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- Traditional Games Space Station 13
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- Visit our IRC channel: #tgstation13 on irc.rizon.net
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- Current Project Maintainers: -Click Here-
- Currently Active GitHub contributor list: -Click Here-
- Coders: TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson
- Spriters: Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2
- Sounds: Skie, Lasty/Vinyl
- Main Testers: Tenebrosity, Anyone who has submitted a bug to the issue tracker
- Thanks to: Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image. Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.
- Have a bug to report? Visit our Issue Tracker.
- Please ensure that the bug has not already been reported and use the template provided here.
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- 20 September 2018
- Denton updated:
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- - Omegastation has been scrapped.
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- ShizCalev updated:
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- - Gas sensors in the incinerator chamber will no longer catch on fire.
- - Airlock sensors are no longer completely immune to damage
- - No smoking signs are now flammable, fire warning signs are now fireproofed
- - The lavaproofing slime potion is now lavaproof!
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- octareenroon91 updated:
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- - toolbelts will now show alien screwdrivers on the item sprite
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- 19 September 2018
- Denton updated:
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- - Changed a few wizard spell descriptions to better explain what they do.
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- Naksu & octareenroon91 updated:
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- - plasmaglass windows leave plasmaglass shards when destroyed, these shards can also be used to make spears.
- - fulltile windows didn't give you the promised 2 shards, this has been fixed.
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- ShizCalev updated:
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- - Blood cultists using a stun spell now emit a flash of red light when.... they emit a flash of red light!
- - Blood cult stun spells now properly check for any holy items on the target mob.
- - Targets immune to blood cult stun spells will now glow with holy light for a short duration after.
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- SpaceManiac updated:
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- - Non-TGM format shuttle templates no longer leave some of their turfs behind.
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- cacogen updated:
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- - The luxury shuttle now accepts dragged money. Useful for mobs without hands.
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- 18 September 2018
- ShizCalev updated:
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- - Lavarocks will no longer be invisible.
- - Flying and ventcrawling mobs will no longer make footstep sounds.
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- ShizClaev updated:
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- - Bloodcrawling and jaunting mobs will no longer be consumed by chasms.
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- 17 September 2018
- AnturK updated:
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- - Failsafe codes for uplinks are now available for purchase.
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- Dax Dupont updated:
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- - Fixes missing human mob subtype for felinids.
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- Frosty Fridge updated:
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- - Reduced steps for reconstruction surgery & increased healing
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- Tlaltecuhtli updated:
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- - combat knifes can stick in the wounds now
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- 16 September 2018
- Naksu updated:
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- - Added a new framework for saving memory on type-associated invariant lists
- - windows no longer hold whole instances of the things that pop out from them hoping for the day some assistant breaks the windows in reebe.
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- SpaceManiac updated:
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- - Git revision info is now gathered by rust-g instead of manually reading .git files.
- - The telecomms log computers now use the actual language of messages, rather than mob type.
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- 15 September 2018
- Cobby (using cyclown's formula) updated:
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- - Techweb point gen via toxins are now very-hard-soft capped at 50K point rewards. After 50K points have been awarded, you can still get points for bombs that would reward higher than 50K, but they are worth only a flat 1K (hint: it's not beneficial). Give those other bombs to mining!
- - Techweb toxins equation has been edited (once again)
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- actioninja updated:
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- kevinz000 updated:
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- - All atom movables now have move force and move resist, and pull force An atom can only pull another atom if its pull force is stronger than that atom's move resist
- - Mobs with a higher move force than an atom's move resist will automatically try to force the atom out of its way. This might not always work, depending on how snowflakey code is. experimental: As of right now, everything has a move force and resist of 100, and a pull force of 101. Things take (resist - force) damage when bumped into experimental; Failing to move onto a tile will now still bump up your last move timer. However, successfully pushing something out of your way will result in you automatically moving into where it was.
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- 14 September 2018
- Administrative Moonman updated:
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- - Fake nuclear disks no longer appear in null-crates, but can appear in surplus traitor crates with the regularity they had before.
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- Cobby updated:
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- - Cyberorgans give small benefits (advanced versions now also get these obviously)
- - Cyber Heart - Gives Epinephrine once in hardcrit
- - Cyber Liver - 10% better health and toxicity tolerance, with 10% less lethality
- - Cyber Lungs - Can breath at 13 kPa oxygen compared to the normal 16 kPa
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- Denton updated:
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- - The EngiVend, welding and electrical lockers in Meta/Delta shared engineering storage have been moved back into the Engineering department. The reason for this is that Atmos techs never had ID access to them in the first place.
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- Garen updated:
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- - Fixes soap cleaning things before it checks that it can.
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- Granpawalton updated:
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- - fixed some round start atmospherics differences on lavaland caused by the ufo crash ruin
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- Mickyan updated:
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- - Gauzes can be deconstructed using any sharp object
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- Naksu updated:
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- - archaeology component no longer handles sand-digging, it has been disabled until someone works on xenoarch again.
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- Shdorsh updated:
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- - atmos analyzer circuit not analyzing certain stuff
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- Skoglol updated:
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- - Power sinks now explode within a reasonable amount of time.
- - Power changes between power ticks are now tracked by the powernets and applied to the next power tick.
- - Power sinks now apply load before machines. This includes SMES and APC charging.
- - Electric grilles, ninja gloves, apc terminals and power sinks now use helper procs to add load.
- - Power beacons can no longer cause powernet excess to go negative instead of turning off.
- - Shocks can no longer cause powernet excess to go negative.
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- XDTM updated:
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- - Added the experimental dissection surgery, which can be performed once per corpse to gain techweb points.
- - Rarer specimens are more valuable, so xenos and rare species are more efficient subjects.
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- YPOQ updated:
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- - Stealth implants work again
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- YoYoBatty updated:
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- - Added signals for various mob attacking actions.
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- Zxaber updated:
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- - Cyborg Self-Repair item no longer attaches an action button to anyone that picks it up under certain circumstances. You can no longer remote-control a borg's Self-Repair.
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- basilman updated:
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- - mobs without an attached mind dont contribute towards his grace ascension
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- 13 September 2018
- Cobby updated:
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- - Employees at Centcom's supply department have been asked to wear glasses so that you don't have to spread the adamantine across the floor to get the proper reward.
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- Crazylemon updated:
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- - "Fill" Buildmode, "Area Edit" Buildmode, "Boom" Buildmode
- - Buildmode is now in modules instead of defining new modes by extra branches of switch statements.
