diff --git a/code/controllers/master.dm b/code/controllers/master.dm index 6981748198b..11c460e326c 100644 --- a/code/controllers/master.dm +++ b/code/controllers/master.dm @@ -422,7 +422,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new // in those cases, so we just let them run) if (queue_node_flags & SS_NO_TICK_CHECK) if (queue_node.tick_usage > TICK_LIMIT_RUNNING - TICK_USAGE && ran_non_ticker) - queue_node.queued_priority += queue_priority_count * 0.10 + queue_node.queued_priority += queue_priority_count * 0.1 queue_priority_count -= queue_node_priority queue_priority_count += queue_node.queued_priority current_tick_budget -= queue_node_priority diff --git a/code/game/gamemodes/clock_cult/clock_structures/ark_of_the_clockwork_justicar.dm b/code/game/gamemodes/clock_cult/clock_structures/ark_of_the_clockwork_justicar.dm index 2174f04dcba..b684b854c13 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/ark_of_the_clockwork_justicar.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/ark_of_the_clockwork_justicar.dm @@ -101,7 +101,7 @@ glow.linked = src /obj/structure/destructible/clockwork/massive/celestial_gateway/ex_act(severity) - var/damage = max((obj_integrity * 0.70) / severity, 100) //requires multiple bombs to take down + var/damage = max((obj_integrity * 0.7) / severity, 100) //requires multiple bombs to take down take_damage(damage, BRUTE, "bomb", 0) /obj/structure/destructible/clockwork/massive/celestial_gateway/attackby(obj/item/I, mob/living/user, params) //add components directly to the ark diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index fd52a75c182..200f7710589 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -289,7 +289,7 @@ if(internal_damage & MECHA_INT_TANK_BREACH) //remove some air from internal tank if(internal_tank) var/datum/gas_mixture/int_tank_air = internal_tank.return_air() - var/datum/gas_mixture/leaked_gas = int_tank_air.remove_ratio(0.10) + var/datum/gas_mixture/leaked_gas = int_tank_air.remove_ratio(0.1) if(loc) loc.assume_air(leaked_gas) air_update_turf() diff --git a/code/modules/atmospherics/gasmixtures/gas_mixture.dm b/code/modules/atmospherics/gasmixtures/gas_mixture.dm index ec6f402d1f3..ad1ba46d860 100644 --- a/code/modules/atmospherics/gasmixtures/gas_mixture.dm +++ b/code/modules/atmospherics/gasmixtures/gas_mixture.dm @@ -351,7 +351,7 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) //thermal energy of the system (self and sharer) is unchanged if(abs(old_sharer_heat_capacity) > MINIMUM_HEAT_CAPACITY) - if(abs(new_sharer_heat_capacity/old_sharer_heat_capacity - 1) < 0.10) // <10% change in sharer heat capacity + if(abs(new_sharer_heat_capacity/old_sharer_heat_capacity - 1) < 0.1) // <10% change in sharer heat capacity temperature_share(sharer, OPEN_HEAT_TRANSFER_COEFFICIENT) var/list/unique_gases = cached_gases ^ sharer_gases diff --git a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm index 58a450bec9b..1a03c69d495 100644 --- a/code/modules/atmospherics/machinery/airalarm.dm +++ b/code/modules/atmospherics/machinery/airalarm.dm @@ -73,7 +73,7 @@ var/datum/radio_frequency/radio_connection var/list/TLV = list( // Breathable air. - "pressure" = new/datum/tlv(ONE_ATMOSPHERE * 0.80, ONE_ATMOSPHERE* 0.90, ONE_ATMOSPHERE * 1.10, ONE_ATMOSPHERE * 1.20), // kPa + "pressure" = new/datum/tlv(ONE_ATMOSPHERE * 0.8, ONE_ATMOSPHERE* 0.9, ONE_ATMOSPHERE * 1.1, ONE_ATMOSPHERE * 1.2), // kPa "temperature" = new/datum/tlv(T0C, T0C+10, T0C+40, T0C+66), // K "o2" = new/datum/tlv(16, 19, 135, 140), // Partial pressure, kpa "n2" = new/datum/tlv(-1, -1, 1000, 1000), // Partial pressure, kpa @@ -101,7 +101,7 @@ /obj/machinery/airalarm/kitchen_cold_room // Copypasta: to check temperatures. TLV = list( - "pressure" = new/datum/tlv(ONE_ATMOSPHERE * 0.80, ONE_ATMOSPHERE* 0.90, ONE_ATMOSPHERE * 1.10, ONE_ATMOSPHERE * 1.20), // kPa + "pressure" = new/datum/tlv(ONE_ATMOSPHERE * 0.8, ONE_ATMOSPHERE* 0.9, ONE_ATMOSPHERE * 1.1, ONE_ATMOSPHERE * 1.2), // kPa "temperature" = new/datum/tlv(200,210,273.15,283.15), // K "o2" = new/datum/tlv(16, 19, 135, 140), // Partial pressure, kpa "n2" = new/datum/tlv(-1, -1, 1000, 1000), // Partial pressure, kpa diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 2343c2fdb27..608082102bb 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -214,7 +214,7 @@ BLIND // can't see anything gender = PLURAL //Carn: for grammarically correct text-parsing w_class = WEIGHT_CLASS_SMALL icon = 'icons/obj/clothing/gloves.dmi' - siemens_coefficient = 0.50 + siemens_coefficient = 0.5 body_parts_covered = HANDS slot_flags = SLOT_GLOVES attack_verb = list("challenged") @@ -372,7 +372,7 @@ BLIND // can't see anything body_parts_covered = FEET slot_flags = SLOT_FEET - permeability_coefficient = 0.50 + permeability_coefficient = 0.5 slowdown = SHOES_SLOWDOWN var/blood_state = BLOOD_STATE_NOT_BLOODY var/list/bloody_shoes = list(BLOOD_STATE_HUMAN = 0,BLOOD_STATE_XENO = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0) @@ -514,7 +514,7 @@ BLIND // can't see anything icon = 'icons/obj/clothing/uniforms.dmi' name = "under" body_parts_covered = CHEST|GROIN|LEGS|ARMS - permeability_coefficient = 0.90 + permeability_coefficient = 0.9 slot_flags = SLOT_ICLOTHING armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0) var/fitted = FEMALE_UNIFORM_FULL // For use in alternate clothing styles for women diff --git a/code/modules/clothing/gloves/color.dm b/code/modules/clothing/gloves/color.dm index 5a8bdab1b56..9b63f8ff421 100644 --- a/code/modules/clothing/gloves/color.dm +++ b/code/modules/clothing/gloves/color.dm @@ -161,7 +161,7 @@ desc = "Cheap sterile gloves made from latex." icon_state = "latex" item_state = "lgloves" - siemens_coefficient = 0.30 + siemens_coefficient = 0.3 permeability_coefficient = 0.01 item_color="white" transfer_prints = TRUE diff --git a/code/modules/clothing/masks/breath.dm b/code/modules/clothing/masks/breath.dm index 3c076f572fe..39099fb1a23 100644 --- a/code/modules/clothing/masks/breath.dm +++ b/code/modules/clothing/masks/breath.dm @@ -7,8 +7,8 @@ flags_1 = MASKINTERNALS_1 visor_flags = MASKINTERNALS_1 w_class = WEIGHT_CLASS_SMALL - gas_transfer_coefficient = 0.10 - permeability_coefficient = 0.50 + gas_transfer_coefficient = 0.1 + permeability_coefficient = 0.5 actions_types = list(/datum/action/item_action/adjust) flags_cover = MASKCOVERSMOUTH visor_flags_cover = MASKCOVERSMOUTH diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm index 6b91d1a265b..8422b5b76f5 100644 --- a/code/modules/clothing/masks/miscellaneous.dm +++ b/code/modules/clothing/masks/miscellaneous.dm @@ -5,7 +5,7 @@ item_state = "blindfold" flags_cover = MASKCOVERSMOUTH w_class = WEIGHT_CLASS_SMALL - gas_transfer_coefficient = 0.90 + gas_transfer_coefficient = 0.9 equip_delay_other = 20 /obj/item/clothing/mask/muzzle/attack_paw(mob/user) @@ -26,7 +26,7 @@ flags_cover = MASKCOVERSMOUTH visor_flags_inv = HIDEFACE visor_flags_cover = MASKCOVERSMOUTH - gas_transfer_coefficient = 0.90 + gas_transfer_coefficient = 0.9 permeability_coefficient = 0.01 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 25, rad = 0, fire = 0, acid = 0) actions_types = list(/datum/action/item_action/adjust) diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 59dd6e2d8db..13221350ee5 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -362,7 +362,7 @@ icon_state = "heavy" item_state = "swat_suit" w_class = WEIGHT_CLASS_BULKY - gas_transfer_coefficient = 0.90 + gas_transfer_coefficient = 0.9 flags_1 = THICKMATERIAL_1 body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS slowdown = 3 diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index c12accc8c14..5211dd79385 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -70,8 +70,8 @@ desc = "An apron-jacket used by a high class chef." icon_state = "chef" item_state = "chef" - gas_transfer_coefficient = 0.90 - permeability_coefficient = 0.50 + gas_transfer_coefficient = 0.9 + permeability_coefficient = 0.5 body_parts_covered = CHEST|GROIN|ARMS allowed = list(/obj/item/kitchen) togglename = "sleeves" diff --git a/code/modules/clothing/suits/utility.dm b/code/modules/clothing/suits/utility.dm index e0e6ee6e5a1..3ea8721b7e3 100644 --- a/code/modules/clothing/suits/utility.dm +++ b/code/modules/clothing/suits/utility.dm @@ -15,8 +15,8 @@ icon_state = "fire" item_state = "ro_suit" w_class = WEIGHT_CLASS_BULKY - gas_transfer_coefficient = 0.90 - permeability_coefficient = 0.50 + gas_transfer_coefficient = 0.9 + permeability_coefficient = 0.5 body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/extinguisher, /obj/item/crowbar) slowdown = 1 @@ -122,8 +122,8 @@ icon_state = "rad" item_state = "rad_suit" w_class = WEIGHT_CLASS_BULKY - gas_transfer_coefficient = 0.90 - permeability_coefficient = 0.50 + gas_transfer_coefficient = 0.9 + permeability_coefficient = 0.5 flags_1 = THICKMATERIAL_1 body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/device/geiger_counter) diff --git a/code/modules/clothing/under/jobs/civilian.dm b/code/modules/clothing/under/jobs/civilian.dm index c87aceae239..77b26eca4b6 100644 --- a/code/modules/clothing/under/jobs/civilian.dm +++ b/code/modules/clothing/under/jobs/civilian.dm @@ -77,7 +77,7 @@ icon_state = "hydroponics" item_state = "g_suit" item_color = "hydroponics" - permeability_coefficient = 0.50 + permeability_coefficient = 0.5 /obj/item/clothing/under/rank/janitor desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards." diff --git a/code/modules/clothing/under/jobs/medsci.dm b/code/modules/clothing/under/jobs/medsci.dm index 4662e94c160..d80b7ddba3f 100644 --- a/code/modules/clothing/under/jobs/medsci.dm +++ b/code/modules/clothing/under/jobs/medsci.dm @@ -36,7 +36,7 @@ icon_state = "toxins" item_state = "w_suit" item_color = "toxinswhite" - permeability_coefficient = 0.50 + permeability_coefficient = 0.5 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0, fire = 0, acid = 0) @@ -46,7 +46,7 @@ icon_state = "chemistry" item_state = "w_suit" item_color = "chemistrywhite" - permeability_coefficient = 0.50 + permeability_coefficient = 0.5 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 50, acid = 65) /* @@ -58,7 +58,7 @@ icon_state = "cmo" item_state = "w_suit" item_color = "cmo" - permeability_coefficient = 0.50 + permeability_coefficient = 0.5 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0) /obj/item/clothing/under/rank/geneticist @@ -67,7 +67,7 @@ icon_state = "genetics" item_state = "w_suit" item_color = "geneticswhite" - permeability_coefficient = 0.50 + permeability_coefficient = 0.5 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0) /obj/item/clothing/under/rank/virologist @@ -76,7 +76,7 @@ icon_state = "virology" item_state = "w_suit" item_color = "virologywhite" - permeability_coefficient = 0.50 + permeability_coefficient = 0.5 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0) /obj/item/clothing/under/rank/nursesuit @@ -85,7 +85,7 @@ icon_state = "nursesuit" item_state = "w_suit" item_color = "nursesuit" - permeability_coefficient = 0.50 + permeability_coefficient = 0.5 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0) fitted = NO_FEMALE_UNIFORM can_adjust = 0 @@ -96,7 +96,7 @@ icon_state = "medical" item_state = "w_suit" item_color = "medical" - permeability_coefficient = 0.50 + permeability_coefficient = 0.5 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0) /obj/item/clothing/under/rank/medical/blue diff --git a/code/modules/hydroponics/hydroponics.dm b/code/modules/hydroponics/hydroponics.dm index 52f5e4e1380..4f5f9cbaf74 100644 --- a/code/modules/hydroponics/hydroponics.dm +++ b/code/modules/hydroponics/hydroponics.dm @@ -622,7 +622,7 @@ adjustHealth(round(salt * 0.25)) if (myseed) myseed.adjust_production(-round(salt/100)-prob(salt%100)) - myseed.adjust_potency(round(salt*0.50)) + myseed.adjust_potency(round(salt*0.5)) // Ash is also used IRL in gardening, as a fertilizer enhancer and weed killer if(S.has_reagent("ash", 1)) adjustHealth(round(S.get_reagent_amount("ash") * 0.25)) diff --git a/code/modules/mob/living/carbon/human/species_types/golems.dm b/code/modules/mob/living/carbon/human/species_types/golems.dm index 49659f01285..3f9b3d61c84 100644 --- a/code/modules/mob/living/carbon/human/species_types/golems.dm +++ b/code/modules/mob/living/carbon/human/species_types/golems.dm @@ -159,7 +159,7 @@ name = "Plasteel Golem" id = "plasteel golem" fixed_mut_color = "bbb" - stunmod = 0.40 + stunmod = 0.4 punchdamagelow = 12 punchdamagehigh = 21 punchstunthreshold = 18 //still 40% stun chance diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm index 274d718c234..bbfb7551a53 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm @@ -352,9 +352,9 @@ Difficulty: Medium /obj/effect/temp_visual/dragon_flight/proc/flight(negative) if(negative) - animate(src, pixel_x = -DRAKE_SWOOP_HEIGHT*0.10, pixel_z = DRAKE_SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING) + animate(src, pixel_x = -DRAKE_SWOOP_HEIGHT*0.1, pixel_z = DRAKE_SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING) else - animate(src, pixel_x = DRAKE_SWOOP_HEIGHT*0.10, pixel_z = DRAKE_SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING) + animate(src, pixel_x = DRAKE_SWOOP_HEIGHT*0.1, pixel_z = DRAKE_SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING) sleep(3) icon_state = "swoop" if(negative) diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm index e056eb191ec..c860f0c8e15 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm @@ -60,7 +60,7 @@ else var/datum/status_effect/crusher_damage/C = has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING) if(C && crusher_loot) - if(C.total_damage >= maxHealth * 0.60) //if you do at least 60% of its health with the crusher, you'll get the item + if(C.total_damage >= maxHealth * 0.6) //if you do at least 60% of its health with the crusher, you'll get the item spawn_crusher_loot() if(!admin_spawned) SSblackbox.set_details("megafauna_kills","[initial(name)]") diff --git a/code/modules/reagents/chemistry/machinery/chem_heater.dm b/code/modules/reagents/chemistry/machinery/chem_heater.dm index ce1f469f8d7..abe58cb79d8 100644 --- a/code/modules/reagents/chemistry/machinery/chem_heater.dm +++ b/code/modules/reagents/chemistry/machinery/chem_heater.dm @@ -10,11 +10,11 @@ circuit = /obj/item/circuitboard/machine/chem_heater var/obj/item/reagent_containers/beaker = null var/target_temperature = 300 - var/heater_coefficient = 0.10 + var/heater_coefficient = 0.1 var/on = FALSE /obj/machinery/chem_heater/RefreshParts() - heater_coefficient = 0.10 + heater_coefficient = 0.1 for(var/obj/item/stock_parts/micro_laser/M