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Merge pull request #5545 from RemieRichards/DiseaseRework
Disease Code Partial Rework
This commit is contained in:
@@ -71,6 +71,7 @@
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else
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..()
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/mob/living/carbon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0)
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shock_damage *= siemens_coeff
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if (shock_damage<1)
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@@ -27,12 +27,12 @@
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return
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for(var/datum/disease/D in viruses)
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if(D.spread_by_touch())
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user.contract_disease(D, 0, 1, CONTACT_HANDS)
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if(D.IsSpreadByTouch())
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user.ContractDisease(D)
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for(var/datum/disease/D in user.viruses)
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if(D.spread_by_touch())
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contract_disease(D, 0, 1, CONTACT_HANDS)
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if(D.IsSpreadByTouch())
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ContractDisease(D)
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if(lying || isslime(src))
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if(user.a_intent == "help")
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@@ -48,16 +48,16 @@
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return 0
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for(var/datum/disease/D in viruses)
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if(D.spread_by_touch())
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M.contract_disease(D, 0, 1, CONTACT_HANDS)
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if(D.IsSpreadByTouch())
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M.ContractDisease(D)
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for(var/datum/disease/D in M.viruses)
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if(D.spread_by_touch())
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contract_disease(D, 0, 1, CONTACT_HANDS)
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if(D.IsSpreadByTouch())
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ContractDisease(D)
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if(..()) //successful monkey bite.
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for(var/datum/disease/D in M.viruses)
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contract_disease(D,1,0)
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ForceContractDisease(D)
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return 1
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if(M.a_intent == "help")
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@@ -7,4 +7,6 @@
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apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
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updatehealth()
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for(var/datum/disease/D in M.viruses)
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ContractDisease(D)
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return
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@@ -508,9 +508,9 @@
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for(var/datum/disease/D in M.viruses)
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dat += {"<h4>Infection Detected.</h4><br>
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Name: [D.name]<br>
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Type: [D.spread]<br>
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Type: [D.spread_text]<br>
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Stage: [D.stage]/[D.max_stages]<br>
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Possible Cure: [D.cure]<br>
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Possible Cure: [D.cure_text]<br>
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"}
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dat += "<a href='byond://?src=\ref[src];software=medicalhud;sub=0'>Visual Status Overlay</a><br>"
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return dat
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@@ -641,4 +641,4 @@
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/mob/living/silicon/pai/proc/chatroom()
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pda.mode = 5
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pda.attack_self()
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pda.attack_self()
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@@ -3,174 +3,3 @@
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Put (mob/proc)s here that are in dire need of a code cleanup.
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*/
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/mob/proc/has_disease(var/datum/disease/virus)
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for(var/datum/disease/D in viruses)
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if(D.IsSame(virus))
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//error("[D.name]/[D.type] is the same as [virus.name]/[virus.type]")
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return 1
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return 0
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/mob/proc/contract_disease(var/datum/disease/virus, var/skip_this = 0, var/force_species_check=1, var/spread_type = -5)
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//world << "Contract_disease called by [src] with virus [virus]"
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if(stat >=2)
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//world << "He's dead jim."
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return
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if(istype(virus, /datum/disease/advance))
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//world << "It's an advance virus."
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var/datum/disease/advance/A = virus
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if(A.GetDiseaseID() in resistances)
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//world << "It resisted us!"
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return
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if(count_by_type(viruses, /datum/disease/advance) >= 3)
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return
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else
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if(src.resistances.Find(virus.type))
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//world << "Normal virus and resisted"
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return
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if(has_disease(virus))
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return
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if(force_species_check)
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var/fail = 1
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for(var/name in virus.affected_species)
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var/mob_type = text2path("/mob/living/carbon/[lowertext(name)]")
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if(mob_type && istype(src, mob_type))
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fail = 0
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break
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if(fail) return
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if(skip_this == 1)
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//world << "infectin"
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//if(src.virus) < -- this used to replace the current disease. Not anymore!