- - Switches buildmode button icons to something with a slightly more refined background.
- - Buildmode now switches between modes using a discrete switcher, instead of by repeatedly clicking.
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- Denton updated:
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- - Added nanite circuit boards to tech storage.
- - Added new available items to all departmental protolathes. Keep an eye out for the new "Basic Tools" and "Basic Security Equipment" research nodes.
- - Made the AI surveillance upgrade available through the "Illegal Technology" research node.
- - Created a "Tool Designs" lathe subsection and moved most tools into it.
- - Made defibrillators easier to print by moving them to the basic biotechnology research node.
- - Health analyzers are now properly printable once researched.
- - Bees only inject the reagent they were mutated with. Non-mutated bees still inject toxin when stinging someone.
- - Fixed various missing texture errors.
- - Heat resistant species no longer burn their hands on lightbulbs.
- - Added a plasmaman EVA suit pack to cargo for 4000 bucks each.
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- Naksu updated:
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- - crayons now have about 10% less shitcode
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- The Dreamweaver updated:
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- - An unknown, adventurous greyshirt has discovered a way to make a special type of bola out of gondola hide. The effects of the gondola seem to rub off on the victim while attached.
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- Tlaltecuhtli updated:
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- - seed extractor and dna manipulator are now in the right tab
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- WJohn & Naksu updated:
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- - Nuke ops may now order a borg with the Syndicate Saboteur module. It's a streamlined engineering unit capable of extraordinary robustness by virtue of not only not being able to leave its welder in the shuttle, but also quick travel around the station via the disposal system. Oh and it can also disguise itself.
- - Syndicate medical and assault modules have received improved sprites
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- subject217 updated:
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- - The Clown Car can no longer move unrestricted in zero gravity environments.
- - The Clown Car now costs 20 TC to purchase.
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- 11 September 2018
- Cobby updated:
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- Denton updated:
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- - Fixed the Cere emergency shuttle brig floor.
- - Removed access restrictions on the Hi Daniel shuttle's booze-o-mat.
- - Added missing surgical drills and cauteries to emergency shuttles.
- - Replaced boring high traction floors in the SnapPop!(tm) shuttle with exciting bananium floors.
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- Potato Masher updated:
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- - CentCom would like to announce that new station AIs will now support updated surveillance software, allowing units to monitor multiple locations with ease with customizable viewing range, albeit at an overall reduced viewing radius.
- - Cruix's AI Multicamera mode has been finally enabled, with a new config option for enabling and disabling it as well!
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- ninjanomnom updated:
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- - Radiation toxin damage has been slightly increased.
- - Contaminated objects are overall a bit weaker but are easier to create in the first place.
- - Showers deal with high amounts of contamination much faster but aren't that great at dealing with weakly contaminated objects.
- - Atmos holo-barriers have been given radiation insulation like the engineering ones.
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- 10 September 2018
- Denton updated:
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- - The CMO office and morgue disposal bins on Deltastation are now connected to the disposal loop.
- - Multitools and quantum pads now show infos about their buffer when examined.
- - Players no longer bash quantum pads with multitools that contain no pad in their buffer.
- - You can no longer link a quantum pad to itself.
- - The damage caused by liver failure has been reduced, to give players more time to seek help.
- - Made feedback messages for liver failure/damage more obvious.
- - Fixed typos and capitalization in health scanner messages.
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- Poojawaw updated:
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- - APCs are now able to be rebuilt in Maintenance
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- 09 September 2018
- Cw3040 updated:
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- - Added Improvised Jetpacks, with approx. 2/7ths of the volume of a normal jetpack, acts like a hardsuit jetpack in terms of speed and can cut out at random!
- - Sprite by obscolene
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- Naksu updated:
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- - ghosts will no longer lose their hearing from jumping between z-levels via orbiting
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- Tlaltecuhtli updated:
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- - .38 no longer insta stuns, it still deals 25 brute
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- 08 September 2018
- Denton updated:
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- - Laser slug shells have been changed to fire scatter lasers.
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- Mickyan updated:
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- - the length of footprint trails from blood pools now scales with the amount of blood they contain
- - blood pools from bleeding will take slightly longer to congregate
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- Naksu updated:
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- - a new admin secret has been added to create a customized portal storm
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- Shdorsh updated:
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- - Made the self reference pins for reagents reference themselves automatically.
- - Made it possible to copy datas frop pin to pin with the debugger.
- - Removed ugly useless brackets from printers.
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- ShizCalev updated:
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- - Nar-Sie's name has been revised to Nar'Sie.
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- Supermichael777 updated:
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- - NTs crack archeo-gastronomers have discovered a long lost recipe for a meat based donut.
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- Tlaltecuhtli updated:
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- - stimulum now makes you stun/sleep immune and some generic stamina heal
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- WJohnston updated:
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- - Added new bluespace floor tile sprites.
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- barbedwireqtip updated:
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- - Hand drills are now better ghetto alternatives for surgical drills than standard screwdrivers
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- granpawalton updated:
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- - pubby atmospherics now has black gloves and smart foam grenades
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- ninjanomnom updated:
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- - Mappers no longer need to manually update the size and offset vars on mobile docks while mapping.
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- 07 September 2018
- Denton updated:
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- - Added missing descriptions for objects that have alt+click functionality.
- - You can no longer infinitely sell immortality talismans.
- - Added a cooldown message for the immortality talisman.
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- Shdorsh updated:
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- - A gas named miasma, that has a ridiculously low chance of infecting people with a very basic and benign disease
- - A gas reaction to remove miasma
- - Corpses emit a gas named miasma
- - Air alarms detect and automatically are set to scrub miasma
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- Skoglol updated:
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- - SMES will no longer output if not connected to a powernet.
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- SpaceManiac updated:
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- - The status messages shown by shuttle consoles are now more useful.
- - Double-wide shuttle airlocks now cycle link properly, rather than always thinking they are docked.
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- WJohn updated:
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- - Fixed pubby's bugged R&D tiles.
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- XDTM updated:
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- - Fixed nanite chambers not being interactable if placed under a window.
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- octareenroon91 updated:
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- - remove base types not meant to spawn from get_random_drink and from the silver-slime spawnlist.
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- subject217 updated:
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- - You can actually purify shades with a Bible now, as intended.
- - Made deconversion just update_body instead of cutting and rebuilding all mob overlays.
