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Upgrades GODMODE from a flag to a trait. (#86596)
## About The Pull Request GODMODE has a lot of sources that toggle it. From admin-stuff to status effects, components, actions and mobs which are supposed to be invincible. It's better off as a trait than a flag, so we can manage these sources. ## Why It's Good For The Game See above. ## Changelog 🆑 admin: godmode is now a datum trait instead of a bitflag. This means the process for toggling it is a little different now. /🆑
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@@ -159,7 +159,7 @@
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..()
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/mob/living/basic/update_stat()
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if(status_flags & GODMODE)
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if(HAS_TRAIT(src, TRAIT_GODMODE))
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return
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if(stat != DEAD)
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if(health <= 0)
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