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https://github.com/Bubberstation/Bubberstation.git
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[MIRROR] Replace girder to_chat messages with balloon alerts [MDB IGNORE] (#12579)
* Replace girder to_chat messages with balloon alerts (#65873) * Replace girder to_chat messages with balloon alerts Co-authored-by: Tim <timothymtorres@gmail.com>
This commit is contained in:
@@ -4,12 +4,21 @@
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desc = "A large structural assembly made out of metal; It requires a layer of iron before it can be considered a wall."
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anchored = TRUE
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density = TRUE
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max_integrity = 200
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rad_insulation = RAD_VERY_LIGHT_INSULATION
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var/state = GIRDER_NORMAL
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var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
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var/can_displace = TRUE //If the girder can be moved around by wrenching it
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var/next_beep = 0 //Prevents spamming of the construction sound
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max_integrity = 200
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rad_insulation = RAD_VERY_LIGHT_INSULATION
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/// The material cost to construct something on the girder
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var/static/list/construction_cost = list(
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/obj/item/stack/sheet/iron = 2,
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/obj/item/stack/rods = 5,
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/obj/item/stack/sheet/plasteel = 2,
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/obj/item/stack/sheet/bronze = 2,
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/obj/item/stack/sheet/runed_metal = 1,
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exotic_material = 2 // this needs to be refactored properly
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)
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/obj/structure/girder/examine(mob/user)
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. = ..()
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@@ -38,9 +47,9 @@
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add_fingerprint(user)
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if(istype(W, /obj/item/gun/energy/plasmacutter))
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to_chat(user, span_notice("You start slicing apart the girder..."))
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user.balloon_alert("slicing apart...")
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if(W.use_tool(src, user, 40, volume=100))
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to_chat(user, span_notice("You slice apart the girder."))
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user.balloon_alert("sliced apart")
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var/obj/item/stack/sheet/iron/M = new (loc, 2)
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if (!QDELETED(M))
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M.add_fingerprint(user)
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@@ -48,46 +57,44 @@
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return
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else if(istype(W, /obj/item/stack))
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if(iswallturf(loc))
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to_chat(user, span_warning("There is already a wall present!"))
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if(iswallturf(loc) || (locate(/obj/structure/falsewall) in src.loc.contents))
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user.balloon_alert("wall already present!")
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return
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if(!isfloorturf(src.loc) && state != GIRDER_TRAM)
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to_chat(user, span_warning("A floor must be present to build a wall!"))
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user.balloon_alert("need floor!")
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return
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if(state == GIRDER_TRAM)
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if(!locate(/obj/structure/industrial_lift/tram) in src.loc.contents)
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to_chat(user, span_warning("Tram walls can only be built on tram floors!"))
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user.balloon_alert("need tram floors!")
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return
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if (locate(/obj/structure/falsewall) in src.loc.contents)
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to_chat(user, span_warning("There is already a false wall present!"))
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return
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if(istype(W, /obj/item/stack/rods))
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var/obj/item/stack/rods/rod = W
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var/amount = construction_cost[rod.type]
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if(state == GIRDER_DISPLACED)
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if(rod.get_amount() < 5)
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to_chat(user, span_warning("You need at least five rods to create a false wall!"))
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if(rod.get_amount() < amount)
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user.balloon_alert("need [amount] rods!")
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return
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to_chat(user, span_notice("You start building a false wall..."))
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user.balloon_alert("concealing entrance...")
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if(do_after(user, 20, target = src))
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if(rod.get_amount() < 5)
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if(rod.get_amount() < amount)
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return
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rod.use(5)
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to_chat(user, span_notice("You create a false wall. Push on it to open or close the passage."))
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rod.use(amount)
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user.balloon_alert("entrance concealed")
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var/obj/structure/falsewall/iron/FW = new (loc)
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transfer_fingerprints_to(FW)
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qdel(src)
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return
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else
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if(rod.get_amount() < 5)
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to_chat(user, span_warning("You need at least five rods to add plating!"))
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if(rod.get_amount() < amount)
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user.balloon_alert("need [amount] rods!")
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return
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to_chat(user, span_notice("You start adding plating..."))
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user.balloon_alert("adding plating...")
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if(do_after(user, 40, target = src))
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if(rod.get_amount() < 5)
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if(rod.get_amount() < amount)
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return
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rod.use(5)
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to_chat(user, span_notice("You add the plating."))
