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Introduces Gene Shears to Botany, and several other QOL tweaks. (#50387)
* Beaker go splash, plants mutate good * Hard committing to this for the time being. * Clean up. * Not sure what I forget here. * As yes right, I did do this. * Avoids chemical conflicy my making it uranium, frost oil, potassium. * More informational, and uncaps removed genes per cut, at the cost of plant health each time. * Moved to a more critical node to enable gameplay earlier. * Committing suggestion. Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com> * Very valid point about iterating down loops, ngl * Fixes fixes, and other fixes. * Fixes up documentation, and removes unused code. * Adjusts Nutridrain to be calculated on the process side. * Prevents Non-Extractable and Non-Removable genes from being removed, as originally intended. Co-authored-by: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
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@@ -563,7 +563,7 @@
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id = "exp_tools"
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display_name = "Experimental Tools"
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description = "Highly advanced tools."
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design_ids = list("exwelder", "jawsoflife", "handdrill", "laserscalpel", "mechanicalpinches", "searingtool")
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design_ids = list("exwelder", "jawsoflife", "handdrill", "laserscalpel", "mechanicalpinches", "searingtool", "gene_shears")
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prereq_ids = list("adv_engi")
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
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export_price = 5000
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