Makes miner callouts compatible with pet commands, they start off by default (#96747)

## About The Pull Request

Closes #87571

Callouts now use an override of pointing code rather than an entirely
separate visual, which means that they can trigger pet commands now.
Also, they start off by default.

## Why It's Good For The Game

Callouts are only useful if you're mining with a buddy, so leaving them
off by default is a sensible choice since most of the time that's not
the case.

## Changelog
🆑
qol: Miner callouts are now off by default
fix: Miner callouts can now be used to command pets like regular
pointing
/🆑
This commit is contained in:
SmArtKar
2026-07-02 15:10:51 +02:00
committed by GitHub
parent ed29b5457a
commit 5071de80ff
3 changed files with 10 additions and 12 deletions
@@ -351,7 +351,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
/obj/item/radio/headset/headset_cargo/mining/Initialize(mapload)
. = ..()
AddComponent(/datum/component/callouts, ITEM_SLOT_EARS, examine_text = span_info("Use ctrl-click to enable or disable callouts."))
AddComponent(/datum/component/callouts, ITEM_SLOT_EARS, examine_text = span_info("Use ctrl-click to enable or disable callouts."), active = FALSE)
/obj/item/radio/headset/headset_cargo/mining/equipped(mob/living/carbon/human/user, slot)
. = ..()