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Dynamic Human Icon Generation For Simple/Basic Mobs (& Cardboard Cutouts) (#72517)
## About The Pull Request revive of #68760 this time a proc, not an element this time supports cardboard cutouts this time supports mob corpses  ## Why It's Good For The Game prevents these icons ever being outdated, they'll always look what they are supposed to, saves spriting work ## Changelog 🆑 Fikou, a hood by Viro refactor: humanoid mobs and cardboard cutouts automatically generate their sprites, they no longer will be outdated /🆑 Co-authored-by: Time-Green <timkoster1@hotmail.com>
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@@ -65,6 +65,27 @@
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id = /obj/item/card/id/advanced/chameleon
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id_trim = /datum/id_trim/chameleon/operative
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/obj/effect/mob_spawn/corpse/human/syndicatepilot
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name = "Syndicate Pilot"
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hairstyle = "Bald"
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facial_hairstyle = "Shaved"
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outfit = /datum/outfit/syndicatepilotcorpse
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/datum/outfit/syndicatepilotcorpse
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name = "Syndicate Pilot Corpse"
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uniform = /obj/item/clothing/under/syndicate
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suit = /obj/item/clothing/suit/armor/vest/alt
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shoes = /obj/item/clothing/shoes/combat
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neck = /obj/item/clothing/neck/large_scarf/syndie
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glasses = /obj/item/clothing/glasses/cold
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gloves = /obj/item/clothing/gloves/combat
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ears = /obj/item/radio/headset
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mask = /obj/item/clothing/mask/gas
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head = /obj/item/clothing/head/helmet/swat
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back = /obj/item/storage/backpack
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id = /obj/item/card/id/advanced/chameleon
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id_trim = /datum/id_trim/chameleon/operative
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/obj/effect/mob_spawn/corpse/human/pirate
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name = "Pirate"
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skin_tone = "caucasian1" //all pirates are white because it's easier that way
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@@ -76,9 +97,25 @@
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name = "Pirate Corpse"
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uniform = /obj/item/clothing/under/costume/pirate
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shoes = /obj/item/clothing/shoes/jackboots
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glasses = /obj/item/clothing/glasses/eyepatch
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head = /obj/item/clothing/head/costume/pirate/bandana
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/obj/effect/mob_spawn/corpse/human/pirate/melee
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name = "Pirate Swashbuckler"
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outfit = /datum/outfit/piratecorpse/melee
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/datum/outfit/piratecorpse/melee
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name = "Pirate Swashbuckler Corpse"
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glasses = /obj/item/clothing/glasses/eyepatch
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head = /obj/item/clothing/head/costume/pirate/bandana/armored
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/obj/effect/mob_spawn/corpse/human/pirate/melee/space
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name = "Pirate Swashbuckler - Space"
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outfit = /datum/outfit/piratecorpse/melee/space
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/datum/outfit/piratecorpse/melee/space
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name = "Pirate Swashbuckler Corpse - Space"
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suit = /obj/item/clothing/suit/space/pirate
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head = /obj/item/clothing/head/helmet/space/pirate/bandana
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back = /obj/item/tank/jetpack/carbondioxide
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/obj/effect/mob_spawn/corpse/human/pirate/ranged
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name = "Pirate Gunner"
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@@ -86,9 +123,19 @@
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/datum/outfit/piratecorpse/ranged
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name = "Pirate Gunner Corpse"
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suit = /obj/item/clothing/suit/costume/pirate
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head = /obj/item/clothing/head/costume/pirate
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glasses = /obj/item/clothing/glasses/eyepatch
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suit = /obj/item/clothing/suit/costume/pirate/armored
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head = /obj/item/clothing/head/costume/pirate/armored
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/obj/effect/mob_spawn/corpse/human/pirate/ranged/space
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name = "Pirate Gunner - Space"
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outfit = /datum/outfit/piratecorpse/ranged/space
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/datum/outfit/piratecorpse/ranged/space
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name = "Pirate Gunner Corpse - Space"
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suit = /obj/item/clothing/suit/space/pirate
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head = /obj/item/clothing/head/helmet/space/pirate
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back = /obj/item/tank/jetpack/carbondioxide
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/obj/effect/mob_spawn/corpse/human/russian
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name = "Russian"
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@@ -156,15 +203,32 @@
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shoes = /obj/item/clothing/shoes/sandal/magic
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head = /obj/item/clothing/head/wizard
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/obj/effect/mob_spawn/corpse/human/wizard/dark
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name = "Dark Wizard Corpse"
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outfit = /datum/outfit/wizardcorpse/dark
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/datum/outfit/wizardcorpse/dark
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head = /obj/item/clothing/head/wizard/hood
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/obj/effect/mob_spawn/corpse/human/wizard/paper
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name = "Paper Wizard Corpse"
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outfit = /datum/outfit/paper_wizard
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/datum/outfit/paper_wizard