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rod.use(amount)
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user.balloon_alert("plating added")
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var/turf/T = get_turf(src)
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T.PlaceOnTop(/turf/closed/wall/mineral/iron)
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transfer_fingerprints_to(T)
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@@ -99,47 +106,48 @@
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var/obj/item/stack/sheet/sheets = W
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if(istype(sheets, /obj/item/stack/sheet/iron))
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var/amount = construction_cost[/obj/item/stack/sheet/iron]
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if(state == GIRDER_DISPLACED)
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if(sheets.get_amount() < 2)
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to_chat(user, span_warning("You need two sheets of iron to create a false wall!"))
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if(sheets.get_amount() < amount)
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user.balloon_alert("need [amount] sheets!")
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return
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to_chat(user, span_notice("You start building a false wall..."))
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user.balloon_alert("concealing entrance...")
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if(do_after(user, 20*platingmodifier, target = src))
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if(sheets.get_amount() < 2)
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if(sheets.get_amount() < amount)
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return
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sheets.use(2)
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to_chat(user, span_notice("You create a false wall. Push on it to open or close the passage."))
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sheets.use(amount)
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user.balloon_alert("entrance concealed")
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var/obj/structure/falsewall/F = new (loc)
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transfer_fingerprints_to(F)
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qdel(src)
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return
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else if(state == GIRDER_REINF)
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to_chat(user, span_warning("You can't finish a reinforced girder with regular iron. You need a plasteel sheet for that."))
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user.balloon_alert("need plasteel sheet!")
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return
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else if(state == GIRDER_TRAM)
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if(sheets.get_amount() < 2)
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to_chat(user, span_warning("You need at least two sheets to add plating!"))
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if(sheets.get_amount() < amount)
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user.balloon_alert("need [amount] sheets!")
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return
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to_chat(user, span_notice("You start adding plating..."))
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user.balloon_alert("adding plating...")
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if (do_after(user, 4 SECONDS, target = src))
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if(sheets.get_amount() < 2)
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if(sheets.get_amount() < amount)
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return
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sheets.use(2)
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to_chat(user, span_notice("You add the plating."))
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user.balloon_alert("plating added")
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var/obj/structure/tramwall/tram_wall = new sheets.tram_wall_type(loc)
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transfer_fingerprints_to(tram_wall)
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qdel(src)
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return
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else
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if(sheets.get_amount() < 2)
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to_chat(user, span_warning("You need two sheets of iron to finish a wall!"))
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if(sheets.get_amount() < amount)
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user.balloon_alert("need [amount] sheets!")
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return
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to_chat(user, span_notice("You start adding plating..."))
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user.balloon_alert("adding plating...")
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if (do_after(user, 40*platingmodifier, target = src))
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if(sheets.get_amount() < 2)
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if(sheets.get_amount() < amount)
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return
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sheets.use(2)
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to_chat(user, span_notice("You add the plating."))
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sheets.use(amount)
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user.balloon_alert("plating added")
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var/turf/T = get_turf(src)
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T.PlaceOnTop(/turf/closed/wall)
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transfer_fingerprints_to(T)
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@@ -147,43 +155,46 @@
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return
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if(istype(sheets, /obj/item/stack/sheet/plasteel))
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var/amount = construction_cost[/obj/item/stack/sheet/plasteel]
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if(state == GIRDER_DISPLACED)
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if(sheets.get_amount() < 2)
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to_chat(user, span_warning("You need at least two sheets to create a false wall!"))
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if(sheets.get_amount() < amount)
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user.balloon_alert("need [amount] sheets!")
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return
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to_chat(user, span_notice("You start building a reinforced false wall..."))
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user.balloon_alert("concealing entrance...")
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if(do_after(user, 20, target = src))
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if(sheets.get_amount() < 2)
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if(sheets.get_amount() < amount)
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return
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sheets.use(2)
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to_chat(user, span_notice("You create a reinforced false wall. Push on it to open or close the passage."))
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sheets.use(amount)
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user.balloon_alert("entrance concealed")
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var/obj/structure/falsewall/reinforced/FW = new (loc)
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transfer_fingerprints_to(FW)
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qdel(src)
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return
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else if(state == GIRDER_REINF)
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if(sheets.get_amount() < 1)
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amount = 1 // hur dur let's make plasteel have different construction amounts 4norasin
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if(sheets.get_amount() < amount)
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return
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to_chat(user, span_notice("You start finalizing the reinforced wall..."))
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user.balloon_alert("adding plating...")
