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Fixes gang turrets buckle code (atleast most of it) (#28364)
* Create manned_turret.dm * Create buckling.dm * Update buckling.dm * Create manned_turret.dm
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@@ -47,7 +47,9 @@
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if(user.incapacitated() || !istype(user))
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return
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M.forceMove(get_turf(src))
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..()
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. = ..()
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if(!.)
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return
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for(var/V in M.held_items)
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var/obj/item/I = V
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if(istype(I))
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