If ex_act(2) is softened by armor, shredding chance gets halved

This commit is contained in:
Ikarrus
2015-06-28 20:29:13 -06:00
parent 4f4b8f1774
commit 4dbb5feb2d
@@ -125,11 +125,12 @@
f_loss += 60
shred_clothing(1,50)
if (prob(getarmor(null, "bomb")))
b_loss = b_loss/1.5
f_loss = f_loss/1.5
shred_clothing(1,25)
else
shred_clothing(1,50)
if (!istype(ears, /obj/item/clothing/ears/earmuffs))
adjustEarDamage(30, 120)