- - Removed an extra exclamation point from the messages for purifying bastard swords and soul stones.
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- 05 September 2018
- Floyd / Qustinnus updated:
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- - Clown cars can now fit any mob (besides megafauna)
- - Repair your clown car with bananas
- - Emag the clowncar to unlock a button panel. Activate it to press a random button for a random effect!
- - lowers health and cost of clown car
- - removes a return in the clown car code that caused the wrong flags to be assigned
- - you cant open the clowncar trunk from the inside anymore, you can still escape though.
- - fixes broken to_chat in clown car
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- Naksu updated:
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- - Ghost poll description button was broken in the ert spawner. It isn't anymore.
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- Nichlas0010 updated:
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- - IAA now has its own preference
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- Robustin and Subject217 updated:
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- - Once the blood cult reaches 20% of the active player population, they will receive a notice that the cult is "rising" - and after a moderate delay the eyes of all existing and new cultists will be permanently red. Examining a cultist with uncovered eyes will confirm their supernatural appearance.
- - Once the blood cult reaches 40% of the active player population they will receive a warning and after a moderate delay will glow red, permanently revealing the identity of existing and new blood cultists.
- - Any non-cultist can now strike a (filled) soulshard with a bible to purify it. Purified shades have a unique appearance and will be eager to get revenge on the cult. Bibles can be printed in the library.
- - Juggernauts have 25% less HP and 35% less projectile reflection.
- - Cult mirror shield is slightly easier to break, has less illusions, and has -33% throwing distance.
- - The EMP blood spell has -1 light and heavy radius.
- - The revive rune now requires 3 sacrifices per revive, it still starts with one "freebie" revive. Giving "souls" to AFK/Catatonic cultists remains free of charge.
- - Twisted Construction now has a channel time with added noise/effects when used on doors. It also hurts you slightly more to use.
- - You can now only hold 1 blood spell without an empowering rune and 4 with one.
- - The Bloody Bastard Sword is no longer available in Blood Cult. It's still spawnable with admin tools.
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- SpaceManiac updated:
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- - The stealth box and chameleon projector no longer allow escaping lockers.
- - Combining the stealth box and chameleon projector should cause less teleportation behavior.
- - In extreme lag scenarios, hyperspace ripples are no longer removed before the location is actually safe.
- - Research points are no longer generated during the pre-round lobby.
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- WJohn updated:
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- - Refactored floor tiles to use decals like warning lines do.
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- jegub updated:
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- - Chemicals should no longer vanish for some reactions.
- - Health sensor's 'detect death' mode now triggers on death rather than extreme unwellness.
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- 04 September 2018
- Denton updated:
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- - Mech construction messages no longer incorrectly mention high-tier stock parts.
- - Added a nanite lab to Deltastation! It's at the old EXPERIMENTOR lab.
- - Delta: Moved the Xenobiology disposals bin to be less obstructive. Added two sets of insulated gloves to Engineering.
- - Delta: Fixed scientists not having maintenance access near the circuitry lab and toxins launch chamber.
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- Shdorsh updated:
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- - Made all the extinguishers use less sleep and spawn procs
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- 03 September 2018
- Cdey78 (Ported by Floyd / Qustinnus) updated:
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- - AI can now think
- - New OOC emote: :thinking:!
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- Naksu updated:
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- - a new admin secret has been added to create a customized portal storm
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- Shdorsh updated:
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- - Makes it possible to create circuits that can get an item loaded into them while they are in an assembly and the assembly is open.
- - Optimized electronic assemblies also.
- - A bug pertaining putting batteries in assemblies
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- Skoglol updated:
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- - Eggplant and egg-plant seeds now have different names and plant names.
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- XDTM updated:
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- - Fixed nanite cloud storage not allowing uploads.
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- octareenroon91 updated:
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- - Supermatter more likely to log fingerprintslast when it consumes any object.
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- 02 September 2018
- Denton updated:
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- - Fixed species type names that show up on health scanners.
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- 01 September 2018
- ElPresidentePoole updated:
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- - removes curator's fear of snakes
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- McDonald072 updated:
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- - Defibrillator nanites work properly.
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- Poojawa updated:
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- - fixed clothing vendor fedoras having Detective Fedora grade armor
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- Potato Masher updated:
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- - The color of Wooden golems should be more in line with the color of the wood used to make it.
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- WJohnston updated:
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- - Reinforced floors are now shinier.
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- 31 August 2018
- Anonmare updated:
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- - AIs can now turn shield generators on and off again
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- Denton updated:
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- - Plastic golems can no longer vent crawl with items in their pockets.
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- Mickyan updated:
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- - Skateboards can fit in backpacks
- - Skateboards are slower by default, speed can be adjusted by alt-clicking
- - Show your support for the fine arts with these new quirks:
- - Tagger: drawing graffiti takes half as many charges off your spraycan/crayon
- - Photographer: halves the cooldown after taking a picture
- - Musician: tune instruments to temporarily give your music beneficial effects such as clearing minor debuffs and improving mood.
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- Skoglol updated:
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- - Dispensers can now add 5u to buckets, plastic beakers and metamaterial beakers, down from 10u.
- - You can now pour 5u from buckets, plastic beakers and metamaterial beakers, down from 10u.
- - Chem dispenser window width increased slightly, no longer shuffles buttons when scroll bar appears.
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- The Dreamweaver updated:
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- - Sentience Potions no longer require you to have Xenomorph toggled on in preferences and now relies on its own preference in order to be notified of open roles.
- - Split xenomorph, intelligence potions, and mind transfer potions into separate roles for more precise role management.
- - Sentience Potion Spawns and Mind Transfer Potions are now job-bannable roles.
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- Time-Green and locker sprites by MrDoomBringer updated:
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- - Reports have come in that the wizard federation has harnessed some of the ancient locker force to create a wand
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- XDTM updated:
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- - Removed the chance of spouting brain damage lines when over 60 brain damage. The dumbness trauma still has them.
- - Fixed Mechanical Repair nanites not working.
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- ninjanomnom updated:
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- - Computers are now visible even in the darkest of rooms. Comfy!
- - Because computers are now far easier to find in dark rooms their base light output has been reduced.
- - Broken components left over from the signal origin refactor should be fixed.
- - Lava isn't a safe place to throw your flammable shit anymore
- - The computer screen overlay being rotated incorrectly after construction has been fixed.
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- 28 August 2018
- Denton updated:
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- - The 10 second anti spam cooldown of night shift lighting now works properly.
