diff --git a/code/modules/antagonists/blob/overmind.dm b/code/modules/antagonists/blob/overmind.dm index dcfc2a184f4..a5a9ff6a694 100644 --- a/code/modules/antagonists/blob/overmind.dm +++ b/code/modules/antagonists/blob/overmind.dm @@ -207,7 +207,6 @@ GLOBAL_LIST_EMPTY(blob_nodes) blob_points = INFINITY else to_chat(src, span_blob("You've reached critical mass, but something feels terribly wrong, stopping you from expanding further. All you can do now is fight as long as you can...")) - balloon_alert(src, "victory - expansion over critical mass disabled") addtimer(CALLBACK(src, PROC_REF(victory)), 45 SECONDS) /// Actually *do* the blob's victory: give them their greentext and, depending on the end_round_on_victory variable, decide if everyone dies or if it's just a jumpscare. diff --git a/code/modules/antagonists/blob/structures/_blob.dm b/code/modules/antagonists/blob/structures/_blob.dm index 819840fe458..8bde78251ff 100644 --- a/code/modules/antagonists/blob/structures/_blob.dm +++ b/code/modules/antagonists/blob/structures/_blob.dm @@ -164,6 +164,7 @@ return TRUE // If it's not supposed to end the round and it's at the win count, don't make more. (400 tiles is still a lot to fight through...) if(!controller.end_round_on_victory && (controller.blobs_legit.len >= controller.blobwincount)) + balloon_alert(controller, "max tiles reached!") return FALSE // Otherwise, it's probably fine. return TRUE