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[MIRROR] Fixes birdshots cannonballs not spawning by replacing the cannonballs with a stack [MDB IGNORE] (#22546)
* Fixes birdshots cannonballs not spawning by replacing the cannonballs with a stack (#76839) ## About The Pull Request pretty much just as the Title says, birdshot used the obj/projectile/bullet/cannonball path instead of having its own stack of 4 cannonballs, this made it so that it couldn't load the cannonballs as bullet types don't load as actual items to use. i have added a 4 stack of cannonballs to the obj/item/stack/cannonball tree so that way they can get slotted in birdshot to replace 'em, also for use later by whomever else wants a smaller amount of cannonballs as the only other amount for regular cannonballs is 14 as used by the skeletal pirate ship. ## Why It's Good For The Game with birdshots intention to have originally been overrun by pirates i assume it was meant to actually spawn because the cannon and gunpowder barrels also spawn for usage, but the cannonballs themselves didn't. allows players to find 'em in the area in maints they're supposed to be found in so you can get up to some hijinks as i assume the creator intended for all you maint dwellers. ## Changelog 🆑 fix: replaces the unspawnable cannonballs in birdshot maintenance with a stack so that the 4 cannonballs properly spawn, make sure to point them away from medical! /🆑 * Fixes birdshots cannonballs not spawning by replacing the cannonballs with a stack * Update birdshot.dmm --------- Co-authored-by: Donglesplonge <120208006+Donglesplonge@users.noreply.github.com> Co-authored-by: Giz <vinylspiders@gmail.com>
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@@ -22,6 +22,9 @@
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/obj/item/stack/cannonball/fourteen
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amount = 14
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/obj/item/stack/cannonball/four
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amount = 4
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/obj/item/stack/cannonball/shellball
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name = "explosive shellballs"
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singular_name = "explosive shellball"
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