- - Added an examine message to APCs that mentions Alt-click and Ctrl-click (silicons only) behavior.
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- Garen updated:
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- - adds a signal for screwdriver_act
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- SpaceManiac updated:
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- - Multiple copies of a shuttle each get their own area instances (affects APCs and air alarms).
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- XDTM updated:
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- - The forcefield projector is now available ingame in the engineering protolathe. It can project up to 3 forcefields which act as transparent walls, and share a pool of health which is recharged over time. The projector must remain within 7 tiles of the forcefields to keep them active.
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- 26 August 2018
- CitrusGender updated:
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- - Added note severity to [most] bans and the notes associated with them
- - Banning panel now has a severity option UI: Changed the UI of the note panel UI: Changed the UI again, added some icons, removed brackets in urls, fading out notes cannot be selected to expand the browser anymore
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- Floyd / Qustinnus (Credits to KMC for the sprites) updated:
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- - The Clown Car, your 18TC clown-only solution to asshole co-workers
- - Regular car implementation (makes it easier to add more cars if someone actually feels like adding those)
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- JJRcop updated:
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- - Asay logs show "ADMINPRIVATE: ASAY:" again instead of just "ADMINPRIVATE:"
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- Naksu updated:
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- - living and stack typecaches now use a shared instance where it makes sense, giving small memory savings
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- PKPenguin321 updated:
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- - Integrated circuit medium screens have been readded. They are now called large screens. They now only work from your hands or on the ground when you're standing on top of them (NOT from pockets, lockers, backpacks, etc).
- - Roundstart cyborgs will now be properly referred to as "it."
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- SpaceManiac updated:
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- - The shuttle manipulator now allows flying any shuttle to any port which will fit it.
- - The shuttle manipulator now allows fast-travelling shuttles with 5s remaining, down from 50s.
- - Status displays have been refactored to be cleaner and more flexible.
- - The AI dying properly updates its status displays again.
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- intrnlerr updated:
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- - Refactored nettles to be reagent_containers
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- nicbn updated:
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- - Nanotrasen shoes no longer contain Silencium. Now footsteps make noise! Sounds from Baystation.
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- 25 August 2018
- Denton updated:
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- - Added missing export rewards for various lavaland items (tendril/megafauna/ruins) and engine parts.
- - Increased export values for emitters, PA parts, field generators and radiation collectors to match the rest of engineering exports. Reduced supermatter shard value by 1000 credits.
- - Removed export rewards for red/blue warp cubes since they're blacklisted from the cargo shuttle.
- - Added private intercoms to the confession booths of the Deltastation+Pubbystation chapels.
- - Fixed invalid radio frequencies on interrogation chamber/confession booth intercoms.
- - Anime is even more horrifying than previously discovered!
- - Added a new shuttle loan event where crew can get paid for having an active syndicate bomb delivered to cargo bay.
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- Mickyan updated:
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- - Blue polo undershirt option has been restored
- - underwear "nude" option moved to the top of the list
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- SpaceManiac updated:
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- - The map loader now supports vars to be set to lists containing non-strings.
- - Overcharging energy guns no longer crashes the server.
- - Ordering the Build Your Own Shuttle kit no longer crashes the server.
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- The Dreamweaver updated:
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- - Refactored gift code to fix a minor inefficiency.
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- XDTM updated:
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- - Fixed chest and head augmentation not working properly.
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- 23 August 2018
- Naksu updated:
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- - Waddling is now available as a component
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- Nervere updated:
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- - re-adds the joy emoji.
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- SpaceManiac updated:
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- - The body zone selector now indicates which body part you are about to select when hovered over.
- - Transit space initializes about five seconds faster.
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- Tlaltecuhtli updated:
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- - Cyborg ion thrusters consume 1/5 of their previous power.
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- 22 August 2018
- BlueNothing updated:
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- - Allows video camera circuits to be seen on networks other than the science cameranet.
- - Alphabetizes camera list for camera bugs, and lets camera bugs see through borg and circuit cameras.
- - Makes video camera circuits fit in tiny assemblies.
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- PKPenguin321 updated:
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- - The GPS circuit now has a 4th output, placing X,Y,Z all in a string.
- - 2 new converters: Rel to Abs, and Advanced Rel to Abs.
- - Rel to Abs takes a set of relative and a set of absolute coordinates, and converts the relative one to absolute. 1 complexity.
- - Advanced Rel to Abs takes a set of relative coordinates and converts it to absolute without the need for an already known set of absolute coordinates. 2 complexity.
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- SpaceManiac updated:
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- - Freezers and heaters which start on no longer stay visually on when you turn them off.
- - Atmospherics now initializes 93% (about 40 seconds) faster.
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- floyd updated:
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- - fixes the hunger alert appearing forever
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- intrnlerr updated:
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- - Tank temperature is no longer based on pressure
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- ninjanomnom updated:
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- - Shuttle templates now handle shuttle registration in the load rather than the shuttle manipulator. This means admin loaded shuttle templates no longer need to be manually registered.
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- oranges updated:
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- - Inventory overlay now uses a traffic light to indicate if the item can be placed in there
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- 20 August 2018
- Basilman updated:
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- - Added gondola fur products
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- Basilman, Sprites by WJohnston updated:
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- - His Grace ascension is back, feed Him 25 people and you will unlock His full potential.
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- Denton updated:
-
- - Added new destinations for the parcel tagger! You can now send packages to the Circuitry Lab, Toxins, Dormitories, Virology, Xenobiology, Law Office and the Detective's office. Viro/Xeno can only receive parcels.
- - Deltastation: Tagged parcels no longer get routed straight into the crusher. Untagged parcels also no longer get routed straight into the crusher!
- - Deltastation: Added disposals to Xenobiology that launch contents into space.
-
- Epoc updated:
-
- - Putting an extinguisher into a cabinet with the safety off will no longer cause it to spray first
-
- Floyd / Qustinnus updated:
-
- - removes useless mood events subtypes
- - fixes mood event timers not resetting when they get triggered again remove: removes the depression overlay which makes our fruit happy
-
- Frosty Fridge updated:
-
- - Added the Surgical Processor upgrade for medical cyborgs. Scan surgery disks or an operating computer to be able to initiate advanced procedures.
- - Cyborgs can now perform surgery steps that do not require an instrument.
- - Plastic creation reaction now properly scales with the amount of reagents; 10u = 1 sheet.
