From 4dce402e72d97b462f647422ee4fd31a17c9c1c2 Mon Sep 17 00:00:00 2001 From: Bloop <13398309+vinylspiders@users.noreply.github.com> Date: Fri, 8 Dec 2023 13:40:32 -0500 Subject: [PATCH] Fixes false walls icons using the wrong icon files (#80175) ## About The Pull Request Closes #80180 I was trying to merge https://github.com/tgstation/tgstation/pull/79659/ downstream and I couldn't figure out why the false wall icons were not showing up ingame--turns out there was a bug. The icon files for false walls and the 'fake' (normal wall) version were just in each others' spots and needed to be swapped. ## Why It's Good For The Game
No more invisible sprites ![dreamseeker_4JbR2TXVK5](https://github.com/tgstation/tgstation/assets/13398309/10d1ed47-2806-4051-bff7-0bd63e132bc0)
## Changelog :cl: fix: false walls icons will now display again /:cl: --- code/game/objects/structures/false_walls.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm index a17c47a94e4..9ea8eff12e3 100644 --- a/code/game/objects/structures/false_walls.dm +++ b/code/game/objects/structures/false_walls.dm @@ -73,14 +73,14 @@ /obj/structure/falsewall/update_icon_state() if(opening) - icon = fake_icon + icon = initial(icon) icon_state = "[base_icon_state]-[density ? "opening" : "closing"]" return ..() if(density) - icon = initial(icon) + icon = fake_icon icon_state = "[base_icon_state]-[smoothing_junction]" else - icon = fake_icon + icon = initial(icon) icon_state = "[base_icon_state]-open" return ..()