. ## Why It's Good For The Game Fixes runtime log spam ## Changelog Not player-facing
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@@ -3161,15 +3161,16 @@
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ph = 10
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chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
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//gives 20 seconds of haunting effect for every unit of it that touches an object
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//gives 20 seconds of haunting effect for every unit of it that touches an item
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/datum/reagent/hauntium/expose_obj(obj/exposed_obj, reac_volume, methods=TOUCH, show_message=TRUE)
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. = ..()
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if(!isitem(exposed_obj))
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return
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if(HAS_TRAIT_FROM(exposed_obj, TRAIT_HAUNTED, HAUNTIUM_REAGENT_TRAIT))
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var/obj/item/exposed_item = exposed_obj
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if(HAS_TRAIT_FROM(exposed_item, TRAIT_HAUNTED, HAUNTIUM_REAGENT_TRAIT))
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return
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exposed_obj.make_haunted(HAUNTIUM_REAGENT_TRAIT, "#f8f8ff")
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addtimer(CALLBACK(exposed_obj, TYPE_PROC_REF(/atom/movable/, remove_haunted), HAUNTIUM_REAGENT_TRAIT), reac_volume * 20 SECONDS)
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exposed_item.make_haunted(HAUNTIUM_REAGENT_TRAIT, "#f8f8ff")
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addtimer(CALLBACK(exposed_item, TYPE_PROC_REF(/obj/item/, remove_haunted), HAUNTIUM_REAGENT_TRAIT), reac_volume * 20 SECONDS)
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/datum/reagent/hauntium/on_mob_metabolize(mob/living/carbon/affected_mob, seconds_per_tick, times_fired)
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. = ..()
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