diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm
index 3da595321e0..a214f18191b 100644
--- a/code/game/objects/structures/door_assembly.dm
+++ b/code/game/objects/structures/door_assembly.dm
@@ -538,14 +538,17 @@ obj/structure/door_assembly
// and mineral doors. |- Ricotez
if (mineral)
if(mineral == "glass")
- if(typetext == "")
+ if(!typetext)
airlock_type = /obj/machinery/door/airlock/glass
else
airlock_type = text2path("/obj/machinery/door/airlock/glass_[typetext]")
else
airlock_type = text2path("/obj/machinery/door/airlock/[mineral]")
else
- airlock_type = text2path("/obj/machinery/door/airlock/[typetext]")
+ if(!typetext)
+ airlock_type = /obj/machinery/door/airlock
+ else
+ airlock_type = text2path("/obj/machinery/door/airlock/[typetext]")
door = new src.airlock_type( src.loc )
//door.req_access = src.req_access
door.electronics = src.electronics
diff --git a/code/game/objects/structures/electricchair.dm b/code/game/objects/structures/electricchair.dm
index 200f0142979..7f2c9572533 100644
--- a/code/game/objects/structures/electricchair.dm
+++ b/code/game/objects/structures/electricchair.dm
@@ -69,7 +69,6 @@
buckled_mob << "You feel a deep shock course through your body!"
sleep(1)
buckled_mob.burn_skin(85)
- buckled_mob.Stun(600)
visible_message("The electric chair went off!", "You hear a deep sharp shock!")
A.power_light = light