diff --git a/code/modules/mob/living/simple_animal/hostile/space_dragon.dm b/code/modules/mob/living/simple_animal/hostile/space_dragon.dm
index 969d35e15d0..f4ef134d073 100644
--- a/code/modules/mob/living/simple_animal/hostile/space_dragon.dm
+++ b/code/modules/mob/living/simple_animal/hostile/space_dragon.dm
@@ -1,3 +1,10 @@
+/// The carp rift is currently charging.
+#define CHARGE_ONGOING 0
+/// The carp rift is currently charging and has output a final warning.
+#define CHARGE_FINALWARNING 1
+/// The carp rift is now fully charged.
+#define CHARGE_COMPLETED 2
+
/**
* # Space Dragon
*
@@ -419,27 +426,39 @@
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 50, BIO = 100, RAD = 100, FIRE = 100, ACID = 100)
max_integrity = 300
icon = 'icons/obj/carp_rift.dmi'
- icon_state = "carp_rift"
- light_color = LIGHT_COLOR_BLUE
+ icon_state = "carp_rift_carpspawn"
+ light_color = LIGHT_COLOR_PURPLE
light_range = 10
anchored = TRUE
density = FALSE
layer = MASSIVE_OBJ_LAYER
/// The amount of time the rift has charged for.
var/time_charged = 0
- /// The maximum charge the rift can have. It actually goes to max_charge + 1, as to prevent constantly retriggering the effects on full charge.
+ /// The maximum charge the rift can have.
var/max_charge = 480
/// How many carp spawns it has available.
- var/carp_stored = 0
+ var/carp_stored = 1
/// A reference to the Space Dragon that created it.
var/mob/living/simple_animal/hostile/space_dragon/dragon
+ /// Current charge state of the rift.
+ var/charge_state = CHARGE_ONGOING
+ /// The time since an extra carp was added to the ghost role spawning pool.
+ var/last_carp_inc = 0
/obj/structure/carp_rift/Initialize(mapload)
. = ..()
- carp_stored = 1
- time_charged = 1
START_PROCESSING(SSobj, src)
+/obj/structure/carp_rift/examine(mob/user)
+ . = ..()
+ if(time_charged < max_charge)
+ . += "It seems to be [(time_charged / max_charge) * 100]% charged."
+ else
+ . += "This one is fully charged, and is capable of bringing many carp to the station's location."
+
+ if(isobserver(user))
+ . += "It has [carp_stored] carp available to spawn as."
+
/obj/structure/carp_rift/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
playsound(src, 'sound/magic/lightningshock.ogg', 50, TRUE)
@@ -454,24 +473,22 @@
return ..()
/obj/structure/carp_rift/process(delta_time)
- time_charged = min(time_charged + delta_time, max_charge + 1)
- update_check()
+ // Heal carp on our loc.
for(var/mob/living/simple_animal/hostile/hostilehere in loc)
if("carp" in hostilehere.faction)
hostilehere.adjustHealth(-5 * delta_time)
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(hostilehere))
H.color = "#0000FF"
- if(time_charged < max_charge)
- desc = "A rift akin to the ones space carp use to travel long distances. It seems to be [(time_charged / max_charge) * 100]% charged."
- if(carp_stored == 0)
- icon_state = "carp_rift"
- light_color = LIGHT_COLOR_BLUE
- else
- icon_state = "carp_rift_carpspawn"
- light_color = LIGHT_COLOR_PURPLE
- else
- if(DT_PROB(1.25, delta_time))
- new /mob/living/simple_animal/hostile/carp(loc)
+
+ // If we're fully charged, just start mass spawning carp.
+ if(charge_state == CHARGE_COMPLETED && DT_PROB(1.25, delta_time))
+ new /mob/living/simple_animal/hostile/carp(loc)
+ return
+
+ // Increase time trackers and check for any updated states.
+ time_charged = min(time_charged + delta_time, max_charge)
+ last_carp_inc += delta_time
+ update_check()
/obj/structure/carp_rift/attack_ghost(mob/user)
. = ..()
@@ -486,19 +503,29 @@
* If we're fully charged, tell the crew we are, change our color to yellow, become invulnerable, and give Space Dragon the ability to make another rift, if he hasn't summoned 3 total.