-
- Garen updated:
-
- - fixed using items on a circuit removing all its access(now access gained from each new item stacks)
- - adds logging for gun circuits, grabber circuits, and dragging claw circuits
- - grabbers can select what they want to drop
-
- MrDoomBringer updated:
-
- - The Nanotrasen Airspace Aesthetics division has shipped out a newer design of NT-Brand "Ore Silos". No new features have been added, but they certainly look much nicer!
-
- Naksu updated:
-
- - Having a high body temperature now increases the damage you take gradually, whether you're on fire or not. Being on fire also always increases body temperature damage
-
- NewSta updated:
-
- - The names of haircuts, facial hair, undershirts, underwear and socks have now been sorted and categorized
-
- WJohnston updated:
-
- - Remade titanium and plastitanium floors to be less of an eye strain and something mappers might actually consider using.
- - New reinforced floor sprites.
-
- XDTM updated:
-
- - Added programmable nanites to science!
- - Science now has a nanite chamber, a nanite program hub, a nanite cloud console and a nanite programmer.
- - From the program hub you can download nanite programs (unlocked through techwebs) to disks.
- - You can then customize their functionality and signal codes through the Nanite Programmer.
- - The nanite chamber is necesary to inject nanites into a patient, and it's also used to install/uninstall programs into a patient's nanites. A second person is required to man the console.
- - The nanite cloud console controls remote program storage; it stores program backups that nanites can be synced to through cloud IDs.
- - Nanite programs range can be either helpful or harmful; their main potential is that they can be enabled at will through the use of remotes and sensors. The potential uses are endless!
- - More detailed information is available in the wiki.
-
-
- 18 August 2018
- Floyd / Qustinnus updated:
-
- - moves nutrition events to the mood component
-
- Jared-Fogle updated:
-
- - Hovering over storage slots with an item in your hand will show you first if you can put the item in.
-
- XDTM updated:
-
- - Fixed augmentation not working and/or giving you extra limbs
-
- nicbn updated:
-
- - New janitor cart sprites (by Quantum-M)
- - Dirt is smooth (by AndrewMontagne)
-
- zaracka updated:
-
- - You can now use certain emotes and the suicide verb while buckled, but not while stunned.
-
-
- 17 August 2018
- Anonmare updated:
-
- - Ore silos circuit boards are now constructable
-
- SpaceManiac updated:
-
- - The "Map Template - Upload" verb now reports if a map uses nonexistent paths.
-
- Tlaltecuhtli updated:
-
- - fixes diamond drill bounty having the wrong object path
-
- YPOQ updated:
-
- - Roundstart motion-detecting cameras work again
-
- intrnlerr updated:
-
- - "Allows image windows sent by PDA to be closed"
-
-
- 15 August 2018
- barbedwireqtip updated:
-
- - added binoculars to the detective's locker
-
-
- 14 August 2018
- Coolguy3289 updated:
-
- - Removed un-needed and un-used RENAME comment from game_options.txt
-
- SpaceManiac updated:
-
- - Escape Pod 1 now reaches the CentCom recovery ship again.
-
- WJohn updated:
-
- - Titanium walls and windows are a bit prettier looking now.
-
- Zxaber updated:
-
- - Airlock electronics can have now have unrestricted access by direction set. The resulting airlock will allow all traffic from the specified direction(s) while still requiring normal access otherwise. A small floor light will indicate this.
- - Medbay Cloning and Main Access doors now have unrestricted access settings set, and the buttons have been removed. All maps have been updated.
- - Airlocks now correctly update their overlays (bolts lights, emergency lights) when their power state changes.
-
-
- 13 August 2018
- Basilman updated:
-
- - Adds Arnold pizza, dont try putting pineapple on it.
-
- Denton updated:
-
- - The briefcase launchpad can now hold items while in briefcase mode (just like a regular briefcase). Its remote has been disguised as a folder and now spawns pre-linked inside the briefcase.
- - Increased the briefcase launchpad's range from 3 to 8 tiles, which is roughly half the screen.
- - Added more ingame manuals that access wiki pages.
- - Added botanical and medical bounties as well as a static adamantine bar bounty.
- - Increased the syndicate document bounty's reward from 10.000 to 15.000 credits.
- - Removed the gondola hide bounty and in return, increased the export value to the old level.
- - The briefcase bounty now also accepts secure briefcases.
- - The action figure bounty now correctly spawns as an assistant type bounty.
-
- Logging refactor and improvement updated:
-
- - All mob-related logs now include the area name and (x,y,z) position.
- - All logs that included an (x,y,z) position now also include the area name.
- - Standardized logging format of mob/player keys.
- - Telecomms logs are now included in the individual logging panel.
- - Fixed many other cases of logs being sent to either the individual logging panel or the saved log files, but not both.
- - The logging system has been refactored to contain less redundant code and to produce more consistent logs.
-
- SpaceManiac updated:
-
- - The VV window loads and searches faster.
- - Fields in the VV window's header will immediately show your edits.
- - Selecting an action from the VV dropdown no longer leaves it selected after the action is done.
-
- YPOQ updated:
-
- - Uncalibrated teleporters can turn humans into flies again
-
-
- 12 August 2018
- Denton updated:
-
- - Killing gondolas now lets you harvest meat from them. Eating it raw might be a bad idea.
-
- Mickyan updated:
-
- - Mixed drinks now give mood boosts with varying strength depending on their quality.
- - Although powerful, mood boosts from quality drinks are short lived. If you want to make the most out of them, take a sip every few minutes like a normal human being instead of downing the entire glass like the alcoholic you are.
-
- Nichlas0010 updated:
-
- - Admins with +admin and without +fun are no longer able to smite.
-
- SpaceManiac updated:
-
- - Blood and oil footprints sharing a tile no longer causes footprint decals to stack.
-
- WJohnston updated:
-
- - Syndicate (melee) simple animals will now move less predictably and attack twice as often, hopefully making them quite a bit more dangerous.
-
- XDTM updated:
-
- - Operating Computers can now sync to the research database to acquire researched surgeries, instead of requiring installation by disk.
- - You can now review the full list of unlocked surgeries from the operating computer.
-
- actioninja updated:
-
- - Added (unobtainable) Felinid Mutation Toxin.
-
- lyman updated:
-
- - Updated the Chronosuit Helmet sprite.
-
-
- 11 August 2018
- Denton updated:
-
- - Fixed the Beer Day date and added a few more holidays.
