From e2790c71659fceb6e3efacd30c3e9825cec501d0 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Sat, 30 Apr 2016 03:48:54 -0400 Subject: [PATCH] Makes Shock Revolver Use Energy Projectiles --- code/modules/projectiles/guns/energy/stun.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm index 8342edc0ce2..ddd2bab6064 100644 --- a/code/modules/projectiles/guns/energy/stun.dm +++ b/code/modules/projectiles/guns/energy/stun.dm @@ -21,10 +21,10 @@ fire_sound = 'sound/weapons/gunshot.ogg' e_cost = 200 select_name = "stun" - projectile_type = /obj/item/projectile/shock_revolver + projectile_type = /obj/item/projectile/energy/shock_revolver -/obj/item/projectile/shock_revolver +/obj/item/projectile/energy/shock_revolver name = "shock bolt" icon_state = "purple_laser" var/chain @@ -35,7 +35,7 @@ spawn(1) P.chain = P.Beam(user,icon_state="purple_lightning",icon = 'icons/effects/effects.dmi',time=1000, maxdistance = 30) -/obj/item/projectile/shock_revolver/on_hit(atom/target) +/obj/item/projectile/energy/shock_revolver/on_hit(atom/target) . = ..() if(isliving(target)) tesla_zap(src, 3, 10000)