Fix "at at" in map template loading logs (#43460)

Removed unlawful reference to Disney's Star Wars franchise in map logging.
This commit is contained in:
Brett Williams
2019-04-02 22:10:20 -03:00
committed by Tad Hardesty
parent e3a2994e68
commit 5008b3e93f

View File

@@ -70,7 +70,7 @@
//initialize things that are normally initialized after map load //initialize things that are normally initialized after map load
parsed.initTemplateBounds() parsed.initTemplateBounds()
smooth_zlevel(world.maxz) smooth_zlevel(world.maxz)
log_game("Z-level [name] loaded at at [x],[y],[world.maxz]") log_game("Z-level [name] loaded at [x],[y],[world.maxz]")
return level return level
@@ -100,7 +100,7 @@
//initialize things that are normally initialized after map load //initialize things that are normally initialized after map load
parsed.initTemplateBounds() parsed.initTemplateBounds()
log_game("[name] loaded at at [T.x],[T.y],[T.z]") log_game("[name] loaded at [T.x],[T.y],[T.z]")
return bounds return bounds
/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE) /datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)