diff --git a/code/modules/ruins/spaceruin_code/forgottenship.dm b/code/modules/ruins/spaceruin_code/forgottenship.dm index 389ecbd6a97..d67a8c14561 100644 --- a/code/modules/ruins/spaceruin_code/forgottenship.dm +++ b/code/modules/ruins/spaceruin_code/forgottenship.dm @@ -54,7 +54,7 @@ obj/item/paper/fluff/ruins/forgottenship/missionobj icon_state = "cybersun" item_state = "cybersun" hardsuit_type = "cybersun" - armor = list("melee" = 35, "bullet" = 35, "laser" = 70, "energy" = 50, "bomb" = 15, "bio" = 100, "rad" = 50, "fire" = 95, "acid" = 95) + armor = list("melee" = 25, "bullet" = 25, "laser" = 70, "energy" = 50, "bomb" = 15, "bio" = 100, "rad" = 50, "fire" = 60, "acid" = 60) strip_delay = 600 actions_types = list() @@ -65,7 +65,7 @@ obj/item/paper/fluff/ruins/forgottenship/missionobj hardsuit_type = "cybersun" name = "Cybersun hardsuit" desc = "Prototype hardsuit with experimental armor plates, protecting from laser-based weapons very well, while giving limited protection against anything else. Requires the user to activate the inner mechanism in order to unequip it, making it nearly impossible to take it off from somebody else." - armor = list("melee" = 35, "bullet" = 35, "laser" = 70, "energy" = 50, "bomb" = 15, "bio" = 100, "rad" = 50, "fire" = 95, "acid" = 95) + armor = list("melee" = 25, "bullet" = 25, "laser" = 70, "energy" = 50, "bomb" = 15, "bio" = 100, "rad" = 50, "fire" = 60, "acid" = 60) strip_delay = 600 helmettype = /obj/item/clothing/head/helmet/space/hardsuit/cybersun actions_types = list(/datum/action/item_action/toggle_helmet) @@ -111,4 +111,4 @@ obj/item/paper/fluff/ruins/forgottenship/missionobj projectiletype = /obj/projectile/beam/laser projectilesound = 'sound/weapons/pulse.ogg' loot = list(/obj/effect/gibspawner/human) - faction = list(ROLE_DEATHSQUAD) \ No newline at end of file + faction = list(ROLE_DEATHSQUAD)