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Adds alot more initialize() part two
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@@ -43,8 +43,8 @@
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..()
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/obj/item/holo/esword/Initialize()
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item_color = pick("red","blue","green","purple")
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. = ..()
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item_color = pick("red","blue","green","purple")
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/obj/item/holo/esword/attack_self(mob/living/user as mob)
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active = !active
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