diff --git a/code/modules/research/designs/AI_module_designs.dm b/code/modules/research/designs/AI_module_designs.dm index 4d6211eb897..f45ca0e3148 100644 --- a/code/modules/research/designs/AI_module_designs.dm +++ b/code/modules/research/designs/AI_module_designs.dm @@ -16,7 +16,7 @@ name = "Safeguard Module" desc = "Allows for the construction of a Safeguard AI Module." id = "safeguard_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/supplied/safeguard category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES @@ -27,7 +27,7 @@ name = "OneHuman Module" desc = "Allows for the construction of a OneHuman AI Module." id = "onehuman_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = 6000, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT * 3, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/zeroth/onehuman category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES @@ -38,7 +38,7 @@ name = "ProtectStation Module" desc = "Allows for the construction of a ProtectStation AI Module." id = "protectstation_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/supplied/protect_station category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES @@ -49,7 +49,7 @@ name = "Quarantine Module" desc = "Allows for the construction of a Quarantine AI Module." id = "quarantine_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/supplied/quarantine category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES @@ -60,7 +60,7 @@ name = "OxygenIsToxicToHumans Module" desc = "Allows for the construction of a OxygenIsToxicToHumans AI Module." id = "oxygen_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/supplied/oxygen category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES @@ -71,7 +71,7 @@ name = "Freeform Module" desc = "Allows for the construction of a Freeform AI Module." id = "freeform_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = 10000, /datum/material/bluespace =SHEET_MATERIAL_AMOUNT)//Custom inputs should be more expensive to get + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = SHEET_MATERIAL_AMOUNT * 5, /datum/material/bluespace = SHEET_MATERIAL_AMOUNT)//Custom inputs should be more expensive to get build_path = /obj/item/ai_module/supplied/freeform category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_LAW_MANIPULATION @@ -82,7 +82,7 @@ name = "Reset Module" desc = "Allows for the construction of a Reset AI Module." id = "reset_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold =SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/reset category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_LAW_MANIPULATION @@ -93,7 +93,7 @@ name = "Purge Module" desc = "Allows for the construction of a Purge AI Module." id = "purge_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/reset/purge category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_LAW_MANIPULATION @@ -104,7 +104,7 @@ name = "Law Removal Module" desc = "Allows for the construction of a Law Removal AI Core Module." id = "remove_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/remove category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_LAW_MANIPULATION @@ -115,7 +115,7 @@ name = "Core Freeform Module" desc = "Allows for the construction of a Core Freeform AI Core Module." id = "freeformcore_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT*5, /datum/material/bluespace =SHEET_MATERIAL_AMOUNT)//Ditto + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT * 5, /datum/material/bluespace = SHEET_MATERIAL_AMOUNT)//Ditto build_path = /obj/item/ai_module/core/freeformcore category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_LAW_MANIPULATION @@ -126,7 +126,7 @@ name = "Asimov Module" desc = "Allows for the construction of an Asimov AI Core Module." id = "asimov_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/asimov category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES @@ -137,7 +137,7 @@ name = "P.A.L.A.D.I.N. Module" desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module." id = "paladin_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/paladin category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES @@ -148,7 +148,7 @@ name = "T.Y.R.A.N.T. Module" desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module." id = "tyrant_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/tyrant category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES @@ -159,7 +159,7 @@ name = "Overlord Module" desc = "Allows for the construction of an Overlord AI Module." id = "overlord_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/overlord category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES @@ -170,7 +170,7 @@ name = "Corporate Module" desc = "Allows for the construction of a Corporate AI Core Module." id = "corporate_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/corp category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES @@ -181,7 +181,7 @@ name = "Default Module" desc = "Allows for the construction of a Default AI Core Module." id = "default_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/custom category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES @@ -192,7 +192,7 @@ name = "Dungeon Master Module" desc = "Allows for the construction of a Dungeon Master AI Core Module." id = "dungeon_master_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/dungeon_master category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES @@ -203,7 +203,7 @@ name = "Painter Module" desc = "Allows for the construction of a Painter AI Core Module." id = "painter_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/painter category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES @@ -214,7 +214,7 @@ name = "Nutimov Module" desc = "Allows for the construction of a Nutimov AI Core Module." id = "nutimov_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/nutimov category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES @@ -225,7 +225,7 @@ name = "10 Commandments Module" desc = "Allows for the construction of a 10 Commandments AI Core Module." id = "ten_commandments_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/ten_commandments category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES @@ -236,7 +236,7 @@ name = "Asimov++ Module" desc = "Allows for the construction of a Asimov++ AI Core Module." id = "asimovpp_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/asimovpp category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES @@ -247,7 +247,7 @@ name = "Hippocratic Module" desc = "Allows for the construction of a Hippocratic AI Core Module." id = "hippocratic_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/hippocratic category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES @@ -258,7 +258,7 @@ name = "Paladin Devotion Module" desc = "Allows for the construction of a Paladin Devotion AI Core Module." id = "paladin_devotion_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/paladin_devotion category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES @@ -269,7 +269,7 @@ name = "Robocop Module" desc = "Allows for the construction of a Robocop AI Core Module." id = "robocop_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/robocop category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES @@ -280,7 +280,7 @@ name = "Maintain Module" desc = "Allows for the construction of a Maintain AI Core Module." id = "maintain_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/maintain category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES @@ -291,7 +291,7 @@ name = "Liveandletlive Module" desc = "Allows for the construction of a Liveandletlive AI Core Module." id = "liveandletlive_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/liveandletlive category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES @@ -302,7 +302,7 @@ name = "Peacekeeper Module" desc = "Allows for the construction of a Peacekeeper AI Core Module." id = "peacekeeper_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/peacekeeper category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES @@ -313,7 +313,7 @@ name = "Reporter Module" desc = "Allows for the construction of a Reporter AI Core Module." id = "reporter_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/reporter category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES @@ -324,7 +324,7 @@ name = "H.O.G.A.N. Module" desc = "Allows for the construction of a H.O.G.A.N. AI Core Module." id = "hulkamania_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/hulkamania category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES @@ -335,7 +335,7 @@ name = "Drone Module" desc = "Allows for the construction of a Drone AI Core Module." id = "drone_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/drone category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES @@ -346,7 +346,7 @@ name = "Antimov Module" desc = "Allows for the construction of a Antimov AI Core Module." id = "antimov_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/antimov category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES @@ -357,7 +357,7 @@ name = "Balance Module" desc = "Allows for the construction of a Balance AI Core Module." id = "balance_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/balance category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES @@ -368,7 +368,7 @@ name = "Thermodynamic Module" desc = "Allows for the construction of a Thermodynamic AI Core Module." id = "thermurderdynamic_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/thermurderdynamic category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES @@ -379,7 +379,7 @@ name = "Damaged AI Module" desc = "Allows for the construction of a Damaged AI Core Module." id = "damaged_module" - materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ai_module/core/full/damaged category = list( RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES