Kinesis Module (#64151)

fixes #64029 (Springlock MOD module kills you even when you have Memento Mori necklace)
fixes #64136 (modsuits cant run out of charge)
fixes #64158 (trying to install a battery into a modsuit with free storage space places the battery into storage)
fixes #64186 (ModSuits : taking out cell doesn't give it back)
fixes #64161 (Modsuit cores disappear in construction)
makes mod jetpacks show particles indoors
gives the prototype suit back their upgraded cell (they literally lose 1% of power per 3 seconds with their current one)
Fully reworks the kinesis module to not be TK but lamer, it is now a gravitational anomaly locked module. 

Unique stuff that can be used in fun scenarios
This commit is contained in:
Fikou
2022-01-18 16:30:11 -08:00
committed by GitHub
parent 2d48341d80
commit 505e441495
31 changed files with 602 additions and 348 deletions
+4 -4
View File
@@ -93,7 +93,7 @@
var/obj/item/stock_parts/cell/charge_source = charge_source()
if(!charge_source)
return FALSE
return charge_source.use(amount)
return charge_source.use(amount, TRUE)
/obj/item/mod/core/standard/update_charge_alert()
var/obj/item/stock_parts/cell/charge_source = charge_source()
@@ -158,9 +158,9 @@
return
mod.balloon_alert(user, "cell removed")
playsound(mod, 'sound/machines/click.ogg', 50, TRUE, SILENCED_SOUND_EXTRARANGE)
uninstall_cell()
cell.forceMove(drop_location())
user.put_in_hands(cell)
var/obj/item/cell_to_move = cell
cell_to_move.forceMove(drop_location())
user.put_in_hands(cell_to_move)
mod.update_charge_alert()
/obj/item/mod/core/standard/proc/on_attackby(datum/source, obj/item/attacking_item, mob/user)