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[MIRROR] Dynamic 2021 (#3070)
* Dynamic 2021 (#56221) About The Pull Request Dynamic 2021, among much other things, splits the threat level into two separate budgets, one for round start and one for midround/latejoin. You can read the design doc, plus methodology and charts here: https://hackmd.io/@ tgstation/S1C4dYJkO. To server owners: this is incompatible with current dynamic.json configurations. This is not just because some fields have different values now, but because the older values are not balanced towards this system. Inidividual list of changes (as I remember them): Threat level is now split into two separate budgets, one for round start and one for midround/latejoin. In TESTING, you can now run dynamic simulations to see the roundstart picks. antag_cap is now based on an equation rather than a fixed list of antags per indice--the old system is not scalable. You can now pass it either a number for a fixed constant, or a list with "denominator" and an optional "offset" to fit the equation ceil(x / denominator) + offset, with x being population. Midround/latejoin timers are now vars on /datum/game_mode/dynamic itself, and thus can be configured by head admins per server. Removes some older, as far as I can tell completely unused admin tools relating to dynamic. autotraitor_cooldown is now properly respected from config, and is based on an exact time rather than on ticks (450 used to be 15 minutes, now it's just 15 MINUTES). The rulesets dynamic chooses are now in a dynamic.json file in round logs. Relies on tgstation/tgstation13.org#64 to be public. Adds more logging to the autotraitor ruleset for admins. Midround/latejoin chance modifiers are now configurable. Labelled "Do Not Merge", as the design doc outlines the specific playtesting schedule I would like to perform. Note to self: Remove the custom MOTD before merge. Why It's Good For The Game (Copied from design doc) Dynamic currently dumps as much threat as it can into round start threats. This means that rounds at ~50 threat can have an absurd amount of antagonists round start, while leaving very little threat for midround/latejoin antagonists. What inevitably happens is just one of those picked decides to murderbone, leading to the inevitable 20 minute shuttle call. Furthermore, once those antagonists are dead, Dynamic doesn’t have any threat left to spend on new antagonists that keep the round flowing, promoting the mentality of “antags dead, I’m bored, let’s leave”. The proposed solution of Dynamic 2021 is to split threat level into two separate budgets, one for round start and one for midround/latejoin. This split, like threat level, will also be done on a lorentz curve–meaning that while most rounds will have them evenly split, there is still the possibility of chaotic high antagonist round start rounds, or the possibility of a midround onslaught. * Dynamic 2021 Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
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@@ -681,113 +681,6 @@
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return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
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dynamic_mode_options(usr)
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else if(href_list["f_dynamic_roundstart_centre"])
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if(!check_rights(R_ADMIN))
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return
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if(SSticker?.mode)
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return alert(usr, "The game has already started.", null, null, null, null)
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if(!SSticker.is_mode("dynamic"))
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return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
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var/new_centre = input(usr,"Change the centre of the dynamic mode threat curve. A negative value will give a more peaceful round ; a positive value, a round with higher threat. Any number between -5 and +5 is allowed.", "Change curve centre", null) as num
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if (new_centre < -5 || new_centre > 5)
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return alert(usr, "Only values between -5 and +5 are allowed.", null, null, null, null)
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log_admin("[key_name(usr)] changed the distribution curve center to [new_centre].")
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message_admins("[key_name(usr)] changed the distribution curve center to [new_centre]", 1)
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GLOB.dynamic_curve_centre = new_centre
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dynamic_mode_options(usr)
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else if(href_list["f_dynamic_roundstart_width"])
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if(!check_rights(R_ADMIN))
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return
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if(SSticker?.mode)
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return alert(usr, "The game has already started.", null, null, null, null)
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if(!SSticker.is_mode("dynamic"))
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return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
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var/new_width = input(usr,"Change the width of the dynamic mode threat curve. A higher value will favour extreme rounds ; a lower value, a round closer to the average. Any Number between 0.5 and 4 are allowed.", "Change curve width", null) as num
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if (new_width < 0.5 || new_width > 4)
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return alert(usr, "Only values between 0.5 and +2.5 are allowed.", null, null, null, null)
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log_admin("[key_name(usr)] changed the distribution curve width to [new_width].")
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message_admins("[key_name(usr)] changed the distribution curve width to [new_width]", 1)
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GLOB.dynamic_curve_width = new_width
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dynamic_mode_options(usr)
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else if(href_list["f_dynamic_roundstart_latejoin_min"])
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if(!check_rights(R_ADMIN))
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return
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if(SSticker?.mode)
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return alert(usr, "The game has already started.", null, null, null, null)
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if(!SSticker.is_mode("dynamic"))
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return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
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var/new_min = input(usr,"Change the minimum delay of latejoin injection in minutes.", "Change latejoin injection delay minimum", null) as num
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if(new_min <= 0)
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return alert(usr, "The minimum can't be zero or lower.", null, null, null, null)
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if((new_min MINUTES) > GLOB.dynamic_latejoin_delay_max)
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return alert(usr, "The minimum must be lower than the maximum.", null, null, null, null)
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log_admin("[key_name(usr)] changed the latejoin injection minimum delay to [new_min] minutes.")
