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If ex_act(2) is softened by armor, shredding chance gets halved
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@@ -125,11 +125,12 @@
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f_loss += 60
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shred_clothing(1,50)
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if (prob(getarmor(null, "bomb")))
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b_loss = b_loss/1.5
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f_loss = f_loss/1.5
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shred_clothing(1,25)
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else
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shred_clothing(1,50)
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if (!istype(ears, /obj/item/clothing/ears/earmuffs))
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adjustEarDamage(30, 120)
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