Kinesis Module (#64151)

fixes #64029 (Springlock MOD module kills you even when you have Memento Mori necklace)
fixes #64136 (modsuits cant run out of charge)
fixes #64158 (trying to install a battery into a modsuit with free storage space places the battery into storage)
fixes #64186 (ModSuits : taking out cell doesn't give it back)
fixes #64161 (Modsuit cores disappear in construction)
makes mod jetpacks show particles indoors
gives the prototype suit back their upgraded cell (they literally lose 1% of power per 3 seconds with their current one)
Fully reworks the kinesis module to not be TK but lamer, it is now a gravitational anomaly locked module. 

Unique stuff that can be used in fun scenarios
This commit is contained in:
Fikou
2022-01-18 16:30:11 -08:00
committed by GitHub
parent 2d48341d80
commit 505e441495
31 changed files with 602 additions and 348 deletions
@@ -81,6 +81,9 @@
/datum/effect_system/trail_follow/proc/set_dir(obj/effect/particle_effect/ion_trails/I)
I.setDir(holder.dir)
/datum/effect_system/trail_follow/ion/grav_allowed
nograv_required = FALSE
//Reagent-based explosion effect
/datum/effect_system/reagents_explosion