[MIRROR] Replace girder to_chat messages with balloon alerts [MDB IGNORE] (#12579)

* Replace girder to_chat messages with balloon alerts (#65873)

* Replace girder to_chat messages with balloon alerts

Co-authored-by: Tim <timothymtorres@gmail.com>
This commit is contained in:
SkyratBot
2022-04-07 15:52:00 +01:00
committed by GitHub
co-authored by Tim
parent 4d5e9a2895
commit 4f33dda9ab
+126 -117
View File
@@ -4,12 +4,21 @@
desc = "A large structural assembly made out of metal; It requires a layer of iron before it can be considered a wall."
anchored = TRUE
density = TRUE
max_integrity = 200
rad_insulation = RAD_VERY_LIGHT_INSULATION
var/state = GIRDER_NORMAL
var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
var/can_displace = TRUE //If the girder can be moved around by wrenching it
var/next_beep = 0 //Prevents spamming of the construction sound
max_integrity = 200
rad_insulation = RAD_VERY_LIGHT_INSULATION
/// The material cost to construct something on the girder
var/static/list/construction_cost = list(
/obj/item/stack/sheet/iron = 2,
/obj/item/stack/rods = 5,
/obj/item/stack/sheet/plasteel = 2,
/obj/item/stack/sheet/bronze = 2,
/obj/item/stack/sheet/runed_metal = 1,
exotic_material = 2 // this needs to be refactored properly
)
/obj/structure/girder/examine(mob/user)
. = ..()
@@ -38,9 +47,9 @@
add_fingerprint(user)
if(istype(W, /obj/item/gun/energy/plasmacutter))
to_chat(user, span_notice("You start slicing apart the girder..."))
user.balloon_alert("slicing apart...")
if(W.use_tool(src, user, 40, volume=100))
to_chat(user, span_notice("You slice apart the girder."))
user.balloon_alert("sliced apart")
var/obj/item/stack/sheet/iron/M = new (loc, 2)
if (!QDELETED(M))
M.add_fingerprint(user)
@@ -48,46 +57,44 @@
return
else if(istype(W, /obj/item/stack))
if(iswallturf(loc))
to_chat(user, span_warning("There is already a wall present!"))
if(iswallturf(loc) || (locate(/obj/structure/falsewall) in src.loc.contents))
user.balloon_alert("wall already present!")
return
if(!isfloorturf(src.loc) && state != GIRDER_TRAM)
to_chat(user, span_warning("A floor must be present to build a wall!"))
user.balloon_alert("need floor!")
return
if(state == GIRDER_TRAM)
if(!locate(/obj/structure/industrial_lift/tram) in src.loc.contents)
to_chat(user, span_warning("Tram walls can only be built on tram floors!"))
user.balloon_alert("need tram floors!")
return
if (locate(/obj/structure/falsewall) in src.loc.contents)
to_chat(user, span_warning("There is already a false wall present!"))
return
if(istype(W, /obj/item/stack/rods))
var/obj/item/stack/rods/rod = W
var/amount = construction_cost[rod.type]
if(state == GIRDER_DISPLACED)
if(rod.get_amount() < 5)
to_chat(user, span_warning("You need at least five rods to create a false wall!"))
if(rod.get_amount() < amount)
user.balloon_alert("need [amount] rods!")
return
to_chat(user, span_notice("You start building a false wall..."))
user.balloon_alert("concealing entrance...")
if(do_after(user, 20, target = src))
if(rod.get_amount() < 5)
if(rod.get_amount() < amount)
return
rod.use(5)
to_chat(user, span_notice("You create a false wall. Push on it to open or close the passage."))
rod.use(amount)
user.balloon_alert("entrance concealed")
var/obj/structure/falsewall/iron/FW = new (loc)
transfer_fingerprints_to(FW)
qdel(src)
return
else
if(rod.get_amount() < 5)
to_chat(user, span_warning("You need at least five rods to add plating!"))
if(rod.get_amount() < amount)
user.balloon_alert("need [amount] rods!")
return
to_chat(user, span_notice("You start adding plating..."))
user.balloon_alert("adding plating...")