-
- Jordie0608 updated:
-
- - Asay history is once again logged under the admin log secret.
- - Notes, messages, memos and watchlists can now have an expiry time. Once expired they are hidden like as if deleted.
-
- SpaceManiac updated:
-
- - Giant spiders can now freely pull their victims through webs.
-
- Time-Green updated:
-
- - Circuit Boards now tell you the components required to build them on examine
-
- WJohn updated:
-
- - Added zombies to boxstation's abandoned ship.
-
- YPOQ updated:
-
- - AIs can take photos and print them at photocopiers again.
- - Cult floors will not deconstruct to space
- - Cult floors do not spawn rods when deconstructed
- - Footprints should no longer spread out of control
-
- zaracka updated:
-
- - blunt trauma causes brain damage while unconscious too
- - sharp weapons no longer count as blunt trauma in all cases
-
-
- 10 August 2018
- AnturK updated:
-
- - Portable flashers won't burnout from failed flashes.
-
- Denton, Tlaltecuhtli updated:
-
- - Added cargo bounties that require cooperation with Atmospherics, Engineering and Mining.
-
- Naksu updated:
-
- - Transformation diseases now properly check for job bans where applicable
- - Fixed a bunch of runtimes that result from transforming into a nonhuman from a human, or a noncarbon from a carbon.
-
- SpaceManiac updated:
-
- - The map loader has been cleaned up and made more flexible.
-
- nicbn updated:
-
- - BoxStation science changes: Circuitry lab is closer to RnD now; cannisters, portable vents, portable scrubbers, filters and mixers have been moved to Toxin Mixing Lab. There is now a firing range at the testing lab!
-
-
- 08 August 2018
- Denton updated:
-
- - Added five new cargo packs: cargo supplies, circuitry starter pack, premium carpet, surgical supplies and wrapping paper.
- - Added one bag of L type blood to the blood pack crate. Added a chance for contraband crates to contain DonkSoft refill packs.
-
- Iamgoofball updated:
-
- - The Stealth Implant was mistakenly made nuclear operatives only due to a misunderstanding of the code. This has been fixed.
-
- Mark9013100 updated:
-
- - Pocket fire extinguishers can now be made in the autolathe.
-
- SpaceManiac updated:
-
- - The power flow control console once again allows actually modifying APCs.
- - Gas meters will now prefer to target visible pipes if they share a turf with hidden pipes.
-
- daklaj updated:
-
- - fixed beepsky and ED-209 cuffing their target successfully even when getting disabled (EMP'd) in the process
-
- kevinz000 updated:
-
- - Catpeople are now a subspecies of human. Switch your character's species to "Felinid" to be one.
- - Oh yeah and they show up as felinids on health analyzers.
-
-
- 07 August 2018
- WJohnston updated:
-
- - Redesigned the pirate event ship to be much prettier and better fitting what it was meant to do.
-
-
- 06 August 2018
- Basilman updated:
-
- - Increased agent box cooldown to 10 seconds
-
- Denton updated:
-
- - Omegastation's Atmospherics lockdown button now has the proper access reqs.
- - Pubbystation's disposals conveyor belts now face the correct direction.
- - Pubby's service techfab is no longer stuck inside a wall.
- - Pubby's disposal loop is no longer broken.
- - The Lavaland seed vault chem dispenser now has upgraded stock parts.
- - Metastation: Extended protective grilles to partially cover the Supermatter cooling loop.
-
- Epoc updated:
-
- - You can now show off your Attorney's Badge
-
- Garen updated:
-
- - Fixed AddComponent(target) not working when an instance is passed rather than a path
-
- JJRcop updated:
-
- - Fixed some strange string handling in SDQL
-
- Jared-Fogle updated:
-
- - Moths can now eat clothes.
-
- JohnGinnane updated:
-
- - Users can now see their prayers (similar to PDA sending messages)
-
- Mickyan updated:
-
- - Drinking alcohol now improves your mood
-
- Shdorsh updated:
-
- - The previously-added find-replace circuit now actually exists.
-
- Tlaltecuhtli (and then Cobby) updated:
-
- - Science Bounties are now available!
-
- WJohnston updated:
-
- - Rebalanced the simple animal syndies on the metastation ship to be a bit less destructive of their surroundings, and downgraded the smg guy to a pistol and upgraded the other guys to knives.
-
- Y0SH1 M4S73R updated:
-
- - windoors now have NTNet support. The "open" command toggles the windoor open and closed. The "touch" command, not usable by door remotes, functions identically to walking into the windoor, opening it and then closing it after some time.
-
- cyclowns updated:
-
- - Fusion has been reworked to be a whole lot deadlier!
- - You can now use analyzers on gas mixtures holders (canisters, pipes, turfs, etc) that have undergone fusion to see the power of the fusion reaction that occurred.
- - Several gases' fusion power and fusion's gas creation has been reworked to make its tier system more linear and less cheese-able.
-
-
- 03 August 2018
- ArcaneMusic updated:
-
- - Added a new, shoutier RoundEnd Sound.
-
- Basilman updated:
-
- - fixed agent box invisibility
-
- Denton updated:
-
- - Syndicate lavaland base: Added a grenade parts vendor and smoke machine board. The testing chamber now has a heatproof door and vents/scrubbers to replace air after testing gas grenades. Chemical/soda/beer vendors are emagged by default; the vault contains a set of valuable Syndicate documents.
- - Added a scrubber pipenet to the Lavaland mining base.
-
- Garen updated:
-
- - mobs now call COMSIG_PARENT_ATTACKBY
-
- JJRcop updated:
-
- - Deadchat can use emoji now, be sure to freak out scrying orb users.
-
- Kmc2000 updated:
-
- - You can now attach 4 energy swords to a securiton assembly instead of a baton to create a 4 esword wielding nightmare-bot
-
- Mickyan updated:
-
- - added sprites for camera when equipped or in hand
- - cameras are now equipped in the neck slot
-
- SpaceManiac updated:
-
- - Traps now have their examine text back.
-
- Supermichael777 updated:
-
- - Cigarettes now always transfer a valid amount of reagents.
- - Reagent order of operations is no longer completely insane
-
- WJohnston updated:
-
- - Added a gun recharger to delta's white ship and toned it down from a "luxury" frigate to just a NT frigate, it's just not made for luxury!
-
- XDTM updated:
-
- - Beheading now works while in hard crit, so it can be used against zombies.