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if(do_after(user, 50*platingmodifier, target = src))
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if(sheets.get_amount() < 1)
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if(sheets.get_amount() < amount)
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return
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sheets.use(1)
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to_chat(user, span_notice("You fully reinforce the wall."))
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sheets.use(amount)
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user.balloon_alert("plating added")
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var/turf/T = get_turf(src)
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T.PlaceOnTop(/turf/closed/wall/r_wall)
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transfer_fingerprints_to(T)
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qdel(src)
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return
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else
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if(sheets.get_amount() < 1)
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amount = 1 // hur dur x2
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if(sheets.get_amount() < amount)
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return
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to_chat(user, span_notice("You start reinforcing the girder..."))
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user.balloon_alert("reinforcing frame...")
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if(do_after(user, 60*platingmodifier, target = src))
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if(sheets.get_amount() < 1)
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if(sheets.get_amount() < amount)
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return
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sheets.use(1)
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to_chat(user, span_notice("You reinforce the girder."))
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sheets.use(amount)
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user.balloon_alert("frame reinforced")
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var/obj/structure/girder/reinforced/R = new (loc)
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transfer_fingerprints_to(R)
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qdel(src)
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@@ -191,22 +202,23 @@
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if(!sheets.has_unique_girder && sheets.material_type)
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if(istype(src, /obj/structure/girder/reinforced))
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to_chat(user, span_warning("You need plasteel to make a reinforced wall!"))
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user.balloon_alert("need plasteel!")
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return
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var/M = sheets.sheettype
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var/amount = construction_cost["exotic_material"]
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if(state == GIRDER_TRAM)
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if(!sheets.tram_wall_type)
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to_chat(user, span_warning("This tram girder only works with Titanium, Plastitanium, or Iron!"))
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user.balloon_alert("need titanium, plastitanium, or iron!")
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return
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if(sheets.get_amount() < 2)
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to_chat(user, span_warning("You need at least two sheets to add plating!"))
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if(sheets.get_amount() < amount)
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user.balloon_alert("need [amount] sheets!")
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return
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to_chat(user, span_notice("You start adding plating..."))
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user.balloon_alert("adding plating...")
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if (do_after(user, 4 SECONDS, target = src))
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if(sheets.get_amount() < 2)
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if(sheets.get_amount() < amount)
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return
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sheets.use(2)
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to_chat(user, span_notice("You add the plating."))
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sheets.use(amount)
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user.balloon_alert("plating added")
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var/obj/structure/tramwall/tram_wall = new sheets.tram_wall_type(loc)
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transfer_fingerprints_to(tram_wall)
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qdel(src)
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@@ -214,30 +226,31 @@
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if(state == GIRDER_DISPLACED)
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var/falsewall_type = text2path("/obj/structure/falsewall/[M]")
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if(!falsewall_type)
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to_chat(user, span_warning("You can't seem to figure out how to make a false wall with [sheets]!"))
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user.balloon_alert("need comptatiable sheets!")
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return
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if(sheets.get_amount() < 2)
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to_chat(user, span_warning("You need at least two sheets to create a false wall!"))
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if(sheets.get_amount() < amount)
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user.balloon_alert("need [amount] sheets!")
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return
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user.balloon_alert("concealing entrance...")
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if(do_after(user, 20, target = src))
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if(sheets.get_amount() < 2)
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if(sheets.get_amount() < amount)
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return
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sheets.use(2)
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to_chat(user, span_notice("You create a false wall. Push on it to open or close the passage."))
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sheets.use(amount)
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user.balloon_alert("entrance concealed")
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var/obj/structure/falsewall/FW = new falsewall_type (loc)
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transfer_fingerprints_to(FW)
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qdel(src)
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return
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else
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if(sheets.get_amount() < 2)
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to_chat(user, span_warning("You need at least two sheets to add plating!"))
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if(sheets.get_amount() < amount)
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user.balloon_alert("need [amount] sheets!")
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return
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to_chat(user, span_notice("You start adding plating..."))
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user.balloon_alert("adding plating...")
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if (do_after(user, 40, target = src))
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if(sheets.get_amount() < 2)
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if(sheets.get_amount() < amount)
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return
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sheets.use(2)
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to_chat(user, span_notice("You add the plating."))
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sheets.use(amount)
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user.balloon_alert("plating added")
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var/turf/T = get_turf(src)
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if(sheets.walltype)
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T.PlaceOnTop(sheets.walltype)
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@@ -259,7 +272,7 @@
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if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
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if(!user.transferItemToLoc(P, drop_location()))
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return
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to_chat(user, span_notice("You fit the pipe into \the [src]."))