if(do_after(user, 40, target = src))
if(rod.get_amount() < 5)
if(rod.get_amount() < amount)
return
rod.use(5)
to_chat(user, span_notice("You add the plating."))
rod.use(amount)
user.balloon_alert("plating added")
var/turf/T = get_turf(src)
T.PlaceOnTop(/turf/closed/wall/mineral/iron)
transfer_fingerprints_to(T)
@@ -99,47 +106,48 @@
var/obj/item/stack/sheet/sheets = W
if(istype(sheets, /obj/item/stack/sheet/iron))
var/amount = construction_cost[/obj/item/stack/sheet/iron]
if(state == GIRDER_DISPLACED)
if(sheets.get_amount() < 2)
to_chat(user, span_warning("You need two sheets of iron to create a false wall!"))
if(sheets.get_amount() < amount)
user.balloon_alert("need [amount] sheets!")
return
to_chat(user, span_notice("You start building a false wall..."))
user.balloon_alert("concealing entrance...")
if(do_after(user, 20*platingmodifier, target = src))
if(sheets.get_amount() < 2)
if(sheets.get_amount() < amount)
return
sheets.use(2)
to_chat(user, span_notice("You create a false wall. Push on it to open or close the passage."))
sheets.use(amount)
user.balloon_alert("entrance concealed")
var/obj/structure/falsewall/F = new (loc)
transfer_fingerprints_to(F)
qdel(src)
return
else if(state == GIRDER_REINF)
to_chat(user, span_warning("You can't finish a reinforced girder with regular iron. You need a plasteel sheet for that."))
user.balloon_alert("need plasteel sheet!")
return
else if(state == GIRDER_TRAM)
if(sheets.get_amount() < 2)
to_chat(user, span_warning("You need at least two sheets to add plating!"))
if(sheets.get_amount() < amount)
user.balloon_alert("need [amount] sheets!")
return
to_chat(user, span_notice("You start adding plating..."))
user.balloon_alert("adding plating...")
if (do_after(user, 4 SECONDS, target = src))
if(sheets.get_amount() < 2)
if(sheets.get_amount() < amount)
return
sheets.use(2)
to_chat(user, span_notice("You add the plating."))
user.balloon_alert("plating added")
var/obj/structure/tramwall/tram_wall = new sheets.tram_wall_type(loc)
transfer_fingerprints_to(tram_wall)
qdel(src)
return
else
if(sheets.get_amount() < 2)
to_chat(user, span_warning("You need two sheets of iron to finish a wall!"))
if(sheets.get_amount() < amount)
user.balloon_alert("need [amount] sheets!")
return
to_chat(user, span_notice("You start adding plating..."))
user.balloon_alert("adding plating...")
if (do_after(user, 40*platingmodifier, target = src))
if(sheets.get_amount() < 2)
if(sheets.get_amount() < amount)
return
sheets.use(2)
to_chat(user, span_notice("You add the plating."))
sheets.use(amount)
user.balloon_alert("plating added")
var/turf/T = get_turf(src)
T.PlaceOnTop(/turf/closed/wall)
transfer_fingerprints_to(T)
@@ -147,43 +155,46 @@
return
if(istype(sheets, /obj/item/stack/sheet/plasteel))
var/amount = construction_cost[/obj/item/stack/sheet/plasteel]
if(state == GIRDER_DISPLACED)
if(sheets.get_amount() < 2)
to_chat(user, span_warning("You need at least two sheets to create a false wall!"))
if(sheets.get_amount() < amount)
user.balloon_alert("need [amount] sheets!")
return
to_chat(user, span_notice("You start building a reinforced false wall..."))
user.balloon_alert("concealing entrance...")
if(do_after(user, 20, target = src))
if(sheets.get_amount() < 2)
if(sheets.get_amount() < amount)
return
sheets.use(2)
to_chat(user, span_notice("You create a reinforced false wall. Push on it to open or close the passage."))