- - You can now have fakedeath without also being unconscious. Existing sources of fakedeath still cause unconsciousness.
- - Zombies and skeletons now appear as dead. Don't trust zombies on the ground!
- - You can now make Ghoul Powder with Zombie Powder and epinephrine, which causes fakedeath without uncounsciousness.
-
- granpawalton updated:
-
- - pubby round start atmos issues resolved
- - pubby departures lounge vent is no longer belonging to brig maint
- - pipe dispenser on pirate ship
-
- ninjanomnom updated:
-
- - The first pod spawned had some issues with shuttle id and wouldn't move properly. This has been fixed.
-
-
- 01 August 2018
- Basilman updated:
-
- - Added the stealth manual to the uplink, costs 8 TC. Find it under the implant section
-
- Cobby updated:
-
- - Drone's Law 3 has been edited to explicitly state that it's for the site of activation (aka people do not get banned for going to upgrade station as derelict drones since it's explicitly clear now). See https://tgstation13.org/phpBB/viewtopic.php?f=33&t=18844&p=429944#p429944 for why this was PR'd
- - PENLITEs are now actually spawnable in techwebs. Reminder to make sure everything is committed before PRing haha!
-
- Denton updated:
-
- - New bounties have been added for the Firefighter APLU mech, cat tails and the Cat/Liz o' Nine Tails weapons.
- - ExoNuclear mech reactors now noticably irradiate their environment.
- - Adjusted suit storage unit descriptions to mention that they can decontaminate irradiated equipment.
-
- Hate9 updated:
-
- - Added tiny-sized circuits (called Devices)
- - added new icons for the Devices
-
- Iamgoofball updated:
-
- - Buzzkill Grenade Box Cost: 5 -> 15
-
- Shdorsh updated:
-
- - Text replacer circuit
-
- SpaceManiac updated:
-
- - The bridge of the gulag shuttle now has a stacking machine console for ejecting sheets.
-
- Time-Green updated:
-
- - You can now mount energy guns into emitters
- - portal guns no longer runtime when fired by turrets
-
- barbedwireqtip updated:
-
- - Adds the security guard outfit from Half-Life to the secdrobe
-
- granpawalton updated:
-
- - Removed old piping sections and replaced with Canister storage area in atmos incinerator
- - scrubber and distro pipes moved in atmos incinerator to make room for added piping
- - added filter at connector on scrubbing pipe in atmos incinerator
- - replaced vent in incinerator with scrubber in **Both** incinerators
- - mixer placed on pure loop at plasma
- - delta and pubby atmos incinerator air alarm is no longer locked at round start
- - pubby atmos incinerator now starts without atmos in it
-
- kevinz000 updated:
-
- - Cameras now shoot from 1x1 to 7x7, fully customizable. Alt click on them to change the size of your photos. experimental: All photos, assuming the server host turns this feature on, will be logged to disk in round logs, with their data and path stored in a json. This allows for things like Statbus, and persistence features among other things to easily grab the data and load the photo.
- - Mappers are now able to add in photo albums and wall frames with persistence! This, obviously, requires photo logging to be turned on. If this is enabled and used, these albums and frames will save the ID of the photo(s) inside them and load it the next time they're loaded in! Like secret satchels, but for photos!
-
-
- 30 July 2018
- Anonmare updated:
-
- - Upload boards and AI modules, in addition to Weapon Recharger boards, are now more expensive to manufacture
-
- Basilman updated:
-
- - fixed BM Speedwagon offsets
-
- Cobby (based off Wesoda25's idea) updated:
-
- - Adds the PENLITE holobarrier. A holographic barrier which halts individuals with bad diseases!
-
- Denton updated:
-
- - Techweb nodes that are available to exofabs by roundstart have been moved to basic research technology.
- - Ripley APLU circuit boards are now printable by roundstart.
- - Odysseus, Gygax, Durand, H.O.N.K. and Phazon mech parts have to be researched before becoming printable (same as their circuit boards).
- - Arrivals shuttles no longer throw objects/players when docking.
- - Regular fedoras no longer spawn containing flasks.
- - Increased the range of handheld T-ray scanners.
- - Cargo bounties that request irreplaceable items have been removed.
-
- Garen updated:
-
- - Throwers no longer deal damage
- - Flashlight circuits are now the same strength as a normal flashlight
- - Grabber circuits are now combat circuits
- - Removed smoke circuits
- - Removed all screens larger than small
- - Ntnet circuits can no longer specify the passkey used, it instead always uses the access
-
- Hate9 updated:
-
- - Added pulse multiplexer circuits, to complete the list of data transfers.
-
- Jared-Fogle updated:
-
- - NanoTrasen now officially recognizes Moth Week as a holiday.
- - Temporarily removes canvases until someone figures out how to fix them.
-
- Mickyan updated:
-
- - Social anxiety trigger range decreased. Stay out of my personal space!
- - Social anxiety no longer triggers while nobody is around but you
-
- WJohnston updated:
-
- - Redesigned the metastation white ship as a salvage vessel.
-
- YoYoBatty updated:
-
- - SMES power terminals not actually deleting the terminal reference when by cutting the terminal itself rather than the SMES.
- - SMES now reconnect to the grid properly after construction.
- - SMES now uses wirecutter act to handle terminal deconstruction.
-
- ninjanomnom updated:
-
- - Objects picked up from tables blocking throws will no longer be forever unthrowable
-
-
- 28 July 2018
- CitrusGender updated:
-
- - Removed slippery component from water turf
-
- Denton updated:
-
- - The Odysseus mech's movespeed has been increased.
- - Metastation: Spruced up the RnD circuitry lab; no gameplay changes.
- - Due to exemplary performance, NanoTrasen has awarded Shaft Miners with their very own bathroom, constructed at the mining station dormitories. Construction costs will be deducted from their salaries.
-
- Mickyan updated:
-
- - insanity static is subtler
- - neutral mood icon is now light blue
-
- SpaceManiac updated:
-
- - Cyborgs and AIs can now interact with items inside them again.
-
- Tlaltecuhtli updated:
-
- - Mouse traps are craftable from cardboard and a metal rod.
-
- WJohnston updated:
-
- - Syndicate and pirate simple animals should have stats that more closely resemble fighting a human in those suits, with appropriate health, sounds, and space movement limitations.
- - Pirates in space suits have more modern space suits.
