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Basic blob mobs (#78520)
## About The Pull Request I remembered today that blob code is ass, especially blob spores. There's still a lot to improve but I cleaned up _some_ of it by converting these mobs. Now they use a newer framework and more signal handling as compared to circular references. I _expect_ the behaviour here to largely be the same as it was or similar. I haven't added anything fancy or new. This is a reasonably big PR but at least all of the files are small? Everything here touched every other thing enough that it didnt make sense to split up sorry. Other things I did in code: - Experimented with replacing the `mob/blob` subtype with a component. Don't know if this is genius or stupid. - AI subtree which just walks somewhere. We've used this behaviour a lot but never given it its own subtree. - Blob Spores and Zombies are two different mobs now instead of being one mob which just changes every single one of its properties. - Made a few living defence procs call super, because the only thing super does was send a signal and we weren't doing that for no reason. Also added a couple extra signals for intercepts we did not have. ## Changelog 🆑 fix: Blob spores will respond to rallies more reliably (it won't runtime every time they try and pathfind). fix: Blobbernaut pain animation overlays should align with the direction the mob is facing instead of always facing South refactor: Blob spores, zombies, and blobbernauts now all use the basic mob framework. They should work the same, but please report any issues. /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: san7890 <the@san7890.com>
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MrMelbert
san7890
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@@ -246,6 +246,7 @@
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var/static/list/something_pool = list(
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/mob/living/basic/bat,
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/mob/living/basic/bear,
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/mob/living/basic/blob_minion/blobbernaut,
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/mob/living/basic/butterfly,
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/mob/living/basic/carp,
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/mob/living/basic/carp/magic,
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@@ -272,7 +273,6 @@
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/mob/living/basic/statue,
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/mob/living/basic/stickman,
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/mob/living/basic/stickman/dog,
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/mob/living/simple_animal/hostile/blob/blobbernaut/independent,
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/mob/living/simple_animal/hostile/gorilla,
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/mob/living/simple_animal/hostile/megafauna/dragon/lesser,
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/mob/living/simple_animal/hostile/retaliate/goat,
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