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Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#52981)
* Process procs now properly use deltatime when implementing rates, timers and probabilities * Review fixes * Geiger counters cleanup Made hardsuit geiger code more similar to geiger counter code Geiger counters are more responsive now * Moved SS*_DT defines to subsystems.dm * Rebase fix * Redefined the SS*_DT defines to use the subsystem wait vars * Implemented suggested changes by @AnturK * Commented /datum/proc/process about the deltatime stuff * Send delta_time as a process parameter instead of the defines Also DTfied acid_processing * Dtfied new acid component
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@@ -102,7 +102,7 @@
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if(2000 to MAXIMUM_BURN_TIMER)
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set_light(6)
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/obj/structure/fireplace/process()
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/obj/structure/fireplace/process(delta_time)
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if(!lit)
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return
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if(world.time > flame_expiry_timer)
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@@ -111,7 +111,7 @@
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playsound(src, 'sound/effects/comfyfire.ogg',50,FALSE, FALSE, TRUE)
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var/turf/T = get_turf(src)
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T.hotspot_expose(700, 5)
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T.hotspot_expose(700, 2.5 * delta_time)
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update_icon()
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adjust_light()
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@@ -5,7 +5,7 @@
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density = TRUE
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anchored = TRUE
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max_integrity = 200
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var/timer = 240 //eventually the person will be freed
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var/timer = 480 //eventually the person will be freed
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var/mob/living/petrified_mob
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/obj/structure/statue/petrified/New(loc, mob/living/L, statue_timer)
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@@ -25,10 +25,10 @@
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START_PROCESSING(SSobj, src)
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..()
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/obj/structure/statue/petrified/process()
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/obj/structure/statue/petrified/process(delta_time)
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if(!petrified_mob)
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STOP_PROCESSING(SSobj, src)
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timer--
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timer -= delta_time
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petrified_mob.Stun(40) //So they can't do anything while petrified
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if(timer <= 0)
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STOP_PROCESSING(SSobj, src)
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@@ -50,7 +50,7 @@
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add_fingerprint(M)
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if(on)
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START_PROCESSING(SSmachines, src)
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process()
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process(SSMACHINES_DT)
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soundloop.start()
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else
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soundloop.stop()
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@@ -419,7 +419,7 @@
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if(!reclaiming)
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reclaiming = TRUE
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START_PROCESSING(SSfluids, src)
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process()
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process(SSFLUIDS_DT)
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/obj/structure/sink/kitchen
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name = "kitchen sink"
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