-
-
- 27 July 2018
- ShizCalev updated:
-
- - Destroying a camera will now clear it's alarm.
-
- ninjanomnom updated:
-
- - The cargo shuttle should move normally again
-
-
- 26 July 2018
- Iamgoofball updated:
-
- - The shake now occurs at the same time as the movement, and it now doesn't trigger on containers or uplinks.
-
- Mickyan updated:
-
- - Light Step quirk now stops you from leaving footprints
-
- Naksu updated:
-
- - gas reactions no longer copy a list needlessly
-
- SpaceManiac updated:
-
- - The following machines can now be tabled: all-in-one grinder, cell charger, dish drive, disk compartmentalizer, microwave, recharger, soda/booze dispenser.
- - Unanchored soda/booze dispensers can now be rotated with alt-click.
- - Machinery UIs no longer close immediately upon going out of interaction range.
- - Washing machines now wiggle slightly while running.
- - Washing machines can be unanchored if their panel is open for even more wiggle.
-
- WJohnston updated:
-
- - Return of the boxstation white ship, with a complete makeover! Box and meta no longer share the same ship.
-
-
- 25 July 2018
- Denton updated:
-
- - H.O.N.K mechs can now play more sounds from the "Sounds of HONK" panel.
-
- JJRcop updated:
-
- - The item pick up animation tweens to the correct spot if you move
-
- MrDoomBringer updated:
-
- - Changed "cyro" to "cryo" in a few item descriptions and flavortexts.
-
- SpaceManiac updated:
-
- - The vault now contains an ore silo where the station's minerals are stored.
- - The station's ORM, recycling, and the labor camp send materials to the silo via bluespace.
- - Protolathes, techfabs, and circuit imprinters all pull materials from the silo via bluespace.
- - Those with vault access can view mineral logs and pause or remove any machine's access, or add machines with a multitool.
- - The ORM's alloy recipes are now available in engineering and science protolathes.
-
- Telecomms chat logging updated:
-
- - Added logging of telecomms chat
- - Added LOG_TELECOMMS config flag (enabled by default)
-
- WJohnston updated:
-
- - Redesigned deltastation's abandoned white ship into a luxury NT frigate. Oh, and there are giant spiders too.
- - Med and booze dispensers work again on lavaland's syndie base, and the circuit lab there is slightly less tiny.
-
- subject217 updated:
-
- - The M-90gl is back in the Nuke Ops uplink with rebalanced pricing.
- - The revolver cargo bounty no longer accepts double barrel shotguns and grenade launchers.
-
-
- 23 July 2018
- BeeSting12 updated:
-
- - Robotics' circuit printers have been changed to science departmental circuit printers to allow science to do their job more efficiently.
-
- Cruix updated:
-
- - AI eyes will now see static immediately after jumping between cameras.
-
- Denton updated:
-
- - Shared engineering storage rooms have been added to Deltastation.
- - Fixed access requirements of lockdown buttons in the CE office. On some maps, these were set to the wrong department.
- - Fixed Box and Metastation's CE locker having no access requirements.
- - Deltastation: Fixed engineers having access to atmospheric technicians' storage room. Fixed engineers having no access to port bow solars (the ones at the incinerator by Atmospherics). Also fixed Minisat airlock access requirements.
- - Pubbystation: Medbay and Cargo now have a techfab instead of protolathe.
- - Charlie/Delta Station (the "old cryogenics pod" ghost role) has been improved. Survivors can now finish the singularity engine and will have more minerals available inside the Hivebot mothership. The local atmos network is connected to an air tank; fire alarms and a bathroom have been added. Keep an eye out for a defibrillator too.
- - Nuclear Operatives can now purchase Buzzkill grenades for 5TC per box of three. Those release a swarm of angry bees with random toxins.
- - Chemical grenades, empty casings and smart metal foam nades now have more detailed descriptions.
- - Added examine descriptions to the organ harvester.
-
- Epoc updated:
-
- - Adds "Toggle Flashlight" to PDA context menu.
-
- Hathkar updated:
-
- - Captain's Door Remote now has vault access again.
-
- Mickyan updated:
-
- - Deltastation: replaced blood decals in maintenance with their dried counterparts
-
- SpaceManiac updated:
-
- - RCDs can now be loaded partially by compressed matter cartridges rather than always consuming the entire cartridge.
- - Fernet Cola's effect has been restored.
- - Krokodil's addition stage two warning message has been restored.
- - The party button is back.
-
- WJohnston updated:
-
- - Fixed corner decals rotating incorrectly in the small caravan freighter.
-
- XDTM updated:
-
- - Limbs disabled by stamina damage no longer appear as broken and mangled.
-
- obscolene updated:
-
- - Curator's whip actually makes a whip sound now
-
-
- 21 July 2018
- Jared-Fogle updated:
-
- - Fixes destroyed non-human bodies cloning as humans.
-
- WJohnston updated:
-
- - Reduced the 180 rounds (6 boxes) of 9mm ammo in the deep storage bunker to 45 (3 mags). Removed one of the wt-550s but put a compatible magazine in its place for the other to use. Turned the syndicate hardsuit into a regular grey space suit.
-
-
- 20 July 2018
- Cobby updated:
-
- - having higher sanity is no longer punished by making you enter crit faster
- - you can have 100 mood instead of 99 before it starts slowly decreasing
- - Paper doesn't give illegal tech anymore
-
- CthulhuOnIce updated:
-
- - Fixed 'Cybogs' in research nodes.
-
- Denton updated:
-
- - Added hardsuit outfits for the Captain, HoS, and CMO. Removed old Shaft Miner (Asteroid) outfits. Gave Chief Engineer (Hardsuit) engineering scanner goggles. Added debug outfit for testing.
- - Most wardrobe vendor contents have been tweaked. CargoDrobe now has the vintage shaft miner jumpsuit available as a premium item.
-
- WJohn updated:
-
- - Caravan ruin overall contains much less firepower, and should be harder to cheese due to placement changes and less ammunition to work with.
- - The white ship is no longer stuck to flying around the station z level. It can now fly around its own spawn's level and the derelict's level too (these sometimes will be the same level).
-
- kevinz000 updated:
-
- zaracka updated:
-
- - Visible indications of cultist status during deconversion using holy water happen more often.
-
-
-
-GoonStation 13 Development Team
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- Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
- Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No
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- Except where otherwise noted, Goon Station 13 is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License. Rights are currently extended to SomethingAwful Goons only.
-Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.
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