Kinesis Module (#64151)

fixes #64029 (Springlock MOD module kills you even when you have Memento Mori necklace)
fixes #64136 (modsuits cant run out of charge)
fixes #64158 (trying to install a battery into a modsuit with free storage space places the battery into storage)
fixes #64186 (ModSuits : taking out cell doesn't give it back)
fixes #64161 (Modsuit cores disappear in construction)
makes mod jetpacks show particles indoors
gives the prototype suit back their upgraded cell (they literally lose 1% of power per 3 seconds with their current one)
Fully reworks the kinesis module to not be TK but lamer, it is now a gravitational anomaly locked module. 

Unique stuff that can be used in fun scenarios
This commit is contained in:
Fikou
2022-01-18 16:30:11 -08:00
committed by GitHub
parent 2d48341d80
commit 505e441495
31 changed files with 602 additions and 348 deletions
@@ -54,6 +54,12 @@
gloves = /obj/item/clothing/gloves/color/fyellow/old
l_pocket = /obj/item/tank/internals/emergency_oxygen
/datum/outfit/oldeng/mod
name = "Ancient Engineer (MODsuit)"
suit_store = /obj/item/tank/internals/oxygen
back = /obj/item/mod/control/pre_equipped/prototype
mask = /obj/item/clothing/mask/breath
/obj/effect/mob_spawn/ghost_role/human/oldsci
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant."