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Converts a bunch of things over to get_random_valid_zone() (#69331)
refactor: A bunch of things that used to not do anything (or just fall back on the chest) when targeting a limb that someone was missing will now be far more likely to attack another limb!
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@@ -129,7 +129,7 @@
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if (should_halt_effects(parent))
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return
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var/obj/affected_limb = human_parent.get_bodypart(ran_zone())
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var/obj/affected_limb = human_parent.get_bodypart(human_parent.get_random_valid_zone())
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human_parent.visible_message(
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span_boldwarning("[human_parent]'s [affected_limb.name] bubbles unnaturally, then bursts into blisters!"),
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span_boldwarning("Your [affected_limb.name] bubbles unnaturally, then bursts into blisters!"),
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