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Removing many instances of the no longer used second argument of message_admins() proc.
Replacing "for(var/mob/M in viewers()) M.show_message()" by "visible_message()" or audible_message()" in many places. Changing a few span classes.
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@@ -136,7 +136,7 @@ var/global/datum/shuttle_controller/emergency_shuttle/emergency_shuttle
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if(!online && direction == 1) //we don't call the shuttle if it's already coming
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incall(SHUTTLEAUTOCALLTIMER) //X minutes! If they want to recall, they have X-(X-5) minutes to do so
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log_game("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")
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message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.", 1)
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message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")
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/datum/shuttle_controller/proc/move_shuttles()
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var/datum/shuttle_manager/s
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