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Fix: Cult construct can attack while their spells are on cooldown (All spells no longer have a Melee CD by default) (#68806)
Fixes #68779 #68382 Added a "melee cooldown" to ALL cooldown actions by default, which is something I wasn't sure about in the PR, but Space suggested it wouldn't affect anything. Turns out did affect some things I instead have overridden all the new cooldown actions (Alien, spells, and some misc ones) to have a 0 second melee cooldown, allowing constructs and similar to attack and use spells freely
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@@ -47,6 +47,7 @@
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button_icon_state = "spell_default"
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check_flags = AB_CHECK_CONSCIOUS
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panel = "Spells"
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melee_cooldown_time = 0 SECONDS
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/// The sound played on cast.
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var/sound = null
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