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minor deathmatch fixes (#91192)
## About The Pull Request split personality may not roll if the target is in a deathmatch area bolt of possession deals 25 brain damage if the target is in a deathmatch area (8 hits for brain death) removed a camera from the meta brig map Disciple of Pete has 9 tile range signalers instead (that nobody uses anyway lmao because you cant use them for minibombs or the other grenades) ## Why It's Good For The Game fixes #91171 fixes #90912 fixes #89212 ## Changelog 🆑 fix: removed a camera from the deathmatch meta brig map, disciple of pete has low-range signalers, deathmatch bolt of possession deals brain damage instead, split personality may not roll in deathmatch /🆑
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@@ -27,10 +27,6 @@
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/area/space)
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"ao" = (
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/obj/structure/rack,
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/obj/machinery/camera/motion{
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c_tag = "Armory - Internal";
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dir = 4
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},
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/obj/effect/turf_decal/tile/blue,
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/obj/effect/turf_decal/tile/blue{
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dir = 8
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@@ -16,7 +16,7 @@
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/datum/brain_trauma/severe/split_personality/on_gain()
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var/mob/living/brain_owner = owner
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if(brain_owner.stat == DEAD || !GET_CLIENT(brain_owner)) //No use assigning people to a corpse or braindead
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if(brain_owner.stat == DEAD || !GET_CLIENT(brain_owner) || istype(get_area(brain_owner), /area/deathmatch)) //No use assigning people to a corpse or braindead
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return FALSE
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. = ..()
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make_backseats()
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@@ -26,6 +26,8 @@
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var/hearing_range = 1
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/// String containing the last piece of logging data relating to when this signaller has received a signal.
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var/last_receive_signal_log
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/// Signal range, see /datum/radio_frequency/proc/post_signal
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var/range = 0 //Everywhere
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/obj/item/assembly/signaler/suicide_act(mob/living/carbon/user)
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user.visible_message(span_suicide("[user] eats \the [src]! If it is signaled, [user.p_they()] will die!"))
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@@ -153,7 +155,7 @@
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add_to_signaler_investigate_log(logging_data)
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var/datum/signal/signal = new(list("code" = code), logging_data = logging_data)
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radio_connection.post_signal(src, signal)
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radio_connection.post_signal(src, signal, range = range)
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/obj/item/assembly/signaler/receive_signal(datum/signal/signal)
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. = FALSE
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@@ -203,3 +205,8 @@
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if(ispAI(user))
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return TRUE
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. = ..()
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/obj/item/assembly/signaler/low_range
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name = "low-power remote signaling device"
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desc = "Used to remotely activate devices, within a small range of 9 tiles. Allows for syncing when using a secure signaler on another."
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range = 9
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@@ -645,7 +645,7 @@
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r_pocket = /obj/item/grenade/syndieminibomb
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implants = list(/obj/item/implant/explosive/macro)
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backpack_contents = list(
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/obj/item/assembly/signaler = 10,
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/obj/item/assembly/signaler/low_range = 10,
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)
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/datum/outfit/deathmatch_loadout/tider
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@@ -353,6 +353,10 @@
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/obj/projectile/magic/wipe/on_hit(mob/living/carbon/target, blocked = 0, pierce_hit)
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. = ..()
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if(iscarbon(target))
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if(istype(get_area(target), /area/deathmatch))
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target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 25) // Roughly 8 hits to kill
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target.visible_message(span_warning("[target] grips their head in pain!"))
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return BULLET_ACT_HIT
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for(var/x in target.get_traumas())//checks to see if the victim is already going through possession
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if(istype(x, /datum/brain_trauma/special/imaginary_friend/trapped_owner))
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target.visible_message(span_warning("[src] vanishes on contact with [target]!"))
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