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https://github.com/Bubberstation/Bubberstation.git
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Small update
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@@ -269,7 +269,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
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/obj/effect/hallucination/fake_flood/process()
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if(next_expand <= world.time)
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radius += 1
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radius++
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if(radius > FAKE_FLOOD_MAX_RADIUS)
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qdel(src)
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Expand()
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@@ -417,7 +417,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
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/obj/effect/hallucination/battle/New(loc,var/mob/living/carbon/T)
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target = T
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var/hits = rand(3,6)
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switch(rand(1,4))
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switch(rand(1,5))
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if(1) //Laser fight
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for(var/i=0,i<hits,i++)
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target << sound('sound/weapons/Laser.ogg',0,1,0,25)
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@@ -440,6 +440,10 @@ Gunshots/explosions/opening doors/less rare audio (done)
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target << sound(get_sfx("bodyfall"),0,1,0,25)
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sleep(30)
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target << sound('sound/weapons/cablecuff.ogg',0,1,0,15)
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if(5) // Tick Tock
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for(var/i=0,i<hits,i++)
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target << sound('sound/items/timer.ogg',0,1,0,25)
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sleep(10)
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qdel(src)
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