Merge pull request #8257 from phil235/ReflectFix

Simplifies laser reflection code
This commit is contained in:
Cheridan
2015-03-14 16:15:52 -05:00
6 changed files with 4 additions and 13 deletions
+1 -3
View File
@@ -37,7 +37,6 @@
var/list/armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
var/list/allowed = null //suit storage stuff.
var/obj/item/device/uplink/hidden/hidden_uplink = null // All items can have an uplink hidden inside, just remember to add the triggers.
var/reflect_chance = 0 //This var dictates what % of a time an object will reflect an energy based weapon's shot
var/strip_delay = 40
var/put_on_delay = 20
var/m_amt = 0 // metal
@@ -315,8 +314,7 @@
return 0
/obj/item/proc/IsReflect(var/def_zone) //This proc determines if and at what% an object will reflect energy projectiles if it's in l_hand,r_hand or wear_suit
if(prob(reflect_chance))
return 1
return 0
/obj/item/proc/eyestab(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
@@ -70,7 +70,6 @@
w_class = 4
playsound(user, 'sound/weapons/saberon.ogg', 35, 1)
user << "<span class='notice'>[src] is now active.</span>"
reflect_chance = 40
else
force = 3
throwforce = 3
@@ -78,7 +77,6 @@
w_class = 1
playsound(user, 'sound/weapons/saberoff.ogg', 35, 1)
user << "<span class='notice'>[src] can now be concealed.</span>"
reflect_chance = 0
add_fingerprint(user)
/obj/item/weapon/shield/riot/tele
+1 -2
View File
@@ -192,7 +192,6 @@ obj/item/weapon/twohanded/
item_color = "green"
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
var/hacked = 0
reflect_chance = 0
/obj/item/weapon/twohanded/dualsaber/New()
item_color = pick("red", "blue", "green", "purple")
@@ -234,7 +233,7 @@ obj/item/weapon/twohanded/
user << "<span class='warning'>You cant pick up such dangerous item with your meaty hands without losing fingers, better not to.</span>"
return 1
/obj/item/weapon/twohanded/dualsaber/wield(mob/living/carbon/M) //Specific wield () hulk checks due to reflect_chance var for balance issues and switches hitsounds.
/obj/item/weapon/twohanded/dualsaber/wield(mob/living/carbon/M) //Specific wield () hulk checks due to reflection chance for balance issues and switches hitsounds.
if(istype(M))
if(M.dna.check_mutation(HULK))
M << "<span class='warning'>You lack the grace to wield this.</span>"