diff --git a/code/game/objects/items/weapons/melee/misc.dm b/code/game/objects/items/weapons/melee/misc.dm index 62bc85bb52e..332ca0e93a7 100644 --- a/code/game/objects/items/weapons/melee/misc.dm +++ b/code/game/objects/items/weapons/melee/misc.dm @@ -83,18 +83,14 @@ /obj/item/weapon/melee/telebaton/attack_self(mob/user as mob) on = !on if(on) - user.visible_message("With a flick of their wrist, [user] extends their telescopic baton.",\ - "You extend the baton.",\ - "You hear an ominous click.") + user << "You extend the baton." icon_state = "telebaton_1" item_state = "nullrod" w_class = 4 //doesnt fit in backpack when its on for balance force = 10 //seclite damage attack_verb = list("smacked", "struck", "cracked", "beaten") else - user.visible_message("[user] collapses their telescopic baton.",\ - "You collapse the baton.",\ - "You hear a click.") + user << "You collapse the baton." icon_state = "telebaton_0" item_state = "telebaton_0" //no sprite in other words slot_flags = SLOT_BELT