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Dynamic Human Icon Generation For Simple/Basic Mobs (& Cardboard Cutouts) (#72517)
## About The Pull Request revive of #68760 this time a proc, not an element this time supports cardboard cutouts this time supports mob corpses  ## Why It's Good For The Game prevents these icons ever being outdated, they'll always look what they are supposed to, saves spriting work ## Changelog 🆑 Fikou, a hood by Viro refactor: humanoid mobs and cardboard cutouts automatically generate their sprites, they no longer will be outdated /🆑 Co-authored-by: Time-Green <timkoster1@hotmail.com>
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@@ -4,7 +4,7 @@
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icon = 'icons/obj/chess.dmi'
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icon_state = "white_pawn"
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name = "\improper Probably a White Pawn"
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desc = "This is weird. Please inform adminstration on how you managed to get the parent chess piece. Thanks!"
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desc = "This is weird. Please inform administration on how you managed to get the parent chess piece. Thanks!"
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max_integrity = 100
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/obj/structure/chess/wrench_act(mob/user, obj/item/tool)
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@@ -80,3 +80,28 @@
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name = "\improper Black King"
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desc = "A black king chess piece. It can move one tile in any direction."
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icon_state = "black_king"
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/obj/structure/chess/checker
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icon_state = "white_checker_man"
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name = "\improper Probably a White Checker"
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desc = "This is weird. Please inform administration on how you managed to get the parent checker piece. Thanks!"
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/obj/structure/chess/checker/whiteman
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name = "\improper White Checker Man"
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desc = "A white checker piece. Looks suspiciously like a flattened chess pawn."
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icon_state = "white_checker_man"
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/obj/structure/chess/checker/whiteking
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name = "\improper White Checker Man"
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desc = "A white checker piece. It's stacked!"
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icon_state = "white_checker_king"
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/obj/structure/chess/checker/blackman
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name = "\improper Black Checker Man"
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desc = "A black checker piece. Looks suspiciously like a flattened chess pawn."
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icon_state = "black_checker_man"
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/obj/structure/chess/checker/blackking
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name = "\improper Black Checker King"
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desc = "A black checker piece. It's stacked!"
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icon_state = "black_checker_king"
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