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user.balloon_alert("inserted pipe")
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else
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return ..()
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@@ -270,14 +283,12 @@
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. = FALSE
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if(state == GIRDER_TRAM)
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user.visible_message(span_warning("[user] disassembles the girder."),
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span_notice("You start to disassemble the girder..."),
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span_hear("You hear clanking and banging noises."))
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user.balloon_alert("disassembling frame...")
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if(tool.use_tool(src, user, 4 SECONDS, volume=100))
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if(state != GIRDER_TRAM)
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return
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state = GIRDER_DISASSEMBLED
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to_chat(user, span_notice("You disassemble the girder."))
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user.balloon_alert("frame disassembled")
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var/obj/item/stack/sheet/iron/M = new (loc, 2)
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if (!QDELETED(M))
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M.add_fingerprint(user)
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@@ -285,14 +296,12 @@
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return TRUE
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if(state == GIRDER_DISPLACED)
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user.visible_message(span_warning("[user] disassembles the girder."),
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span_notice("You start to disassemble the girder..."),
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span_hear("You hear clanking and banging noises."))
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user.balloon_alert("disassembling frame...")
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if(tool.use_tool(src, user, 40, volume=100))
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if(state != GIRDER_DISPLACED)
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return
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state = GIRDER_DISASSEMBLED
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to_chat(user, span_notice("You disassemble the girder."))
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user.balloon_alert("frame disassembled")
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var/obj/item/stack/sheet/iron/M = new (loc, 2)
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if (!QDELETED(M))
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M.add_fingerprint(user)
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@@ -300,20 +309,20 @@
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return TRUE
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else if(state == GIRDER_REINF)
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to_chat(user, span_notice("You start unsecuring support struts..."))
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user.balloon_alert("unsecuring support struts...")
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if(tool.use_tool(src, user, 40, volume=100))
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if(state != GIRDER_REINF)
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return
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to_chat(user, span_notice("You unsecure the support struts."))
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user.balloon_alert("support struts unsecured")
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state = GIRDER_REINF_STRUTS
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return TRUE
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else if(state == GIRDER_REINF_STRUTS)
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to_chat(user, span_notice("You start securing support struts..."))
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user.balloon_alert("securing support struts...")
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if(tool.use_tool(src, user, 40, volume=100))
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if(state != GIRDER_REINF_STRUTS)
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return
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to_chat(user, span_notice("You secure the support struts."))
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user.balloon_alert("support struts secured")
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state = GIRDER_REINF
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return TRUE
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@@ -321,9 +330,9 @@
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/obj/structure/girder/wirecutter_act(mob/user, obj/item/tool)
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. = ..()
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if(state == GIRDER_REINF_STRUTS)
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to_chat(user, span_notice("You start removing the inner grille..."))
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user.balloon_alert("removing inner grille...")
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if(tool.use_tool(src, user, 40, volume=100))
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to_chat(user, span_notice("You remove the inner grille."))
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user.balloon_alert("inner grille removed")
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new /obj/item/stack/sheet/plasteel(get_turf(src))
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var/obj/structure/girder/G = new (loc)
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transfer_fingerprints_to(G)
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@@ -334,19 +343,19 @@
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. = ..()
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if(state == GIRDER_DISPLACED)
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if(!isfloorturf(loc))
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to_chat(user, span_warning("A floor must be present to secure the girder!"))
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user.balloon_alert("needs floor!")
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to_chat(user, span_notice("You start securing the girder..."))
|
||||
user.balloon_alert("securing frame...")
|
||||
if(tool.use_tool(src, user, 40, volume=100))
|
||||
to_chat(user, span_notice("You secure the girder."))
|
||||
user.balloon_alert("frame secured")
|
||||
var/obj/structure/girder/G = new (loc)
|
||||
transfer_fingerprints_to(G)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
else if(state == GIRDER_NORMAL && can_displace)
|
||||
to_chat(user, span_notice("You start unsecuring the girder..."))
|
||||
user.balloon_alert("unsecuring frame...")
|
||||
if(tool.use_tool(src, user, 40, volume=100))
|
||||
to_chat(user, span_notice("You unsecure the girder."))
