From 5250df594ec97726540f6e515ee3ca76b995d5aa Mon Sep 17 00:00:00 2001 From: PKPenguin321 Date: Mon, 13 Mar 2017 17:48:55 -0700 Subject: [PATCH] Lattices now require wirecutters to deconstruct (#25019) --- code/game/objects/structures/lattice.dm | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm index 68cea0a37ad..312f6c32dcb 100644 --- a/code/game/objects/structures/lattice.dm +++ b/code/game/objects/structures/lattice.dm @@ -39,11 +39,9 @@ new/obj/structure/lattice/clockwork/large(loc) /obj/structure/lattice/attackby(obj/item/C, mob/user, params) - if(istype(C, /obj/item/weapon/weldingtool)) - var/obj/item/weapon/weldingtool/WT = C - if(WT.remove_fuel(0, user)) - to_chat(user, "Slicing [name] joints ...") - deconstruct() + if(istype(C, /obj/item/weapon/wirecutters)) + to_chat(user, "Slicing [name] joints ...") + deconstruct() else var/turf/T = get_turf(src) return T.attackby(C, user) //hand this off to the turf instead (for building plating, catwalks, etc)