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name = "Paper Wizard"
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uniform = /obj/item/clothing/under/color/white
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suit = /obj/item/clothing/suit/wizrobe/paper
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shoes = /obj/item/clothing/shoes/sandal/magic
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head = /obj/item/clothing/head/collectable/paper
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/obj/effect/mob_spawn/corpse/human/nanotrasensoldier
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name = "\improper Nanotrasen Private Security Officer"
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outfit = /datum/outfit/nanotrasensoldiercorpse2
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outfit = /datum/outfit/nanotrasensoldiercorpse
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hairstyle = "Bald"
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facial_hairstyle = "Shaved"
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/datum/outfit/nanotrasensoldiercorpse2
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name = "NT Private Security Officer Corpse"
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/datum/outfit/nanotrasensoldiercorpse
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name = "\improper NT Private Security Officer Corpse"
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uniform = /obj/item/clothing/under/rank/security/officer
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suit = /obj/item/clothing/suit/armor/vest
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shoes = /obj/item/clothing/shoes/combat
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@@ -177,13 +241,13 @@
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id_trim = /datum/id_trim/centcom/corpse/private_security/tradepost_officer
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/obj/effect/mob_spawn/corpse/human/nanotrasenassaultsoldier
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name = "Nanotrasen Private Security Officer"
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name = "\improper Nanotrasen Assault Officer Corpse"
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outfit = /datum/outfit/nanotrasenassaultsoldiercorpse
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hairstyle = "Bald"
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facial_hairstyle = "Shaved"
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/datum/outfit/nanotrasenassaultsoldiercorpse
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name = "NT Assault Officer Corpse"
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name = "\improper NT Assault Officer Corpse"
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uniform = /obj/item/clothing/under/syndicate
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suit = /obj/item/clothing/suit/armor/vest
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shoes = /obj/item/clothing/shoes/combat
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@@ -195,6 +259,22 @@
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id = /obj/item/card/id/advanced/centcom
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id_trim = /datum/id_trim/centcom/corpse/assault
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/obj/effect/mob_spawn/corpse/human/nanotrasenelitesoldier
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name = "\improper Nanotrasen Elite Assault Officer Corpse"
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outfit = /datum/outfit/nanotrasenelitesoldiercorpse
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hairstyle = "Bald"
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facial_hairstyle = "Shaved"
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/datum/outfit/nanotrasenelitesoldiercorpse
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name = "\improper NT Elite Assault Officer Corpse"
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uniform = /obj/item/clothing/under/rank/centcom/military
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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mask = /obj/item/clothing/mask/gas/sechailer/swat
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back = /obj/item/mod/control/pre_equipped/responsory/security
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id = /obj/item/card/id/advanced/centcom
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id_trim = /datum/id_trim/centcom/ert/security
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/obj/effect/mob_spawn/corpse/human/cat_butcher
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name = "The Cat Surgeon"
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hairstyle = "Cut Hair"
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@@ -229,3 +309,11 @@
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id = /obj/item/card/id/advanced
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l_pocket = /obj/item/paper/fluff/bee_objectives
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mask = /obj/item/clothing/mask/animal/small/bee
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/obj/effect/mob_spawn/corpse/human/generic_assistant
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name = "Generic Assistant"
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hairstyle = "Short Hair"
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haircolor = COLOR_BLACK
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facial_hairstyle = "Shaved"
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skin_tone = "caucasian1"
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outfit = /datum/outfit/job/assistant/consistent
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@@ -255,10 +255,14 @@
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notify_ghosts("An ash walker egg is ready to hatch in \the [spawner_area.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_ASHWALKER)
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/datum/outfit/ashwalker
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name ="Ashwalker"
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name = "Ash Walker"
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head = /obj/item/clothing/head/helmet/gladiator
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uniform = /obj/item/clothing/under/costume/gladiator/ash_walker
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/datum/outfit/ashwalker/spear
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name = "Ash Walker - Spear"
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back = /obj/item/spear/bonespear
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///Syndicate Listening Post
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/obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate
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@@ -207,8 +207,10 @@
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///burn damage this corpse will spawn with
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var/burn_damage = 0
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/obj/effect/mob_spawn/corpse/Initialize(mapload)
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/obj/effect/mob_spawn/corpse/Initialize(mapload, no_spawn)
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. = ..()
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if(no_spawn)
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return
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switch(spawn_when)
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if(CORPSE_INSTANT)
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INVOKE_ASYNC(src, PROC_REF(create))
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