diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index 3da595321e0..a214f18191b 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -538,14 +538,17 @@ obj/structure/door_assembly // and mineral doors. |- Ricotez if (mineral) if(mineral == "glass") - if(typetext == "") + if(!typetext) airlock_type = /obj/machinery/door/airlock/glass else airlock_type = text2path("/obj/machinery/door/airlock/glass_[typetext]") else airlock_type = text2path("/obj/machinery/door/airlock/[mineral]") else - airlock_type = text2path("/obj/machinery/door/airlock/[typetext]") + if(!typetext) + airlock_type = /obj/machinery/door/airlock + else + airlock_type = text2path("/obj/machinery/door/airlock/[typetext]") door = new src.airlock_type( src.loc ) //door.req_access = src.req_access door.electronics = src.electronics diff --git a/code/game/objects/structures/electricchair.dm b/code/game/objects/structures/electricchair.dm index 200f0142979..7f2c9572533 100644 --- a/code/game/objects/structures/electricchair.dm +++ b/code/game/objects/structures/electricchair.dm @@ -69,7 +69,6 @@ buckled_mob << "You feel a deep shock course through your body!" sleep(1) buckled_mob.burn_skin(85) - buckled_mob.Stun(600) visible_message("The electric chair went off!", "You hear a deep sharp shock!") A.power_light = light