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//src.virus.cure(0)
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var/datum/disease/v = new virus.type(1, virus, 0)
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src.viruses += v
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v.affected_mob = src
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v.strain_data = virus.strain_data.Copy()
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v.holder = src
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if(v.can_carry && prob(5))
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v.carrier = 1
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return
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//world << "Not skipping."
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//if(src.virus) //
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//return //
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/*
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var/list/clothing_areas = list()
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var/list/covers = list(CHEST,GROIN,LEGS,FEET,ARMS,HANDS)
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for(var/Covers in covers)
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clothing_areas[Covers] = list()
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for(var/obj/item/clothing/Clothing in src)
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if(Clothing)
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for(var/Covers in covers)
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if(Clothing&Covers)
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clothing_areas[Covers] += Clothing
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*/
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if(prob(15/virus.permeability_mod)) return //the power of immunity compels this disease! but then you forgot resistances
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//world << "past prob()"
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var/obj/item/clothing/Cl = null
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var/passed = 1
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//chances to target this zone
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var/head_ch
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var/body_ch
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var/hands_ch
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var/feet_ch
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if(spread_type == -5)
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spread_type = virus.spread_type
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switch(spread_type)
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if(CONTACT_HANDS)
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head_ch = 0
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body_ch = 0
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hands_ch = 100
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feet_ch = 0
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if(CONTACT_FEET)
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head_ch = 0
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body_ch = 0
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hands_ch = 0
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feet_ch = 100
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else
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head_ch = 100
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body_ch = 100
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hands_ch = 25
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feet_ch = 25
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var/target_zone = pick(head_ch;1,body_ch;2,hands_ch;3,feet_ch;4)//1 - head, 2 - body, 3 - hands, 4- feet
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if(istype(src, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = src
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switch(target_zone)
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if(1)
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if(isobj(H.head) && !istype(H.head, /obj/item/weapon/paper))
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Cl = H.head
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passed = prob((Cl.permeability_coefficient*100) - 1)
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if(passed && isobj(H.wear_mask))
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Cl = H.wear_mask
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passed = prob((Cl.permeability_coefficient*100) - 1)
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if(2)//arms and legs included
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if(isobj(H.wear_suit))
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Cl = H.wear_suit
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passed = prob((Cl.permeability_coefficient*100) - 1)
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if(passed && isobj(slot_w_uniform))
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Cl = slot_w_uniform
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passed = prob((Cl.permeability_coefficient*100) - 1)
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if(3)
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if(isobj(H.wear_suit) && H.wear_suit.body_parts_covered&HANDS)
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Cl = H.wear_suit
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passed = prob((Cl.permeability_coefficient*100) - 1)
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if(passed && isobj(H.gloves))
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Cl = H.gloves
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passed = prob((Cl.permeability_coefficient*100) - 1)
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if(4)
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if(isobj(H.wear_suit) && H.wear_suit.body_parts_covered&FEET)
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Cl = H.wear_suit
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passed = prob((Cl.permeability_coefficient*100) - 1)
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if(passed && isobj(H.shoes))
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Cl = H.shoes
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passed = prob((Cl.permeability_coefficient*100) - 1)
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else
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src << "Something strange's going on, something's wrong."
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/*if("feet")
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if(H.shoes && istype(H.shoes, /obj/item/clothing/))
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Cl = H.shoes
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passed = prob(Cl.permeability_coefficient*100)
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//
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world << "Shoes pass [passed]"
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*/ //
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else if(istype(src, /mob/living/carbon/monkey))
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var/mob/living/carbon/monkey/M = src
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switch(target_zone)
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if(1)
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if(M.wear_mask && isobj(M.wear_mask))
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Cl = M.wear_mask
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passed = prob((Cl.permeability_coefficient*100) - 1)
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//world << "Mask pass [passed]"
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if(!passed && spread_type == AIRBORNE && !internals)
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passed = (prob((50*virus.permeability_mod) - 1))
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if(passed)
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//world << "Infection in the mob [src]. YAY"
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var/datum/disease/v = new virus.type(1, virus, 0)
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src.viruses += v
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v.affected_mob = src
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v.strain_data = virus.strain_data.Copy()
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v.holder = src
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if(v.can_carry && prob(5))
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v.carrier = 1
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return
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return
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