Merge branch 'master' of https://github.com/tgstation/-tg-station into graphics

Conflicts:
	code/game/objects/structures/crates_lockers/closets.dm
	code/game/objects/structures/table_frames.dm
	code/game/objects/structures/windoor_assembly.dm
This commit is contained in:
Iamgoofball
2015-06-13 14:20:17 -07:00
63 changed files with 1158 additions and 603 deletions
+26 -10
View File
@@ -32,28 +32,38 @@
return
if(istype(I, /obj/item/stack/sheet/plasteel))
var/obj/item/stack/sheet/plasteel/P = I
if(P.get_amount() < 1)
user << "<span class='warning'>You need one plasteel sheet to do this!</span>"
return
user << "<span class='notice'>You start adding [P] to [src]...</span>"
if(do_after(user, 50, target = src))
P.use(1)
new /obj/structure/table/reinforced(src.loc)
qdel(src)
P.use(1)
return
return
if(istype(I, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/M = I
if(M.get_amount() < 1)
user << "<span class='warning'>You need one metal sheet to do this!</span>"
return
user << "<span class='notice'>You start adding [M] to [src]...</span>"
if(do_after(user, 20, target = src))
M.use(1)
new /obj/structure/table(src.loc)
qdel(src)
M.use(1)
return
return
if(istype(I, /obj/item/stack/sheet/glass))
var/obj/item/stack/sheet/glass/G = I
if(G.get_amount() < 1)
user << "<span class='warning'>You need one glass sheet to do this!</span>"
return
user << "<span class='notice'>You start adding [G] to [src]...</span>"
if(do_after(user, 20, target = src))
G.use(1)
new /obj/structure/table/glass(src.loc)
qdel(src)
G.use(1)
return
return
/*
* Wooden Frames
@@ -71,17 +81,23 @@
..()
if(istype(I, /obj/item/stack/sheet/mineral/wood))
var/obj/item/stack/sheet/mineral/wood/W = I
if(W.get_amount() < 1)
user << "<span class='warning'>You need one wood sheet to do this!</span>"
return
user << "<span class='notice'>You start adding [W] to [src]...</span>"
if(do_after(user, 20, target = src))
W.use(1)
new /obj/structure/table/wood(src.loc)
qdel(src)
W.use(1)
return
return
if(istype(I, /obj/item/stack/tile/carpet))
var/obj/item/stack/tile/carpet/C = I
if(C.get_amount() < 1)
user << "<span class='warning'>You need one carpet sheet to do this!</span>"
return
user << "<span class='notice'>You start adding [C] to [src]...</span>"
if(do_after(user, 20, target = src))
C.use(1)
new /obj/structure/table/wood/poker(src.loc)
qdel(src)
C.use(1)
return
return