sheets.use(amount)
user.balloon_alert("entrance concealed")
var/obj/structure/falsewall/reinforced/FW = new (loc)
transfer_fingerprints_to(FW)
qdel(src)
return
else if(state == GIRDER_REINF)
if(sheets.get_amount() < 1)
amount = 1 // hur dur let's make plasteel have different construction amounts 4norasin
if(sheets.get_amount() < amount)
return
to_chat(user, span_notice("You start finalizing the reinforced wall..."))
user.balloon_alert("adding plating...")
if(do_after(user, 50*platingmodifier, target = src))
if(sheets.get_amount() < 1)
if(sheets.get_amount() < amount)
return
sheets.use(1)
to_chat(user, span_notice("You fully reinforce the wall."))
sheets.use(amount)
user.balloon_alert("plating added")
var/turf/T = get_turf(src)
T.PlaceOnTop(/turf/closed/wall/r_wall)
transfer_fingerprints_to(T)
qdel(src)
return
else
if(sheets.get_amount() < 1)
amount = 1 // hur dur x2
if(sheets.get_amount() < amount)
return
to_chat(user, span_notice("You start reinforcing the girder..."))
user.balloon_alert("reinforcing frame...")
if(do_after(user, 60*platingmodifier, target = src))
if(sheets.get_amount() < 1)
if(sheets.get_amount() < amount)
return
sheets.use(1)
to_chat(user, span_notice("You reinforce the girder."))
sheets.use(amount)
user.balloon_alert("frame reinforced")
var/obj/structure/girder/reinforced/R = new (loc)
transfer_fingerprints_to(R)
qdel(src)
@@ -191,22 +202,23 @@
if(!sheets.has_unique_girder && sheets.material_type)
if(istype(src, /obj/structure/girder/reinforced))
to_chat(user, span_warning("You need plasteel to make a reinforced wall!"))
user.balloon_alert("need plasteel!")
return
var/M = sheets.sheettype
var/amount = construction_cost["exotic_material"]
if(state == GIRDER_TRAM)
if(!sheets.tram_wall_type)
to_chat(user, span_warning("This tram girder only works with Titanium, Plastitanium, or Iron!"))
user.balloon_alert("need titanium, plastitanium, or iron!")
return
if(sheets.get_amount() < 2)
to_chat(user, span_warning("You need at least two sheets to add plating!"))
if(sheets.get_amount() < amount)
user.balloon_alert("need [amount] sheets!")
return
to_chat(user, span_notice("You start adding plating..."))
user.balloon_alert("adding plating...")
if (do_after(user, 4 SECONDS, target = src))
if(sheets.get_amount() < 2)
if(sheets.get_amount() < amount)
return
sheets.use(2)
to_chat(user, span_notice("You add the plating."))
sheets.use(amount)
user.balloon_alert("plating added")
var/obj/structure/tramwall/tram_wall = new sheets.tram_wall_type(loc)
transfer_fingerprints_to(tram_wall)
qdel(src)
@@ -214,30 +226,31 @@
if(state == GIRDER_DISPLACED)
var/falsewall_type = text2path("/obj/structure/falsewall/[M]")
if(!falsewall_type)
to_chat(user, span_warning("You can't seem to figure out how to make a false wall with [sheets]!"))
user.balloon_alert("need comptatiable sheets!")
return
if(sheets.get_amount() < 2)
to_chat(user, span_warning("You need at least two sheets to create a false wall!"))
if(sheets.get_amount() < amount)
user.balloon_alert("need [amount] sheets!")
return
user.balloon_alert("concealing entrance...")
if(do_after(user, 20, target = src))
if(sheets.get_amount() < 2)
if(sheets.get_amount() < amount)
return
sheets.use(2)
to_chat(user, span_notice("You create a false wall. Push on it to open or close the passage."))
sheets.use(amount)
user.balloon_alert("entrance concealed")
var/obj/structure/falsewall/FW = new falsewall_type (loc)
transfer_fingerprints_to(FW)
qdel(src)
return
else
if(sheets.get_amount() < 2)
to_chat(user, span_warning("You need at least two sheets to add plating!"))
if(sheets.get_amount() < amount)
user.balloon_alert("need [amount] sheets!")
return
to_chat(user, span_notice("You start adding plating..."))
user.balloon_alert("adding plating...")
