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Upgrades GODMODE from a flag to a trait. (#86596)
## About The Pull Request GODMODE has a lot of sources that toggle it. From admin-stuff to status effects, components, actions and mobs which are supposed to be invincible. It's better off as a trait than a flag, so we can manage these sources. ## Why It's Good For The Game See above. ## Changelog 🆑 admin: godmode is now a datum trait instead of a bitflag. This means the process for toggling it is a little different now. /🆑
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@@ -153,9 +153,10 @@
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/obj/structure/table/abductor/wabbajack/right
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desc = "It wakes so you may sleep."
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// Bar staff, GODMODE mobs(as long as they stay in the shuttle) that just want to make sure people have drinks
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// and a good time.
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/**
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* Bar staff, mobs with the TRAIT_GODMODE trait (as long as they stay in the shuttle)
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* that just want to make sure people have drinks and a good shuttle time.
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*/
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/mob/living/basic/drone/snowflake/bardrone
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name = "Bardrone"
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desc = "A barkeeping drone, a robot built to tend bars."
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