diff --git a/code/game/objects/items/weapons/melee/misc.dm b/code/game/objects/items/weapons/melee/misc.dm
index 62bc85bb52e..332ca0e93a7 100644
--- a/code/game/objects/items/weapons/melee/misc.dm
+++ b/code/game/objects/items/weapons/melee/misc.dm
@@ -83,18 +83,14 @@
/obj/item/weapon/melee/telebaton/attack_self(mob/user as mob)
on = !on
if(on)
- user.visible_message("With a flick of their wrist, [user] extends their telescopic baton.",\
- "You extend the baton.",\
- "You hear an ominous click.")
+ user << "You extend the baton."
icon_state = "telebaton_1"
item_state = "nullrod"
w_class = 4 //doesnt fit in backpack when its on for balance
force = 10 //seclite damage
attack_verb = list("smacked", "struck", "cracked", "beaten")
else
- user.visible_message("[user] collapses their telescopic baton.",\
- "You collapse the baton.",\
- "You hear a click.")
+ user << "You collapse the baton."
icon_state = "telebaton_0"
item_state = "telebaton_0" //no sprite in other words
slot_flags = SLOT_BELT