if (do_after(user, 40, target = src))
if(sheets.get_amount() < 2)
if(sheets.get_amount() < amount)
return
sheets.use(2)
to_chat(user, span_notice("You add the plating."))
sheets.use(amount)
user.balloon_alert("plating added")
var/turf/T = get_turf(src)
if(sheets.walltype)
T.PlaceOnTop(sheets.walltype)
@@ -259,7 +272,7 @@
if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
if(!user.transferItemToLoc(P, drop_location()))
return
to_chat(user, span_notice("You fit the pipe into \the [src]."))
user.balloon_alert("inserted pipe")
else
return ..()
@@ -270,14 +283,12 @@
. = FALSE
if(state == GIRDER_TRAM)
user.visible_message(span_warning("[user] disassembles the girder."),
span_notice("You start to disassemble the girder..."),
span_hear("You hear clanking and banging noises."))
user.balloon_alert("disassembling frame...")
if(tool.use_tool(src, user, 4 SECONDS, volume=100))
if(state != GIRDER_TRAM)
return
state = GIRDER_DISASSEMBLED
to_chat(user, span_notice("You disassemble the girder."))
user.balloon_alert("frame disassembled")
var/obj/item/stack/sheet/iron/M = new (loc, 2)
if (!QDELETED(M))
M.add_fingerprint(user)
@@ -285,14 +296,12 @@
return TRUE
if(state == GIRDER_DISPLACED)
user.visible_message(span_warning("[user] disassembles the girder."),
span_notice("You start to disassemble the girder..."),
span_hear("You hear clanking and banging noises."))
user.balloon_alert("disassembling frame...")
if(tool.use_tool(src, user, 40, volume=100))
if(state != GIRDER_DISPLACED)
return
state = GIRDER_DISASSEMBLED
to_chat(user, span_notice("You disassemble the girder."))
user.balloon_alert("frame disassembled")
var/obj/item/stack/sheet/iron/M = new (loc, 2)
if (!QDELETED(M))
M.add_fingerprint(user)
@@ -300,20 +309,20 @@
return TRUE
else if(state == GIRDER_REINF)
to_chat(user, span_notice("You start unsecuring support struts..."))
user.balloon_alert("unsecuring support struts...")
if(tool.use_tool(src, user, 40, volume=100))
if(state != GIRDER_REINF)
return
to_chat(user, span_notice("You unsecure the support struts."))
user.balloon_alert("support struts unsecured")
state = GIRDER_REINF_STRUTS
return TRUE
else if(state == GIRDER_REINF_STRUTS)
to_chat(user, span_notice("You start securing support struts..."))
user.balloon_alert("securing support struts...")
if(tool.use_tool(src, user, 40, volume=100))
if(state != GIRDER_REINF_STRUTS)
return
to_chat(user, span_notice("You secure the support struts."))
user.balloon_alert("support struts secured")
state = GIRDER_REINF
return TRUE
@@ -321,9 +330,9 @@
/obj/structure/girder/wirecutter_act(mob/user, obj/item/tool)
. = ..()
if(state == GIRDER_REINF_STRUTS)
to_chat(user, span_notice("You start removing the inner grille..."))
user.balloon_alert("removing inner grille...")
if(tool.use_tool(src, user, 40, volume=100))
to_chat(user, span_notice("You remove the inner grille."))
user.balloon_alert("inner grille removed")
new /obj/item/stack/sheet/plasteel(get_turf(src))
var/obj/structure/girder/G = new (loc)
transfer_fingerprints_to(G)
@@ -334,19 +343,19 @@
. = ..()
if(state == GIRDER_DISPLACED)
if(!isfloorturf(loc))
to_chat(user, span_warning("A floor must be present to secure the girder!"))
user.balloon_alert("needs floor!")
to_chat(user, span_notice("You start securing the girder..."))
user.balloon_alert("securing frame...")
if(tool.use_tool(src, user, 40, volume=100))
to_chat(user, span_notice("You secure the girder."))
user.balloon_alert("frame secured")
var/obj/structure/girder/G = new (loc)
transfer_fingerprints_to(G)
qdel(src)
return TRUE
else if(state == GIRDER_NORMAL && can_displace)
to_chat(user, span_notice("You start unsecuring the girder..."))
