Kinesis Module (#64151)

fixes #64029 (Springlock MOD module kills you even when you have Memento Mori necklace)
fixes #64136 (modsuits cant run out of charge)
fixes #64158 (trying to install a battery into a modsuit with free storage space places the battery into storage)
fixes #64186 (ModSuits : taking out cell doesn't give it back)
fixes #64161 (Modsuit cores disappear in construction)
makes mod jetpacks show particles indoors
gives the prototype suit back their upgraded cell (they literally lose 1% of power per 3 seconds with their current one)
Fully reworks the kinesis module to not be TK but lamer, it is now a gravitational anomaly locked module. 

Unique stuff that can be used in fun scenarios
This commit is contained in:
Fikou
2022-01-18 16:30:11 -08:00
committed by GitHub
parent 2d48341d80
commit 505e441495
31 changed files with 602 additions and 348 deletions
+1 -3
View File
@@ -522,7 +522,6 @@
complexity_max = DEFAULT_MAX_COMPLEXITY + 5
slowdown_inactive = 0.75
slowdown_active = 0.25
inbuilt_modules = list(/obj/item/mod/module/hat_stabilizer)
skins = list(
"magnate" = list(
HELMET_LAYER = NECK_LAYER,
@@ -764,7 +763,7 @@
slowdown_inactive = 2
slowdown_active = 1.5
ui_theme = "hackerman"
inbuilt_modules = list(/obj/item/mod/module/kinesis)
inbuilt_modules = list(/obj/item/mod/module/anomaly_locked/kinesis/prebuilt/prototype)
skins = list(
"prototype" = list(
HELMET_LAYER = null,
@@ -912,7 +911,6 @@
siemens_coefficient = 0
slowdown_inactive = 0.5
slowdown_active = 0
inbuilt_modules = list(/obj/item/mod/module/hat_stabilizer)
skins = list(
"corporate" = list(
HELMET_LAYER = null,