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https://github.com/Bubberstation/Bubberstation.git
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Merge pull request #1989 from Perakp/dnaDecon
DNA scanner and cloning pod deconstruction
This commit is contained in:
@@ -302,8 +302,8 @@
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if(src.amount < used)
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return 0
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else if (src.amount == used)
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//handle mob icon update
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if(ismob(loc))
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.=1 //Because del(src) stops the proc, set the default return value to 1
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if(ismob(loc)) //handle mob icon update
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var/mob/M = loc
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M.u_equip(src)
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del(src)
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@@ -53,7 +53,6 @@ display round(lastgen) and plasmatank amount
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var/active = 0
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var/power_gen = 5000
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var/open = 0
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var/recent_fault = 0
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var/power_output = 1
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@@ -115,8 +114,8 @@ display round(lastgen) and plasmatank amount
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component_parts = list()
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
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component_parts += new /obj/item/weapon/cable_coil(src)
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component_parts += new /obj/item/weapon/cable_coil(src)
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component_parts += new /obj/item/weapon/cable_coil(src, 1)
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component_parts += new /obj/item/weapon/cable_coil(src, 1)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new board_path(src)
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var/obj/sheet = new sheet_path(null)
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@@ -231,21 +230,14 @@ display round(lastgen) and plasmatank amount
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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else if(istype(O, /obj/item/weapon/screwdriver))
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open = !open
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panel_open = !panel_open
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(open)
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if(panel_open)
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user << "\blue You open the access panel."
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else
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user << "\blue You close the access panel."
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else if(istype(O, /obj/item/weapon/crowbar) && !open)
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var/obj/machinery/constructable_frame/machine_frame/new_frame = new /obj/machinery/constructable_frame/machine_frame(src.loc)
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for(var/obj/item/I in component_parts)
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if(I.reliability < 100)
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I.crit_fail = 1
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I.loc = src.loc
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new_frame.state = 2
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new_frame.icon_state = "box_1"
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del(src)
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else if(istype(O, /obj/item/weapon/crowbar) && panel_open)
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default_deconstruction_crowbar()
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/obj/machinery/power/port_gen/pacman/attack_hand(mob/user as mob)
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..()
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@@ -52,19 +52,12 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
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if (shocked)
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shock(user,50)
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if (istype(O, /obj/item/weapon/screwdriver))
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if (!opened)
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opened = 1
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if(linked_console)
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linked_console.linked_imprinter = null
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linked_console = null
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icon_state = "circuit_imprinter_t"
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user << "You open the maintenance hatch of [src]."
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else
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opened = 0
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icon_state = "circuit_imprinter"
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user << "You close the maintenance hatch of [src]."
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if(linked_console)
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linked_console.linked_imprinter = null
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linked_console = null
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default_deconstruction_screwdriver(user, "circuit_imprinter_t", "circuit_imprinter")
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return
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if (opened)
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if (panel_open)
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if(istype(O, /obj/item/weapon/crowbar))
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
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@@ -44,27 +44,14 @@ Note: Must be placed within 3 tiles of the R&D Console
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if (shocked)
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shock(user,50)
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if (istype(O, /obj/item/weapon/screwdriver))
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if (!opened)
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opened = 1
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if(linked_console)
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linked_console.linked_destroy = null
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linked_console = null
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icon_state = "d_analyzer_t"
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user << "You open the maintenance hatch of [src]."
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else
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opened = 0
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icon_state = "d_analyzer"
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user << "You close the maintenance hatch of [src]."
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if(linked_console)
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linked_console.linked_destroy = null
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linked_console = null
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default_deconstruction_screwdriver(user, "d_analyzer_t", "d_analyzer")
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return
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if (opened)
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if (panel_open)
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if(istype(O, /obj/item/weapon/crowbar))
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
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M.state = 2
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M.icon_state = "box_1"
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for(var/obj/I in component_parts)
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I.loc = src.loc
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del(src)
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default_deconstruction_crowbar()
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return 1
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else
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user << "\red You can't load the [src.name] while it's opened."
