Introduces Gene Shears to Botany, and several other QOL tweaks. (#50387)

* Beaker go splash, plants mutate good

* Hard committing to this for the time being.

* Clean up.

* Not sure what I forget here.

* As yes right, I did do this.

* Avoids chemical conflicy my making it uranium, frost oil, potassium.

* More informational, and uncaps removed genes per cut, at the cost of plant health each time.

* Moved to a more critical node to enable gameplay earlier.

* Committing suggestion.

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* Very valid point about iterating down loops, ngl

* Fixes fixes, and other fixes.

* Fixes up documentation, and removes unused code.

* Adjusts Nutridrain to be calculated on the process side.

* Prevents Non-Extractable and Non-Removable genes from being removed, as originally intended.

Co-authored-by: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
This commit is contained in:
ArcaneMusic
2020-04-08 17:18:39 -04:00
committed by GitHub
co-authored by moo
parent ca7415657c
commit 531760d19d
10 changed files with 156 additions and 82 deletions
+1 -1
View File
@@ -563,7 +563,7 @@
id = "exp_tools"
display_name = "Experimental Tools"
description = "Highly advanced tools."
design_ids = list("exwelder", "jawsoflife", "handdrill", "laserscalpel", "mechanicalpinches", "searingtool")
design_ids = list("exwelder", "jawsoflife", "handdrill", "laserscalpel", "mechanicalpinches", "searingtool", "gene_shears")
prereq_ids = list("adv_engi")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000