diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 423f7523d67..d64258b66af 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -260,9 +260,6 @@
var/obj/item/device/flashlight/seclite/S = A
if(can_flashlight)
if(!F)
- if(user.l_hand != src && user.r_hand != src)
- user << "You'll need [src] in your hands to do that!"
- return
if(!user.unEquip(A))
return
user << "You click [S] into place on [src]."
@@ -276,9 +273,6 @@
if(istype(A, /obj/item/weapon/screwdriver))
if(F)
- if(user.l_hand != src && user.r_hand != src)
- user << "You'll need [src] in your hands to do that!"
- return
for(var/obj/item/device/flashlight/seclite/S in src)
user << "You unscrew the seclite from [src]."
F = null
diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm
index f3f93102e14..dcb69e3d0eb 100644
--- a/code/modules/projectiles/guns/projectile.dm
+++ b/code/modules/projectiles/guns/projectile.dm
@@ -65,9 +65,6 @@
var/obj/item/weapon/suppressor/S = A
if(can_suppress)
if(!suppressed)
- if(user.l_hand != src && user.r_hand != src)
- user << "You'll need [src] in your hands to do that."
- return
if(!user.unEquip(A))
return
user << "You screw [S] onto [src]."
@@ -157,4 +154,4 @@
icon_state = "suppressor"
w_class = 2
var/oldsound = null
- var/initial_w_class = null
+ var/initial_w_class = null