|
||||
user.balloon_alert("frame unsecured")
|
||||
var/obj/structure/girder/displaced/D = new (loc)
|
||||
transfer_fingerprints_to(D)
|
||||
qdel(src)
|
||||
@@ -391,8 +400,6 @@
|
||||
name = "tram girder"
|
||||
state = GIRDER_TRAM
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////// cult girder //////////////////////////////////////////////
|
||||
|
||||
/obj/structure/girder/cult
|
||||
@@ -408,24 +415,25 @@
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
to_chat(user, span_notice("You start slicing apart the girder..."))
|
||||
user.balloon_alert("slicing apart...")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
to_chat(user, span_notice("You slice apart the girder."))
|
||||
user.balloon_alert("sliced apart")
|
||||
var/obj/item/stack/sheet/runed_metal/R = new(drop_location(), 1)
|
||||
transfer_fingerprints_to(R)
|
||||
qdel(src)
|
||||
|
||||
else if(istype(W, /obj/item/stack/sheet/runed_metal))
|
||||
var/obj/item/stack/sheet/runed_metal/R = W
|
||||
if(R.get_amount() < 1)
|
||||
to_chat(user, span_warning("You need at least one sheet of runed metal to construct a runed wall!"))
|
||||
var/amount = construction_cost[R.type]
|
||||
if(R.get_amount() < amount)
|
||||
user.balloon_alert("need [amount] sheet!")
|
||||
return
|
||||
user.visible_message(span_notice("[user] begins laying runed metal on [src]..."), span_notice("You begin constructing a runed wall..."))
|
||||
user.balloon_alert("adding plating...")
|
||||
if(do_after(user, 50, target = src))
|
||||
if(R.get_amount() < 1)
|
||||
if(R.get_amount() < amount)
|
||||
return
|
||||
user.visible_message(span_notice("[user] plates [src] with runed metal."), span_notice("You construct a runed wall."))
|
||||
R.use(1)
|
||||
user.balloon_alert("plating added")
|
||||
R.use(amount)
|
||||
var/turf/T = get_turf(src)
|
||||
T.PlaceOnTop(/turf/closed/wall/mineral/cult)
|
||||
qdel(src)
|
||||
@@ -456,12 +464,12 @@
|
||||
var/turf/T = get_turf(src)
|
||||
switch(passed_mode)
|
||||
if(RCD_FLOORWALL)
|
||||
to_chat(user, span_notice("You finish a wall."))
|
||||
user.balloon_alert("plating added")
|
||||
T.PlaceOnTop(/turf/closed/wall)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
if(RCD_DECONSTRUCT)
|
||||
to_chat(user, span_notice("You deconstruct the girder."))
|
||||
user.balloon_alert("frame disassembled")
|
||||
qdel(src)
|
||||
return TRUE
|
||||
return FALSE
|
||||
@@ -477,24 +485,25 @@
|
||||
if(W.tool_behaviour == TOOL_WELDER)
|
||||
if(!W.tool_start_check(user, amount = 0))
|
||||
return
|
||||
to_chat(user, span_notice("You start slicing apart [src]..."))
|
||||
user.balloon_alert("slicing apart...")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
to_chat(user, span_notice("You slice apart [src]."))
|
||||
user.balloon_alert("sliced apart")
|
||||
var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2)
|
||||
transfer_fingerprints_to(B)
|
||||
qdel(src)
|
||||
|
||||
else if(istype(W, /obj/item/stack/sheet/bronze))
|
||||
var/obj/item/stack/sheet/bronze/B = W
|
||||
if(B.get_amount() < 2)
|
||||
to_chat(user, span_warning("You need at least two bronze sheets to build a bronze wall!"))
|
||||
var/amount = construction_cost[B.type]
|
||||
if(B.get_amount() < amount)
|
||||
user.balloon_alert("need [amount] sheets!")
|
||||
return
|
||||
user.visible_message(span_notice("[user] begins plating [src] with bronze..."), span_notice("You begin constructing a bronze wall..."))
|
||||
user.balloon_alert("adding plating...")
|
||||
if(do_after(user, 50, target = src))
|
||||
if(B.get_amount() < 2)
|
||||
if(B.get_amount() < amount)
|
||||
return
|
||||
user.visible_message(span_notice("[user] plates [src] with bronze!"), span_notice("You construct a bronze wall."))
|
||||
B.use(2)
|
||||
user.balloon_alert("plating added")
|
||||
B.use(amount)
|
||||
var/turf/T = get_turf(src)
|
||||
T.PlaceOnTop(/turf/closed/wall/mineral/bronze)
|
||||
qdel(src)
|
||||
|
||||
Reference in New Issue
Block a user