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Gang v3 has been tested and is now good to go!
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@@ -97,6 +97,8 @@
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M.Paralyse(5)
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M.Jitter(500)
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cooldown(ticker.mode.A_gang.len, )
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spawn(40)
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M.jitteriness -= 490
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else
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user << "<span class='warning'>This mind is resistant to recruitment!</span>"
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else if(user.mind in ticker.mode.B_bosses)
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@@ -104,6 +106,8 @@
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M.Paralyse(5)
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M.Jitter(500)
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cooldown(ticker.mode.B_gang.len)
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spawn(40)
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M.jitteriness -= 490
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else
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user << "<span class='warning'>This mind is resistant to recruitment!</span>"
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else
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