diff --git a/code/game/gamemodes/changeling/powers/augmented_eyesight.dm b/code/game/gamemodes/changeling/powers/augmented_eyesight.dm
index ca45e620da4..1644c4325da 100644
--- a/code/game/gamemodes/changeling/powers/augmented_eyesight.dm
+++ b/code/game/gamemodes/changeling/powers/augmented_eyesight.dm
@@ -63,15 +63,3 @@
/obj/item/organ/cyberimp/eyes/thermals/ling/emp_act(severity)
return
-
-/obj/item/organ/cyberimp/eyes/thermals/ling/Insert(mob/living/carbon/M, special = 0)
- ..()
- if(ishuman(owner))
- var/mob/living/carbon/human/H = owner
- H.weakeyes = 1
-
-/obj/item/organ/cyberimp/eyes/thermals/ling/Remove(mob/living/carbon/M, special = 0)
- if(ishuman(owner))
- var/mob/living/carbon/human/H = owner
- H.weakeyes = 0
- ..()
diff --git a/code/game/machinery/flasher.dm b/code/game/machinery/flasher.dm
index d09a28ab64f..c0c78d9dafc 100644
--- a/code/game/machinery/flasher.dm
+++ b/code/game/machinery/flasher.dm
@@ -120,9 +120,6 @@
if(L.flash_act(affect_silicon = 1))
L.Weaken(strength)
- if(L.weakeyes)
- L.Weaken(strength * 1.5)
- L.visible_message("[L] gasps and shields their eyes!")
return 1
diff --git a/code/game/objects/items/devices/laserpointer.dm b/code/game/objects/items/devices/laserpointer.dm
index 72c957f82d9..a2defbfed18 100644
--- a/code/game/objects/items/devices/laserpointer.dm
+++ b/code/game/objects/items/devices/laserpointer.dm
@@ -99,8 +99,6 @@
//20% chance to actually hit the eyes
if(prob(effectchance * diode.rating) && C.flash_act(severity))
outmsg = "You blind [C] by shining [src] in their eyes."
- if(C.weakeyes)
- C.Stun(1)
else
outmsg = "You fail to blind [C] by shining [src] at their eyes!"
diff --git a/code/game/objects/items/weapons/grenades/flashbang.dm b/code/game/objects/items/weapons/grenades/flashbang.dm
index 3fb31bd2414..0802656f8a1 100644
--- a/code/game/objects/items/weapons/grenades/flashbang.dm
+++ b/code/game/objects/items/weapons/grenades/flashbang.dm
@@ -24,13 +24,7 @@
var/distance = max(0,get_dist(get_turf(src),T))
//Flash
- if(M.weakeyes)
- M.visible_message("[M] screams and collapses!")
- M << "AAAAGH!"
- M.Weaken(15) //hella stunned
- M.Stun(15)
- M.adjust_eye_damage(8)
- else if(M.flash_act(affect_silicon = 1))
+ if(M.flash_act(affect_silicon = 1))
M.Stun(max(10/max(1,distance), 3))
M.Weaken(max(10/max(1,distance), 3))
//Bang
diff --git a/code/modules/assembly/flash.dm b/code/modules/assembly/flash.dm
index 376cb01f50a..4e06fb0b9d4 100644
--- a/code/modules/assembly/flash.dm
+++ b/code/modules/assembly/flash.dm
@@ -87,8 +87,6 @@
/obj/item/device/assembly/flash/proc/flash_carbon(mob/living/carbon/M, mob/user = null, power = 15, targeted = 1)
add_logs(user, M, "flashed", src)
if(user && targeted)
- if(M.weakeyes)
- M.Weaken(3) //quick weaken bypasses eye protection but has no eye flash
if(M.flash_act(1, 1))
M.confused += power
terrible_conversion_proc(M, user)
@@ -96,9 +94,6 @@
visible_message("[user] blinds [M] with the flash!")
user << "You blind [M] with the flash!"
M << "[user] blinds you with the flash!"
- if(M.weakeyes)
- M.Stun(2)
- M.visible_message("[M] gasps and shields their eyes!", "You gasp and shield your eyes!")
else
visible_message("[user] fails to blind [M] with the flash!")
user << "You fail to blind [M] with the flash!"
diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm
index d619d6f54bf..c112139b0cb 100644
--- a/code/modules/mob/living/carbon/carbon_defense.dm
+++ b/code/modules/mob/living/carbon/carbon_defense.dm
@@ -227,8 +227,6 @@
if(.) // we've been flashed
if(visual)
return
- if(weakeyes)
- Stun(2)
if (damage == 1)
src << "Your eyes sting a little."
diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm
index 4cab0731dca..e6ce7a37443 100644
--- a/code/modules/mob/mob_defines.dm
+++ b/code/modules/mob/mob_defines.dm
@@ -129,8 +129,6 @@
var/digitalinvis = 0 //Are they ivisible to the AI?
var/image/digitaldisguise = null //what does the AI see instead of them?
- var/weakeyes = 0 //Are they vulnerable to flashes?
-
var/has_unlimited_silicon_privilege = 0 // Can they interact with station electronics
var/force_compose = 0 //If this is nonzero, the mob will always compose it's own hear message instead of using the one given in the arguments.