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Kinesis Module (#64151)
fixes #64029 (Springlock MOD module kills you even when you have Memento Mori necklace) fixes #64136 (modsuits cant run out of charge) fixes #64158 (trying to install a battery into a modsuit with free storage space places the battery into storage) fixes #64186 (ModSuits : taking out cell doesn't give it back) fixes #64161 (Modsuit cores disappear in construction) makes mod jetpacks show particles indoors gives the prototype suit back their upgraded cell (they literally lose 1% of power per 3 seconds with their current one) Fully reworks the kinesis module to not be TK but lamer, it is now a gravitational anomaly locked module. Unique stuff that can be used in fun scenarios
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@@ -54,6 +54,12 @@
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gloves = /obj/item/clothing/gloves/color/fyellow/old
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l_pocket = /obj/item/tank/internals/emergency_oxygen
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/datum/outfit/oldeng/mod
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name = "Ancient Engineer (MODsuit)"
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suit_store = /obj/item/tank/internals/oxygen
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back = /obj/item/mod/control/pre_equipped/prototype
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mask = /obj/item/clothing/mask/breath
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/obj/effect/mob_spawn/ghost_role/human/oldsci
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name = "old cryogenics pod"
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desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant."
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