user.balloon_alert("unsecuring frame...")
if(tool.use_tool(src, user, 40, volume=100))
to_chat(user, span_notice("You unsecure the girder."))
user.balloon_alert("frame unsecured")
var/obj/structure/girder/displaced/D = new (loc)
transfer_fingerprints_to(D)
qdel(src)
@@ -391,8 +400,6 @@
name = "tram girder"
state = GIRDER_TRAM
//////////////////////////////////////////// cult girder //////////////////////////////////////////////
/obj/structure/girder/cult
@@ -408,24 +415,25 @@
if(!W.tool_start_check(user, amount=0))
return
to_chat(user, span_notice("You start slicing apart the girder..."))
user.balloon_alert("slicing apart...")
if(W.use_tool(src, user, 40, volume=50))
to_chat(user, span_notice("You slice apart the girder."))
user.balloon_alert("sliced apart")
var/obj/item/stack/sheet/runed_metal/R = new(drop_location(), 1)
transfer_fingerprints_to(R)
qdel(src)
else if(istype(W, /obj/item/stack/sheet/runed_metal))
var/obj/item/stack/sheet/runed_metal/R = W
if(R.get_amount() < 1)
to_chat(user, span_warning("You need at least one sheet of runed metal to construct a runed wall!"))
var/amount = construction_cost[R.type]
if(R.get_amount() < amount)
user.balloon_alert("need [amount] sheet!")
return
user.visible_message(span_notice("[user] begins laying runed metal on [src]..."), span_notice("You begin constructing a runed wall..."))
user.balloon_alert("adding plating...")
if(do_after(user, 50, target = src))
if(R.get_amount() < 1)
if(R.get_amount() < amount)
return
user.visible_message(span_notice("[user] plates [src] with runed metal."), span_notice("You construct a runed wall."))
R.use(1)
user.balloon_alert("plating added")
R.use(amount)
var/turf/T = get_turf(src)
T.PlaceOnTop(/turf/closed/wall/mineral/cult)
qdel(src)
@@ -456,12 +464,12 @@
var/turf/T = get_turf(src)
switch(passed_mode)
if(RCD_FLOORWALL)
to_chat(user, span_notice("You finish a wall."))
user.balloon_alert("plating added")
T.PlaceOnTop(/turf/closed/wall)
qdel(src)
return TRUE
if(RCD_DECONSTRUCT)
to_chat(user, span_notice("You deconstruct the girder."))
user.balloon_alert("frame disassembled")
qdel(src)
return TRUE
return FALSE
@@ -477,24 +485,25 @@
if(W.tool_behaviour == TOOL_WELDER)
if(!W.tool_start_check(user, amount = 0))
return
to_chat(user, span_notice("You start slicing apart [src]..."))
user.balloon_alert("slicing apart...")
if(W.use_tool(src, user, 40, volume=50))
to_chat(user, span_notice("You slice apart [src]."))
user.balloon_alert("sliced apart")
var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2)
transfer_fingerprints_to(B)
qdel(src)
else if(istype(W, /obj/item/stack/sheet/bronze))
var/obj/item/stack/sheet/bronze/B = W
if(B.get_amount() < 2)
to_chat(user, span_warning("You need at least two bronze sheets to build a bronze wall!"))
var/amount = construction_cost[B.type]
if(B.get_amount() < amount)
user.balloon_alert("need [amount] sheets!")
return
user.visible_message(span_notice("[user] begins plating [src] with bronze..."), span_notice("You begin constructing a bronze wall..."))
user.balloon_alert("adding plating...")
if(do_after(user, 50, target = src))
if(B.get_amount() < 2)
if(B.get_amount() < amount)
return
user.visible_message(span_notice("[user] plates [src] with bronze!"), span_notice("You construct a bronze wall."))
B.use(2)
user.balloon_alert("plating added")
B.use(amount)
var/turf/T = get_turf(src)
T.PlaceOnTop(/turf/closed/wall/mineral/bronze)
qdel(src)