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@@ -57,30 +57,13 @@ Note: Must be placed west/left of and R&D console to function.
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if (O.is_open_container())
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return 1
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if (istype(O, /obj/item/weapon/screwdriver))
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if (!opened)
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opened = 1
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if(linked_console)
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linked_console.linked_lathe = null
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linked_console = null
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icon_state = "protolathe_t"
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user << "You open the maintenance hatch of [src]."
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else
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opened = 0
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icon_state = "protolathe"
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user << "You close the maintenance hatch of [src]."
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if(linked_console)
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linked_console.linked_lathe = null
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linked_console = null
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default_deconstruction_screwdriver(user, "protolathe_t", "protolathe")
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return
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if (opened)
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if (panel_open)
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if(istype(O, /obj/item/weapon/crowbar))
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
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M.state = 2
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M.icon_state = "box_1"
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for(var/obj/I in component_parts)
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if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker))
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reagents.trans_to(I, reagents.total_volume)
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if(I.reliability != 100 && crit_fail)
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I.crit_fail = 1
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I.loc = src.loc
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if(m_amount >= 3750)
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var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src.loc)
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G.amount = round(m_amount / G.perunit)
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@@ -108,7 +91,7 @@ Note: Must be placed west/left of and R&D console to function.
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if(adamantine_amount >= 2000)
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var/obj/item/stack/sheet/mineral/adamantine/G = new /obj/item/stack/sheet/mineral/adamantine(src.loc)
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G.amount = round(adamantine_amount / G.perunit)
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del(src)
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default_deconstruction_crowbar()
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return 1
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else
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user << "\red You can't load the [src.name] while it's opened."
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@@ -99,7 +99,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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/obj/machinery/computer/rdconsole/proc/SyncRDevices() //Makes sure it is properly sync'ed up with the devices attached to it (if any).
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for(var/obj/machinery/r_n_d/D in oview(3,src))
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if(D.linked_console != null || D.disabled || D.opened)
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if(D.linked_console != null || D.disabled || D.panel_open)
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continue
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if(istype(D, /obj/machinery/r_n_d/destructive_analyzer))
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if(linked_destroy == null)
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@@ -17,7 +17,6 @@
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var/hack_wire
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var/disable_wire
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var/shock_wire
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var/opened = 0
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var/obj/machinery/computer/rdconsole/linked_console
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/obj/machinery/r_n_d/New()
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@@ -53,7 +52,7 @@
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/obj/machinery/r_n_d/attack_hand(mob/user as mob)
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if (shocked)
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shock(user,50)
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if(opened)
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if(panel_open)
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var/dat as text
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dat += "[src.name] Wires:<BR>"
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for(var/wire in src.wires)
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@@ -19,8 +19,8 @@
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/rdserver(src)
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component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
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component_parts += new /obj/item/weapon/cable_coil(src)
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component_parts += new /obj/item/weapon/cable_coil(src)
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component_parts += new /obj/item/weapon/cable_coil(src, 1)
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component_parts += new /obj/item/weapon/cable_coil(src, 1)
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RefreshParts()
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src.initialize(); //Agouri
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@@ -131,27 +131,12 @@
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if (shocked)
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shock(user,50)
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if (istype(O, /obj/item/weapon/screwdriver))
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if (!opened)
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opened = 1
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icon_state = "server_o"
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user << "You open the maintenance hatch of [src]."
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else
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opened = 0
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icon_state = "server"
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user << "You close the maintenance hatch of [src]."
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default_deconstruction_screwdriver(user, "server_o", "server")
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return
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if (opened)
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if (panel_open)
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if(istype(O, /obj/item/weapon/crowbar))
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griefProtection()
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
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M.state = 2
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M.icon_state = "box_1"
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for(var/obj/I in component_parts)
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if(I.reliability != 100 && crit_fail)
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I.crit_fail = 1
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I.loc = src.loc
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del(src)
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default_deconstruction_crowbar()
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return 1
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/obj/machinery/r_n_d/server/attack_hand(mob/user as mob) // I guess only exists to stop ninjas or hell does it even work I dunno. See also ninja gloves.
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