diff --git a/modular_skyrat/modules/mold/code/mold_structures.dm b/modular_skyrat/modules/mold/code/mold_structures.dm index 98e4fd262d0..30aa9f4e40c 100644 --- a/modular_skyrat/modules/mold/code/mold_structures.dm +++ b/modular_skyrat/modules/mold/code/mold_structures.dm @@ -132,7 +132,7 @@ icon_state = "blob_floor" density = FALSE plane = FLOOR_PLANE - layer = ABOVE_NORMAL_TURF_LAYER + layer = LOW_SIGIL_LAYER max_integrity = 50 var/blooming = FALSE /// Are we a floor resin? If not then we're a wall resin @@ -193,7 +193,7 @@ pixel_x = -32 icon_state = "blob_wall" plane = GAME_PLANE - layer = ABOVE_NORMAL_TURF_LAYER + layer = LOW_SIGIL_LAYER if(prob(7)) blooming = TRUE @@ -331,7 +331,7 @@ icon = 'modular_skyrat/modules/mold/icons/blob_spawner.dmi' icon_state = "blob_vent" density = FALSE - layer = LOW_OBJ_LAYER + layer = SIGIL_LAYER max_integrity = 150 /// The mold atmosphere conditioner will spawn the mold's preferred atmosphere every so often. var/happy_atmos = null @@ -370,7 +370,7 @@ icon = 'modular_skyrat/modules/mold/icons/blob_spawner.dmi' icon_state = "blob_spawner" density = FALSE - layer = LOW_OBJ_LAYER + layer = SIGIL_LAYER max_integrity = 150 /obj/structure/mold/structure/spawner/Destroy()