diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 423f7523d67..d64258b66af 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -260,9 +260,6 @@ var/obj/item/device/flashlight/seclite/S = A if(can_flashlight) if(!F) - if(user.l_hand != src && user.r_hand != src) - user << "You'll need [src] in your hands to do that!" - return if(!user.unEquip(A)) return user << "You click [S] into place on [src]." @@ -276,9 +273,6 @@ if(istype(A, /obj/item/weapon/screwdriver)) if(F) - if(user.l_hand != src && user.r_hand != src) - user << "You'll need [src] in your hands to do that!" - return for(var/obj/item/device/flashlight/seclite/S in src) user << "You unscrew the seclite from [src]." F = null diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index f3f93102e14..dcb69e3d0eb 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -65,9 +65,6 @@ var/obj/item/weapon/suppressor/S = A if(can_suppress) if(!suppressed) - if(user.l_hand != src && user.r_hand != src) - user << "You'll need [src] in your hands to do that." - return if(!user.unEquip(A)) return user << "You screw [S] onto [src]." @@ -157,4 +154,4 @@ icon_state = "suppressor" w_class = 2 var/oldsound = null - var/initial_w_class = null + var/initial_w_class = null