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message_admins("[key_name(usr)] changed the latejoin injection minimum delay to [new_min] minutes", 1)
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GLOB.dynamic_latejoin_delay_min = (new_min MINUTES)
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dynamic_mode_options(usr)
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else if(href_list["f_dynamic_roundstart_latejoin_max"])
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if(!check_rights(R_ADMIN))
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return
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if(SSticker?.mode)
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return alert(usr, "The game has already started.", null, null, null, null)
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if(!SSticker.is_mode("dynamic"))
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return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
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var/new_max = input(usr,"Change the maximum delay of latejoin injection in minutes.", "Change latejoin injection delay maximum", null) as num
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if(new_max <= 0)
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return alert(usr, "The maximum can't be zero or lower.", null, null, null, null)
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if((new_max MINUTES) < GLOB.dynamic_latejoin_delay_min)
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return alert(usr, "The maximum must be higher than the minimum.", null, null, null, null)
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log_admin("[key_name(usr)] changed the latejoin injection maximum delay to [new_max] minutes.")
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message_admins("[key_name(usr)] changed the latejoin injection maximum delay to [new_max] minutes", 1)
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GLOB.dynamic_latejoin_delay_max = (new_max MINUTES)
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dynamic_mode_options(usr)
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else if(href_list["f_dynamic_roundstart_midround_min"])
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if(!check_rights(R_ADMIN))
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return
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if(SSticker?.mode)
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return alert(usr, "The game has already started.", null, null, null, null)
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if(!SSticker.is_mode("dynamic"))
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return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
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var/new_min = input(usr,"Change the minimum delay of midround injection in minutes.", "Change midround injection delay minimum", null) as num
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if(new_min <= 0)
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return alert(usr, "The minimum can't be zero or lower.", null, null, null, null)
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if((new_min MINUTES) > GLOB.dynamic_midround_delay_max)
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return alert(usr, "The minimum must be lower than the maximum.", null, null, null, null)
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log_admin("[key_name(usr)] changed the midround injection minimum delay to [new_min] minutes.")
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message_admins("[key_name(usr)] changed the midround injection minimum delay to [new_min] minutes", 1)
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GLOB.dynamic_midround_delay_min = (new_min MINUTES)
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dynamic_mode_options(usr)
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else if(href_list["f_dynamic_roundstart_midround_max"])
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if(!check_rights(R_ADMIN))
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return
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if(SSticker?.mode)
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return alert(usr, "The game has already started.", null, null, null, null)
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if(!SSticker.is_mode("dynamic"))
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return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
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var/new_max = input(usr,"Change the maximum delay of midround injection in minutes.", "Change midround injection delay maximum", null) as num
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if(new_max <= 0)
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return alert(usr, "The maximum can't be zero or lower.", null, null, null, null)
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if((new_max MINUTES) > GLOB.dynamic_midround_delay_max)
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return alert(usr, "The maximum must be higher than the minimum.", null, null, null, null)
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log_admin("[key_name(usr)] changed the midround injection maximum delay to [new_max] minutes.")
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message_admins("[key_name(usr)] changed the midround injection maximum delay to [new_max] minutes", 1)
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GLOB.dynamic_midround_delay_max = (new_max MINUTES)
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dynamic_mode_options(usr)
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else if(href_list["f_dynamic_force_extended"])
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if(!check_rights(R_ADMIN))
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return
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@@ -811,19 +704,6 @@
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log_admin("[key_name(usr)] set 'no_stacking' to [GLOB.dynamic_no_stacking].")
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message_admins("[key_name(usr)] set 'no_stacking' to [GLOB.dynamic_no_stacking].")
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dynamic_mode_options(usr)
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else if(href_list["f_dynamic_classic_secret"])
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if(!check_rights(R_ADMIN))
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return
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if(!SSticker.is_mode("dynamic"))
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return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
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GLOB.dynamic_classic_secret = !GLOB.dynamic_classic_secret
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log_admin("[key_name(usr)] set 'classic_secret' to [GLOB.dynamic_classic_secret].")
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message_admins("[key_name(usr)] set 'classic_secret' to [GLOB.dynamic_classic_secret].")
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dynamic_mode_options(usr)
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else if(href_list["f_dynamic_stacking_limit"])
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if(!check_rights(R_ADMIN))
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return
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