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[MIRROR] Fixing this dead mouse related harddel [MDB IGNORE] (#23569)
* Fixing this dead mouse related harddel (#78150) ## About The Pull Request Fixes https://github.com/tgstation/tgstation/issues/78085 Fixes https://github.com/Skyrat-SS13/Skyrat-tg/issues/23510 Fixes https://github.com/Skyrat-SS13/Skyrat-tg/issues/23506  When the foodening added some args to the constructor of `/obj/item/food` some instances of the constructor being passed stuff got overlooked and were not updated. This resulted in a mob ref potentially being passed in to `starting_reagent_purity` in some cases, ultimately resulting in this harddel. @ SyncIt21 this is exactly the reason I was being so paranoid with #77946 the other day. Tracking constructor uses down can be such a pain when they aren't prefaced with a type, and are almost guaranteed to get overlooked during refactors if the compiler does not say anything about it. I hate DM. edit: and I just tested this only to find a second bug with the ice cream. I can confirm that it is in fact working now after fixing that one too. <details><summary>evil ice cream</summary>  </details> ## Why It's Good For The Game Fixing a harddel that was causing many CI failures ## Changelog 🆑 fix: fixes creamatorium not producing any suspicious ice cream, and fixes a dead mouse related harrdel /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com> Co-authored-by: Jacquerel <hnevard@ gmail.com> * Fixing this dead mouse related harddel --------- Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com> Co-authored-by: Jacquerel <hnevard@ gmail.com>
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@@ -116,7 +116,7 @@
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. = ..(TRUE)
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// Now if we were't ACTUALLY gibbed, spawn the dead mouse
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if(!gibbed)
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var/obj/item/food/deadmouse/mouse = new(loc, src)
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var/obj/item/food/deadmouse/mouse = new(loc, /* starting_reagent_purity = */ null, /* no_base_reagents = */ FALSE, /* dead_critter = */ src)
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if(HAS_TRAIT(src, TRAIT_BEING_SHOCKED))
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mouse.desc = "They're toast."
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mouse.add_atom_colour("#3A3A3A", FIXED_COLOUR_PRIORITY)
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@@ -301,7 +301,7 @@
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var/body_color = "gray"
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var/critter_type = /mob/living/basic/mouse
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/obj/item/food/deadmouse/Initialize(mapload, mob/living/basic/mouse/dead_critter)
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/obj/item/food/deadmouse/Initialize(mapload, starting_reagent_purity, no_base_reagents, mob/living/basic/mouse/dead_critter)
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. = ..()
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if(dead_critter)
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body_color = dead_critter.body_color
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