Fix: Cult construct can attack while their spells are on cooldown (All spells no longer have a Melee CD by default) (#68806)

Fixes #68779

#68382 Added a "melee cooldown" to ALL cooldown actions by default, which is something I wasn't sure about in the PR, but Space suggested it wouldn't affect anything. Turns out did affect some things

I instead have overridden all the new cooldown actions (Alien, spells, and some misc ones) to have a 0 second melee cooldown, allowing constructs and similar to attack and use spells freely
This commit is contained in:
MrMelbert
2022-07-29 15:01:35 +03:00
committed by GitHub
parent 20ddfddcc6
commit 4dfce7bfdd
5 changed files with 12 additions and 7 deletions
+1
View File
@@ -47,6 +47,7 @@
button_icon_state = "spell_default"
check_flags = AB_CHECK_CONSCIOUS
panel = "Spells"
melee_cooldown_time = 0 SECONDS
/// The sound played on cast.
var/sound = null