*/
/obj/structure/carp_rift/proc/update_check()
- if(time_charged % 40 == 0 && time_charged != max_charge)
+ // If the rift is fully charged, there's nothing to do here anymore.
+ if(charge_state == CHARGE_COMPLETED)
+ return
+
+ // Can we increase the carp spawn pool size?
+ if(last_carp_inc >= 40)
carp_stored++
+ icon_state = "carp_rift_carpspawn"
+ if(light_color != LIGHT_COLOR_PURPLE)
+ set_light_color(LIGHT_COLOR_PURPLE)
+ update_light()
notify_ghosts("The carp rift can summon an additional carp!", source = src, action = NOTIFY_ORBIT, flashwindow = FALSE, header = "Carp Spawn Available")
- if(time_charged == (max_charge - 120))
- var/area/A = get_area(src)
- priority_announce("A rift is causing an unnaturally large energy flux in [initial(A.name)]. Stop it at all costs!", "Central Command Spatial Corps", 'sound/ai/spanomalies.ogg')
- if(time_charged == max_charge)
+ last_carp_inc -= 40
+
+ // Is the rift now fully charged?
+ if(time_charged >= max_charge)
+ charge_state = CHARGE_COMPLETED
var/area/A = get_area(src)
priority_announce("Spatial object has reached peak energy charge in [initial(A.name)], please stand-by.", "Central Command Spatial Corps")
obj_integrity = INFINITY
- desc = "A rift akin to the ones space carp use to travel long distances. This one is fully charged, and is capable of bringing many carp to the station's location."
icon_state = "carp_rift_charged"
- light_color = LIGHT_COLOR_YELLOW
+ set_light_color(LIGHT_COLOR_YELLOW)
+ update_light()
armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 100, BIO = 100, RAD = 100, FIRE = 100, ACID = 100)
resistance_flags = INDESTRUCTIBLE
dragon.rifts_charged += 1
@@ -507,6 +534,14 @@
dragon.rift.Grant(dragon)
dragon.riftTimer = 0
dragon.rift_empower(TRUE)
+ // Early return, nothing to do after this point.
+ return
+
+ // Do we need to give a final warning to the station at the halfway mark?
+ if(charge_state < CHARGE_FINALWARNING && time_charged >= (max_charge * 0.5))
+ charge_state = CHARGE_FINALWARNING
+ var/area/A = get_area(src)
+ priority_announce("A rift is causing an unnaturally large energy flux in [initial(A.name)]. Stop it at all costs!", "Central Command Spatial Corps", 'sound/ai/spanomalies.ogg')
/**
* Used to create carp controlled by ghosts when the option is available.
@@ -518,12 +553,12 @@
* * mob/user - The ghost which will take control of the carp.
*/
/obj/structure/carp_rift/proc/summon_carp(mob/user)
- if(carp_stored == 0)//Not enough carp points
+ if(carp_stored <= 0)//Not enough carp points
return FALSE
var/carp_ask = alert("Become a carp?", "Help bring forth the horde?", "Yes", "No")
if(carp_ask == "No" || !src || QDELETED(src) || QDELETED(user))
return FALSE
- if(carp_stored == 0)
+ if(carp_stored <= 0)
to_chat(user, "The rift already summoned enough carp!")
return FALSE
var/mob/living/simple_animal/hostile/carp/newcarp = new /mob/living/simple_animal/hostile/carp(loc)
@@ -532,5 +567,13 @@
if(S)
S.carp += newcarp.mind
to_chat(newcarp, "You have arrived in order to assist the space dragon with securing the rift. Do not jeopardize the mission, and protect the rift at all costs!")
- carp_stored -= 1
+ carp_stored--
+ if(carp_stored <= 0 && charge_state < CHARGE_COMPLETED)
+ icon_state = "carp_rift"
+ set_light_color(LIGHT_COLOR_BLUE)
+ update_light()
return TRUE
+
+#undef CHARGE_ONGOING
+#undef CHARGE_FINALWARNING
+#undef CHARGE_COMPLETED