in component_parts) heater_coefficient *= M.rating diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm index 5e3bf0f749b..8177b08dc7e 100644 --- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm @@ -69,7 +69,7 @@ All effects don't start immediately, but rather get worse over time; the rate is for(var/s in C.surgeries) var/datum/surgery/S = s - S.success_multiplier = max(0.10*power_multiplier, S.success_multiplier) + S.success_multiplier = max(0.1*power_multiplier, S.success_multiplier) // +10% success propability on each step, useful while operating in less-than-perfect conditions return ..() diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm index 2cf9241e307..38f3d68eff8 100644 --- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm @@ -353,7 +353,7 @@ var/mob/living/carbon/C = M for(var/s in C.surgeries) var/datum/surgery/S = s - S.success_multiplier = max(0.10, S.success_multiplier) + S.success_multiplier = max(0.1, S.success_multiplier) // +10% success propability on each step, useful while operating in less-than-perfect conditions if(show_message) diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm index ffc24882fd2..5aee954cf34 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -797,7 +797,7 @@ var/mob/living/carbon/C = M for(var/s in C.surgeries) var/datum/surgery/S = s - S.success_multiplier = max(0.20, S.success_multiplier) + S.success_multiplier = max(0.2, S.success_multiplier) // +20% success propability on each step, useful while operating in less-than-perfect conditions ..() diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm index e5f4989334f..ee48649d5c2 100644 --- a/code/modules/research/xenobiology/xenobiology.dm +++ b/code/modules/research/xenobiology/xenobiology.dm @@ -429,8 +429,8 @@ icon_state = "golem" item_state = "golem" w_class = WEIGHT_CLASS_BULKY - gas_transfer_coefficient = 0.90 - permeability_coefficient = 0.50 + gas_transfer_coefficient = 0.9 + permeability_coefficient = 0.5 body_parts_covered = FULL_BODY flags_inv = HIDEGLOVES | HIDESHOES | HIDEJUMPSUIT resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF diff --git a/code/modules/surgery/organs/ears.dm b/code/modules/surgery/organs/ears.dm index 2ee223b4030..66dd2cfb374 100644 --- a/code/modules/surgery/organs/ears.dm +++ b/code/modules/surgery/organs/ears.dm @@ -27,7 +27,7 @@ else if(C.ears && (C.ears.flags_2 & HEALS_EARS_2)) deaf = max(deaf - 1, 1) - ear_damage = max(ear_damage - 0.10, 0) + ear_damage = max(ear_damage - 0.1, 0) // if higher than UNHEALING_EAR_DAMAGE, no natural healing occurs. if(ear_damage < UNHEALING_EAR_DAMAGE) ear_damage = max(ear_damage - 0.05, 0) diff --git a/config/config.txt b/config/config.txt index c382b6aafc1..1e8e7a875c1 100644 --- a/config/config.txt +++ b/config/config.txt @@ -149,8 +149,8 @@ CHECK_RANDOMIZER ## IPINTEL: ## This allows you to detect likely proxies by checking ips against getipintel.net -## Rating to warn at: (0.90 is good, 1 is 100% likely to be a spammer/proxy, 0.8 is 80%, etc) anything equal to or higher then this number triggers an admin warning -#IPINTEL_RATING_BAD 0.90 +## Rating to warn at: (0.9 is good, 1 is 100% likely to be a spammer/proxy, 0.8 is 80%, etc) anything equal to or higher then this number triggers an admin warning +#IPINTEL_RATING_BAD 0.9 ## Contact email, (required to use the service, leaving blank or default disables IPINTEL) #IPINTEL_EMAIL ch@nge.me ## How long to save good matches (ipintel rate limits to 15 per minute and 500 per day. so this shouldn't be too low, getipintel.net suggests 6 hours, time is in hours) (Your ip will get banned if you go over 500 a day too many times)