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Dynamic Human Icon Generation For Simple/Basic Mobs (& Cardboard Cutouts) (#72517)
## About The Pull Request revive of #68760 this time a proc, not an element this time supports cardboard cutouts this time supports mob corpses  ## Why It's Good For The Game prevents these icons ever being outdated, they'll always look what they are supposed to, saves spriting work ## Changelog 🆑 Fikou, a hood by Viro refactor: humanoid mobs and cardboard cutouts automatically generate their sprites, they no longer will be outdated /🆑 Co-authored-by: Time-Green <timkoster1@hotmail.com>
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@@ -63,6 +63,12 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
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new /datum/stack_recipe("Black Queen", /obj/structure/chess/blackqueen, 2, time = 1 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_ENTERTAINMENT), \
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new /datum/stack_recipe("Black King", /obj/structure/chess/blackking, 2, time = 1 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_ENTERTAINMENT), \
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)),
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new /datum/stack_recipe_list("checkers pieces", list( \
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new /datum/stack_recipe("White Checker Man", /obj/structure/chess/checker/whiteman, 2, time = 1 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_ENTERTAINMENT), \
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new /datum/stack_recipe("White Checker King", /obj/structure/chess/checker/whiteking, 2, time = 1 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_ENTERTAINMENT), \
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new /datum/stack_recipe("Black Checker Man", /obj/structure/chess/checker/blackman, 2, time = 1 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_ENTERTAINMENT), \
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new /datum/stack_recipe("Black Checker King", /obj/structure/chess/checker/blackking, 2, time = 1 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_ENTERTAINMENT), \
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)),
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null, \
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new/datum/stack_recipe("rack parts", /obj/item/rack_parts, category = CAT_FURNITURE), \
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new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 1.5 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_FURNITURE), \
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