Made more sleeps use stoplag

This buffs a few things, but makes them handle lag better and tick at the rate of world.tick_lag without causing lag
This commit is contained in:
MrStonedOne
2016-04-05 11:08:28 -07:00
parent 7827629172
commit 5098a3c884
11 changed files with 12 additions and 10 deletions
@@ -25,7 +25,7 @@
var/step = alpha / frames
for(var/i = 0, i < frames, i++)
alpha -= step
sleep(world.tick_lag)
stoplag()
/obj/effect/particle_effect/smoke/New()
..()