[NO GBP] modsuits now retract if summoned through summon items or some other hijinx (#66208)

* modsuits now retract if summoned through summon items or some other hijinx
This commit is contained in:
Fikou
2022-04-17 13:03:37 +02:00
committed by GitHub
parent bc3dbfb58a
commit 4fa85a37c1
2 changed files with 30 additions and 19 deletions
+9 -10
View File
@@ -145,23 +145,23 @@
module.on_deactivation(display_message = FALSE)
activating = TRUE
to_chat(wearer, span_notice("MODsuit [active ? "shutting down" : "starting up"]."))
if(do_after(wearer, activation_step_time, wearer, MOD_ACTIVATION_STEP_FLAGS))
if(do_after(wearer, activation_step_time, wearer, MOD_ACTIVATION_STEP_FLAGS, extra_checks = CALLBACK(src, .proc/has_wearer)))
to_chat(wearer, span_notice("[boots] [active ? "relax their grip on your legs" : "seal around your feet"]."))
playsound(src, 'sound/mecha/mechmove03.ogg', 25, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
seal_part(boots, seal = !active)
if(do_after(wearer, activation_step_time, wearer, MOD_ACTIVATION_STEP_FLAGS))
if(do_after(wearer, activation_step_time, wearer, MOD_ACTIVATION_STEP_FLAGS, extra_checks = CALLBACK(src, .proc/has_wearer)))
to_chat(wearer, span_notice("[gauntlets] [active ? "become loose around your fingers" : "tighten around your fingers and wrists"]."))
playsound(src, 'sound/mecha/mechmove03.ogg', 25, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
seal_part(gauntlets, seal = !active)
if(do_after(wearer, activation_step_time, wearer, MOD_ACTIVATION_STEP_FLAGS))
if(do_after(wearer, activation_step_time, wearer, MOD_ACTIVATION_STEP_FLAGS, extra_checks = CALLBACK(src, .proc/has_wearer)))
to_chat(wearer, span_notice("[chestplate] [active ? "releases your chest" : "cinches tightly against your chest"]."))
playsound(src, 'sound/mecha/mechmove03.ogg', 25, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
seal_part(chestplate,seal = !active)
if(do_after(wearer, activation_step_time, wearer, MOD_ACTIVATION_STEP_FLAGS))
seal_part(chestplate, seal = !active)
if(do_after(wearer, activation_step_time, wearer, MOD_ACTIVATION_STEP_FLAGS, extra_checks = CALLBACK(src, .proc/has_wearer)))
to_chat(wearer, span_notice("[helmet] hisses [active ? "open" : "closed"]."))
playsound(src, 'sound/mecha/mechmove03.ogg', 25, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
seal_part(helmet, seal = !active)
if(do_after(wearer, activation_step_time, wearer, MOD_ACTIVATION_STEP_FLAGS))
if(do_after(wearer, activation_step_time, wearer, MOD_ACTIVATION_STEP_FLAGS, extra_checks = CALLBACK(src, .proc/has_wearer)))
to_chat(wearer, span_notice("Systems [active ? "shut down. Parts unsealed. Goodbye" : "started up. Parts sealed. Welcome"], [wearer]."))
if(ai)
to_chat(ai, span_notice("<b>SYSTEMS [active ? "DEACTIVATED. GOODBYE" : "ACTIVATED. WELCOME"]: \"[ai]\"</b>"))
@@ -225,10 +225,6 @@
update_icon_state()
wearer.update_inv_back()
/obj/item/mod/control/update_icon_state()
icon_state = "[skin]-control[active ? "-sealed" : ""]"
return ..()
/// Quickly deploys all the suit parts and if successful, seals them and turns on the suit. Intended mostly for outfits.
/obj/item/mod/control/proc/quick_activation()
var/seal = TRUE
@@ -241,4 +237,7 @@
seal_part(part, seal = TRUE)
finish_activation(on = TRUE)
/obj/item/mod/control/proc/has_wearer()
return wearer
#undef MOD_ACTIVATION_STEP_FLAGS
+21 -9
View File
@@ -248,6 +248,23 @@
if(slot == ITEM_SLOT_BACK)
return TRUE
/obj/item/mod/control/Moved(atom/old_loc, movement_dir, forced = FALSE, list/old_locs)
. = ..()
if(!wearer || old_loc != wearer || loc == wearer)
return
if(active || activating)
for(var/obj/item/mod/module/module as anything in modules)
if(!module.active)
continue
module.on_deactivation(display_message = FALSE)
for(var/obj/item/part as anything in mod_parts)
seal_part(part, seal = FALSE)
for(var/obj/item/part as anything in mod_parts)
conceal(null, part)
if(active)
finish_activation(on = FALSE)
unset_wearer()
/obj/item/mod/control/allow_attack_hand_drop(mob/user)
if(user != wearer)
return ..()
@@ -425,11 +442,14 @@
continue
. += module_icons
/obj/item/mod/control/update_icon_state()
icon_state = "[skin]-control[active ? "-sealed" : ""]"
return ..()
/obj/item/mod/control/proc/set_wearer(mob/user)
wearer = user
SEND_SIGNAL(src, COMSIG_MOD_WEARER_SET, wearer)
RegisterSignal(wearer, COMSIG_ATOM_EXITED, .proc/on_exit)
RegisterSignal(src, COMSIG_ITEM_PRE_UNEQUIP, .proc/on_unequip)
update_charge_alert()
for(var/obj/item/mod/module/module as anything in modules)
module.on_equip()
@@ -438,18 +458,10 @@
for(var/obj/item/mod/module/module as anything in modules)
module.on_unequip()
UnregisterSignal(wearer, list(COMSIG_ATOM_EXITED, COMSIG_PROCESS_BORGCHARGER_OCCUPANT))
UnregisterSignal(src, COMSIG_ITEM_PRE_UNEQUIP)
wearer.clear_alert(ALERT_MODSUIT_CHARGE)
SEND_SIGNAL(src, COMSIG_MOD_WEARER_UNSET, wearer)
wearer = null
/obj/item/mod/control/proc/on_unequip()
SIGNAL_HANDLER
for(var/obj/item/part as anything in mod_parts)
if(part.loc != src)
return COMPONENT_ITEM_BLOCK_UNEQUIP
/obj/item/mod/control/proc/update_flags()
var/list/used_skin = theme.skins[skin]
for(var/obj/item/clothing/part as anything in mod_parts)