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Kinesis Module (#64151)
fixes #64029 (Springlock MOD module kills you even when you have Memento Mori necklace) fixes #64136 (modsuits cant run out of charge) fixes #64158 (trying to install a battery into a modsuit with free storage space places the battery into storage) fixes #64186 (ModSuits : taking out cell doesn't give it back) fixes #64161 (Modsuit cores disappear in construction) makes mod jetpacks show particles indoors gives the prototype suit back their upgraded cell (they literally lose 1% of power per 3 seconds with their current one) Fully reworks the kinesis module to not be TK but lamer, it is now a gravitational anomaly locked module. Unique stuff that can be used in fun scenarios
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@@ -81,6 +81,9 @@
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/datum/effect_system/trail_follow/proc/set_dir(obj/effect/particle_effect/ion_trails/I)
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I.setDir(holder.dir)
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/datum/effect_system/trail_follow/ion/grav_allowed
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nograv_required = FALSE
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//Reagent-based explosion effect
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/datum/effect_system/reagents_explosion
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