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Nerfs Critical Hits
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@@ -1065,13 +1065,14 @@
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user.add_mob_blood(H)
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switch(hit_area)
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if("head") //Harder to score a stun but if you do it lasts a bit longer
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if("head")
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if(H.stat == CONSCIOUS && armor_block < 50)
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if(prob(I.force))
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H.visible_message("<span class='danger'>[H] has been knocked unconscious!</span>", \
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"<span class='userdanger'>[H] has been knocked unconscious!</span>")
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H.apply_effect(20, PARALYZE, armor_block)
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if(prob(I.force + ((100 - H.health)/2)) && H != user && I.damtype == BRUTE)
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H.visible_message("<span class='danger'>[H] has been knocked senseless!</span>", \
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"<span class='userdanger'>[H] has been knocked senseless!</span>")
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H.confused = max(H.confused, 20)
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if(prob(I.force + ((100 - H.health)/2)) && H != user)
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ticker.mode.remove_revolutionary(H.mind)
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if(bloody) //Apply blood
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@@ -1085,11 +1086,12 @@
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H.glasses.add_mob_blood(H)
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H.update_inv_glasses()
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if("chest") //Easier to score a stun but lasts less time
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if(H.stat == CONSCIOUS && I.force && prob(I.force + 10))
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H.visible_message("<span class='danger'>[H] has been knocked down!</span>", \
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if("chest")
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if(H.stat == CONSCIOUS && armor_block < 50)
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if(prob(I.force))
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H.visible_message("<span class='danger'>[H] has been knocked down!</span>", \
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"<span class='userdanger'>[H] has been knocked down!</span>")
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H.apply_effect(5, WEAKEN, armor_block)
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H.apply_effect(3, WEAKEN, armor_block)
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if(bloody)
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if(H.wear_suit)
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